-- Basic wall/yard/metal signs -- these were originally part of signs_lib basic_signs = {} basic_signs.path = minetest.get_modpath(minetest.get_current_modname()) dofile(basic_signs.path .. "/crafting.lua") local S, NS = dofile(basic_signs.path .. "/intllib.lua") basic_signs.gettext = S local cbox -- array : color, translated color, default text color local sign_colors = { {"green", S("green"), "f"}, {"yellow", S("yellow"), "0"}, {"red", S("red"), "f"}, {"white_red", S("white_red"), "4"}, {"white_black", S("white_black"), "0"}, {"orange", S("orange"), "0"}, {"blue", S("blue"), "f"}, {"brown", S("brown"), "f"}, } function basic_signs.determine_sign_type(pos, placer, itemstack, pointed_thing) local playername = placer:get_player_name() local pt_name = minetest.get_node(pointed_thing.under).name local node = minetest.get_node(pos) -- since we're in after