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https://github.com/mt-mods/basic_signs.git
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8 Commits
2019-09-13
...
2019-09-19
Author | SHA1 | Date | |
---|---|---|---|
7f4bf6daf1 | |||
7c235ec779 | |||
9317f1563a | |||
486423286a | |||
2ccb449550 | |||
854b94349f | |||
a0b8560101 | |||
f55c39acae |
37
crafting.lua
37
crafting.lua
@ -136,3 +136,40 @@ minetest.register_craft( {
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{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
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},
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})
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minetest.register_craft( {
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output = "basic_signs:sign_wall_glass 8",
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recipe = {
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{ "default:glass", "default:glass", "default:glass" },
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{ "default:glass", "default:glass", "default:glass" },
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{ "", "default:glass", "" }
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},
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})
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minetest.register_craft( {
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output = "basic_signs:sign_wall_obsidian_glass 8",
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recipe = {
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{ "default:obsidian_glass", "default:obsidian_glass", "default:obsidian_glass" },
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{ "default:obsidian_glass", "default:obsidian_glass", "default:obsidian_glass" },
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{ "", "default:obsidian_glass", "" }
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},
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})
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minetest.register_craft( {
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output = "basic_signs:sign_wall_glass 3",
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recipe = {
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{ "xpanes:pane_flat", "xpanes:pane_flat", "xpanes:pane_flat" },
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{ "xpanes:pane_flat", "xpanes:pane_flat", "xpanes:pane_flat" },
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{ "", "xpanes:pane_flat", "" }
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},
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})
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minetest.register_craft( {
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output = "basic_signs:sign_wall_obsidian_glass 3",
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recipe = {
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{ "xpanes:obsidian_pane_flat", "xpanes:obsidian_pane_flat", "xpanes:obsidian_pane_flat" },
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{ "xpanes:obsidian_pane_flat", "xpanes:obsidian_pane_flat", "xpanes:obsidian_pane_flat" },
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{ "", "xpanes:obsidian_pane_flat", "" }
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},
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})
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|
334
init.lua
334
init.lua
@ -9,9 +9,110 @@ dofile(basic_signs.path .. "/crafting.lua")
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local S, NS = dofile(basic_signs.path .. "/intllib.lua")
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basic_signs.gettext = S
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local cbox
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function basic_signs.check_for_floor(pointed_thing)
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if pointed_thing.above.x == pointed_thing.under.x
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and pointed_thing.above.z == pointed_thing.under.z
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and pointed_thing.above.y > pointed_thing.under.y then
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return true
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end
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end
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function basic_signs.determine_sign_type(pos, placer, itemstack, pointed_thing)
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local playername = placer:get_player_name()
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local pt_name = minetest.get_node(pointed_thing.under).name
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local node = minetest.get_node(pos) -- since we're in after-place, this will be the wall sign itself
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if minetest.is_protected(pointed_thing.under, playername) then
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minetest.record_protection_violation(pointed_thing.under, playername)
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return itemstack
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end
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local newparam2 = minetest.dir_to_facedir(placer:get_look_dir())
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if minetest.registered_nodes[pt_name] and
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minetest.registered_nodes[pt_name].on_rightclick and
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not placer:get_player_control().sneak then
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return minetest.registered_nodes[pt_name].on_rightclick(pos, node, placer, itemstack, pointed_thing)
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elseif signs_lib.check_for_pole(pos, pointed_thing) then
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minetest.swap_node(pos, {name = "default:sign_wall_wood_onpole", param2 = node.param2})
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elseif signs_lib.check_for_ceiling(pointed_thing) then
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minetest.swap_node(pos, {name = "default:sign_wall_wood_hanging", param2 = newparam2})
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elseif basic_signs.check_for_floor(pointed_thing) then
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minetest.swap_node(pos, {name = "basic_signs:yard_sign", param2 = newparam2})
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end
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signs_lib.update_sign(pos)
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if not creative.is_enabled_for(playername) then
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itemstack:take_item()
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end
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return itemstack
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end
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local def
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local wgroups = table.copy(signs_lib.standard_wood_groups)
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wgroups.not_in_creative_inventory = 1
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local sgroups = table.copy(signs_lib.standard_steel_groups)
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sgroups.not_in_creative_inventory = 1
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minetest.override_item("default:sign_wall_wood", {
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after_place_node = basic_signs.determine_sign_type
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})
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signs_lib.register_sign("basic_signs:sign_wall_locked", {
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description = S("Locked Sign"),
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tiles = {
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"basic_signs_sign_wall_locked.png",
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"signs_lib_sign_wall_steel_edges.png",
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},
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inventory_image = "basic_signs_sign_wall_locked_inv.png",
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locked = true,
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entity_info = "standard",
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allow_hanging = true,
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allow_widefont = true
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})
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signs_lib.register_sign("basic_signs:sign_wall_glass", {
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description = S("Glass Sign"),
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tiles = {
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{ name = "basic_signs_sign_wall_glass.png", backface_culling = true},
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"basic_signs_sign_wall_glass_edges.png",
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},
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inventory_image = "basic_signs_sign_wall_glass_inv.png",
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default_color = "c",
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locked = true,
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entity_info = "standard",
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sounds = default.node_sound_glass_defaults(),
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groups = {cracky = 3, oddly_breakable_by_hand = 3},
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allow_hanging = true,
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allow_widefont = true,
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use_texture_alpha = true,
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})
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signs_lib.register_sign("basic_signs:sign_wall_obsidian_glass", {
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description = S("Obsidian Glass Sign"),
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tiles = {
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{ name = "basic_signs_sign_wall_obsidian_glass.png", backface_culling = true},
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"basic_signs_sign_wall_obsidian_glass_edges.png",
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},
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inventory_image = "basic_signs_sign_wall_obsidian_glass_inv.png",
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default_color = "c",
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locked = true,
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entity_info = "standard",
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sounds = default.node_sound_glass_defaults(),
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groups = {cracky = 3},
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allow_hanging = true,
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allow_widefont = true,
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use_texture_alpha = true,
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})
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minetest.register_alias("locked_sign:sign_wall_locked", "basic_signs:sign_wall_locked")
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-- array : color, translated color, default text color
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local sign_colors = {
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{"green", S("green"), "f"},
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{"yellow", S("yellow"), "0"},
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@ -23,171 +124,38 @@ local sign_colors = {
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{"brown", S("brown"), "f"},
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}
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function basic_signs.determine_sign_type(pos, placer, itemstack, pointed_thing)
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local playername = placer:get_player_name()
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local pt_name = minetest.get_node(pointed_thing.under).name
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local node = minetest.get_node(pos) -- since we're in after-place, this will be the wall sign itself
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if minetest.is_protected(pointed_thing.under, playername) then
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minetest.record_protection_violation(pointed_thing.under, playername)
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return itemstack
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end
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if minetest.registered_nodes[pt_name] and
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minetest.registered_nodes[pt_name].on_rightclick and
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not placer:get_player_control().sneak then
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return minetest.registered_nodes[pt_name].on_rightclick(pos, node, placer, itemstack, pointed_thing)
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elseif signs_lib.check_for_pole(pos, pointed_thing) then
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minetest.swap_node(pos, {name = "default:sign_wall_wood_onpole", param2 = node.param2})
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else
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local lookdir = placer:get_look_dir()
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print(dump(lookdir))
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local newparam2 = minetest.dir_to_facedir(lookdir)
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if node.param2 == 0 then
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minetest.swap_node(pos, {name = "basic_signs:hanging_sign", param2 = newparam2})
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elseif node.param2 == 1 then
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minetest.swap_node(pos, {name = "basic_signs:yard_sign", param2 = newparam2})
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end
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signs_lib.update_sign(pos)
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end
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if not creative.is_enabled_for(playername) then
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itemstack:take_item()
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end
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return itemstack
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end
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for _, onpole in ipairs({"", "_onpole"}) do
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local nci = nil
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local pole_mount_tex = nil
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if onpole == "_onpole" then
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nci = 1
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pole_mount_tex = "signs_lib_pole_mount.png" -- the metal straps on back, if needed
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end
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local wood_groups = table.copy(signs_lib.standard_wood_groups)
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wood_groups.not_in_creative_inventory = nci
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local steel_groups = table.copy(signs_lib.standard_steel_groups)
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steel_groups.not_in_creative_inventory = nci
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cbox = signs_lib.make_selection_boxes(35, 25, onpole)
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minetest.override_item("default:sign_wall_wood"..onpole, {
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after_place_node = basic_signs.determine_sign_type
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})
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minetest.register_node("basic_signs:sign_wall_locked"..onpole, {
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description = S("Locked Sign"),
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paramtype = "light",
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sunlight_propagates = true,
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paramtype2 = "wallmounted",
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drawtype = "mesh",
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node_box = cbox,
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selection_box = cbox,
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mesh = "signs_lib_standard_wall_sign"..onpole..".obj",
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tiles = {
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"basic_signs_sign_wall_locked.png",
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"signs_lib_sign_wall_steel_edges.png",
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pole_mount_tex
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},
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inventory_image = "basic_signs_sign_wall_locked_inv.png",
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wield_image = "basic_signs_sign_wall_locked_inv.png",
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groups = wood_groups,
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default_color = "0",
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on_rightclick = signs_lib.construct_sign,
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on_construct = signs_lib.construct_sign,
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on_destruct = signs_lib.destruct_sign,
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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signs_lib.after_place_node(pos, placer, itemstack, pointed_thing, true)
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end,
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on_receive_fields = signs_lib.receive_fields,
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on_punch = signs_lib.update_sign,
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can_dig = signs_lib.can_modify,
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on_rotate = signs_lib.wallmounted_rotate,
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number_of_lines = signs_lib.standard_lines,
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horiz_scaling = signs_lib.standard_hscale,
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vert_scaling = signs_lib.standard_vscale,
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line_spacing = signs_lib.standard_lspace,
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font_size = signs_lib.standard_fsize,
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x_offset = signs_lib.standard_xoffs,
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y_offset = signs_lib.standard_yoffs,
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chars_per_line = signs_lib.standard_cpl,
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entity_info = {
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mesh = "signs_lib_standard_wall_sign_entity"..onpole..".obj",
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yaw = signs_lib.wallmounted_yaw
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},
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drop = "basic_signs:sign_wall_locked"
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})
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table.insert(signs_lib.lbm_restore_nodes, "basic_signs:sign_wall_locked"..onpole)
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table.insert(signs_lib.lbm_restore_nodes, "locked_sign:sign_wall_locked"..onpole)
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minetest.register_alias("locked_sign:sign_wall_locked", "basic_signs:sign_wall_locked")
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cbox = signs_lib.make_selection_boxes(35, 25, onpole, 0, 0, 0, true)
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local cbox = signs_lib.make_selection_boxes(35, 25, true, 0, 0, 0, true)
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for i, color in ipairs(sign_colors) do
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minetest.register_node("basic_signs:sign_wall_steel_"..color[1]..onpole, {
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signs_lib.register_sign("basic_signs:sign_wall_steel_"..color[1], {
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description = S("Sign (@1, steel)", color[2]),
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paramtype = "light",
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sunlight_propagates = true,
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paramtype2 = "facedir",
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drawtype = "mesh",
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node_box = cbox,
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selection_box = cbox,
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mesh = "signs_lib_standard_wall_sign_facedir"..onpole..".obj",
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mesh = "signs_lib_standard_wall_sign_facedir.obj",
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tiles = {
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"basic_signs_steel_"..color[1]..".png",
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"signs_lib_sign_wall_steel_edges.png",
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pole_mount_tex
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},
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inventory_image = "basic_signs_steel_"..color[1].."_inv.png",
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wield_image = "basic_signs_steel_"..color[1].."_inv.png",
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groups = steel_groups,
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groups = signs_lib.standard_steel_groups,
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sounds = signs_lib.standard_steel_sign_sounds,
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default_color = color[3],
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on_rightclick = signs_lib.construct_sign,
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on_construct = signs_lib.construct_sign,
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on_destruct = signs_lib.destruct_sign,
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after_place_node = signs_lib.after_place_node,
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on_receive_fields = signs_lib.receive_fields,
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on_punch = signs_lib.update_sign,
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on_rotate = signs_lib.facedir_rotate,
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number_of_lines = signs_lib.standard_lines,
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horiz_scaling = signs_lib.standard_hscale,
|
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vert_scaling = signs_lib.standard_vscale,
|
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line_spacing = signs_lib.standard_lspace,
|
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font_size = signs_lib.standard_fsize,
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x_offset = signs_lib.standard_xoffs,
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y_offset = signs_lib.standard_yoffs,
|
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chars_per_line = signs_lib.standard_cpl,
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entity_info = {
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mesh = "signs_lib_standard_wall_sign_entity"..onpole..".obj",
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mesh = "signs_lib_standard_wall_sign_entity.obj",
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yaw = signs_lib.standard_yaw
|
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},
|
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drop = "basic_signs:sign_wall_steel_"..color[1]
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allow_hanging = true,
|
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allow_widefont = true
|
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})
|
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table.insert(signs_lib.lbm_restore_nodes, "basic_signs:sign_wall_steel_"..color[1]..onpole)
|
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table.insert(signs_lib.lbm_restore_nodes, "signs:sign_wall_"..color[1]..onpole)
|
||||
|
||||
table.insert(signs_lib.lbm_restore_nodes, "signs:sign_wall_"..color[1])
|
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minetest.register_alias("signs:sign_wall_"..color[1], "basic_signs:sign_wall_steel_"..color[1])
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
cbox = signs_lib.make_selection_boxes(35, 34.5, false, 0, -1.25, -19.69, true)
|
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|
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local nci_wood_groups = table.copy(signs_lib.standard_wood_groups)
|
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nci_wood_groups.not_in_creative_inventory = 1
|
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|
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minetest.register_node("basic_signs:yard_sign", {
|
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signs_lib.register_sign("basic_signs:yard_sign", {
|
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description = "Wooden yard sign",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
paramtype2 = "facedir",
|
||||
drawtype = "mesh",
|
||||
node_box = cbox,
|
||||
selection_box = cbox,
|
||||
selection_box = signs_lib.make_selection_boxes(35, 34.5, false, 0, -1.25, -19.69, true),
|
||||
mesh = "basic_signs_yard_sign.obj",
|
||||
tiles = {
|
||||
"signs_lib_sign_wall_wooden.png",
|
||||
@ -195,81 +163,15 @@ minetest.register_node("basic_signs:yard_sign", {
|
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"default_wood.png"
|
||||
},
|
||||
inventory_image = "default_sign_wood.png",
|
||||
wield_image = "default_sign_wood.png",
|
||||
groups = nci_wood_groups,
|
||||
default_color = "0",
|
||||
on_rightclick = signs_lib.construct_sign,
|
||||
on_construct = signs_lib.construct_sign,
|
||||
on_destruct = signs_lib.destruct_sign,
|
||||
after_place_node = signs_lib.after_place_node,
|
||||
on_receive_fields = signs_lib.receive_fields,
|
||||
on_punch = signs_lib.update_sign,
|
||||
on_rotate = signs_lib.facedir_rotate,
|
||||
number_of_lines = signs_lib.standard_lines,
|
||||
horiz_scaling = signs_lib.standard_hscale,
|
||||
vert_scaling = signs_lib.standard_vscale,
|
||||
line_spacing = signs_lib.standard_lspace,
|
||||
font_size = signs_lib.standard_fsize,
|
||||
x_offset = signs_lib.standard_xoffs,
|
||||
y_offset = signs_lib.standard_yoffs,
|
||||
chars_per_line = signs_lib.standard_cpl,
|
||||
entity_info = {
|
||||
mesh = "basic_signs_yard_sign_entity.obj",
|
||||
yaw = signs_lib.standard_yaw
|
||||
},
|
||||
drop = "default:sign_wall_wood"
|
||||
groups = wgroups,
|
||||
drop = "default:sign_wall_wood",
|
||||
allow_onpole = false,
|
||||
allow_widefont = true
|
||||
})
|
||||
table.insert(signs_lib.lbm_restore_nodes, "basic_signs:yard_sign")
|
||||
|
||||
table.insert(signs_lib.lbm_restore_nodes, "signs:sign_yard")
|
||||
minetest.register_alias("signs:sign_yard", "basic_signs:yard_sign")
|
||||
|
||||
cbox = signs_lib.make_selection_boxes(35, 32, false, 0, 3, -18.5, true)
|
||||
|
||||
minetest.register_node("basic_signs:hanging_sign", {
|
||||
description = "Wooden sign, hanging",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
paramtype2 = "facedir",
|
||||
drawtype = "mesh",
|
||||
node_box = cbox,
|
||||
selection_box = cbox,
|
||||
mesh = "basic_signs_hanging_sign.obj",
|
||||
tiles = {
|
||||
"signs_lib_sign_wall_wooden.png",
|
||||
"signs_lib_sign_wall_wooden_edges.png",
|
||||
"basic_signs_ceiling_hangers.png"
|
||||
},
|
||||
inventory_image = "default_sign_wood.png",
|
||||
wield_image = "default_sign_wood.png",
|
||||
groups = nci_wood_groups,
|
||||
default_color = "0",
|
||||
on_rightclick = signs_lib.construct_sign,
|
||||
on_construct = signs_lib.construct_sign,
|
||||
on_destruct = signs_lib.destruct_sign,
|
||||
after_place_node = signs_lib.after_place_node,
|
||||
on_receive_fields = signs_lib.receive_fields,
|
||||
on_punch = signs_lib.update_sign,
|
||||
on_rotate = signs_lib.facedir_rotate,
|
||||
number_of_lines = signs_lib.standard_lines,
|
||||
horiz_scaling = signs_lib.standard_hscale,
|
||||
vert_scaling = signs_lib.standard_vscale,
|
||||
line_spacing = signs_lib.standard_lspace,
|
||||
font_size = signs_lib.standard_fsize,
|
||||
x_offset = signs_lib.standard_xoffs,
|
||||
y_offset = signs_lib.standard_yoffs,
|
||||
chars_per_line = signs_lib.standard_cpl,
|
||||
entity_info = {
|
||||
mesh = "basic_signs_hanging_sign_entity.obj",
|
||||
yaw = signs_lib.standard_yaw
|
||||
},
|
||||
drop = "default:sign_wall_wood"
|
||||
})
|
||||
table.insert(signs_lib.lbm_restore_nodes, "basic_signs:hanging_sign")
|
||||
table.insert(signs_lib.lbm_restore_nodes, "signs:sign_hanging")
|
||||
minetest.register_alias("signs:sign_hanging", "basic_signs:hanging_sign")
|
||||
|
||||
-- insert the old wood sign-on-fencepost into signs_lib's conversion LBM
|
||||
|
||||
table.insert(signs_lib.old_fenceposts_with_signs, "signs:sign_post")
|
||||
signs_lib.old_fenceposts["signs:sign_post"] = "default:fence_wood"
|
||||
signs_lib.old_fenceposts_replacement_signs["signs:sign_post"] = "default:sign_wall_wood_onpole"
|
||||
|
@ -1,62 +0,0 @@
|
||||
# Blender v2.79 (sub 0) OBJ File: 'basic_signs wooden hanging sign.blend'
|
||||
# www.blender.org
|
||||
o Cube
|
||||
v 0.437500 -0.312500 0.031250
|
||||
v 0.437500 -0.312500 -0.031250
|
||||
v 0.437500 0.312500 0.031250
|
||||
v 0.437500 0.312500 -0.031250
|
||||
v -0.437500 -0.312500 0.031250
|
||||
v -0.437500 -0.312500 -0.031250
|
||||
v -0.437500 0.312500 0.031250
|
||||
v -0.437500 0.312500 -0.031250
|
||||
v 0.437500 -0.312500 0.031250
|
||||
v 0.437500 -0.312500 -0.031250
|
||||
v 0.437500 0.312500 0.031250
|
||||
v 0.437500 0.312500 -0.031250
|
||||
v -0.437500 -0.312500 0.031250
|
||||
v -0.437500 -0.312500 -0.031250
|
||||
v -0.437500 0.312500 0.031250
|
||||
v -0.437500 0.312500 -0.031250
|
||||
v 0.500000 0.312500 0.000000
|
||||
v 0.500000 0.500000 0.000000
|
||||
v -0.500000 0.312500 0.000000
|
||||
v -0.500000 0.500000 0.000000
|
||||
vt 0.468750 0.812500
|
||||
vt 0.031250 0.812500
|
||||
vt 0.031250 0.187500
|
||||
vt 0.468750 0.187500
|
||||
vt 0.531250 0.812500
|
||||
vt 0.968750 0.812500
|
||||
vt 0.968750 0.187500
|
||||
vt 0.531250 0.187500
|
||||
vt 0.234375 0.000000
|
||||
vt 0.234375 1.000000
|
||||
vt 0.015625 1.000000
|
||||
vt 0.015625 -0.000000
|
||||
vt 0.609375 -0.000000
|
||||
vt 0.609375 1.000000
|
||||
vt 0.390625 1.000000
|
||||
vt 0.390625 -0.000000
|
||||
vt 0.765625 0.000000
|
||||
vt 0.765625 1.000000
|
||||
vt 1.000000 0.812500
|
||||
vt 1.000000 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vt -0.000000 0.812500
|
||||
vn 0.0000 0.0000 -1.0000
|
||||
vn 0.0000 -0.0000 1.0000
|
||||
vn 0.0000 -1.0000 0.0000
|
||||
vn 0.0000 1.0000 0.0000
|
||||
vn 1.0000 0.0000 0.0000
|
||||
vn -1.0000 0.0000 0.0000
|
||||
g Cube_Cube_front-back
|
||||
s off
|
||||
f 8/1/1 4/2/1 2/3/1 6/4/1
|
||||
f 3/5/2 7/6/2 5/7/2 1/8/2
|
||||
g Cube_Cube_edges
|
||||
f 13/9/3 14/10/3 10/11/3 9/12/3
|
||||
f 11/13/4 12/14/4 16/15/4 15/16/4
|
||||
f 11/13/5 9/17/5 10/18/5 12/14/5
|
||||
f 13/9/6 15/16/6 16/15/6 14/10/6
|
||||
g Cube_Cube_hangers
|
||||
f 19/19/1 20/20/1 18/21/1 17/22/1
|
@ -1,15 +0,0 @@
|
||||
# Blender v2.79 (sub 0) OBJ File: 'basic_signs wooden hanging sign.blend'
|
||||
# www.blender.org
|
||||
o Plane
|
||||
v 0.406250 -0.281250 -0.039062
|
||||
v -0.406250 -0.281250 -0.039062
|
||||
v 0.406250 0.281250 -0.039063
|
||||
v -0.406250 0.281250 -0.039063
|
||||
vt 0.000000 0.000000
|
||||
vt 1.000000 0.000000
|
||||
vt 1.000000 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vn 0.0000 -0.0000 -1.0000
|
||||
g Plane_Plane_None
|
||||
s off
|
||||
f 1/1/1 2/2/1 4/3/1 3/4/1
|
@ -1,10 +1,10 @@
|
||||
# Blender v2.79 (sub 0) OBJ File: 'basic_signs wooden yard sign.blend'
|
||||
# www.blender.org
|
||||
o Plane
|
||||
v 0.406250 -0.218750 -0.070312
|
||||
v -0.406250 -0.218750 -0.070312
|
||||
v 0.406250 0.343750 -0.070313
|
||||
v -0.406250 0.343750 -0.070313
|
||||
v 0.406250 -0.218750 -0.074219
|
||||
v -0.406250 -0.218750 -0.074219
|
||||
v 0.406250 0.343750 -0.074219
|
||||
v -0.406250 0.343750 -0.074219
|
||||
vt 0.000000 0.000000
|
||||
vt 1.000000 0.000000
|
||||
vt 1.000000 1.000000
|
||||
|
Binary file not shown.
Before Width: | Height: | Size: 155 B |
BIN
textures/basic_signs_sign_wall_glass.png
Normal file
BIN
textures/basic_signs_sign_wall_glass.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.1 KiB |
BIN
textures/basic_signs_sign_wall_glass_edges.png
Normal file
BIN
textures/basic_signs_sign_wall_glass_edges.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 178 B |
BIN
textures/basic_signs_sign_wall_obsidian_glass.png
Normal file
BIN
textures/basic_signs_sign_wall_obsidian_glass.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 592 B |
BIN
textures/basic_signs_sign_wall_obsidian_glass_edges.png
Normal file
BIN
textures/basic_signs_sign_wall_obsidian_glass_edges.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 156 B |
Reference in New Issue
Block a user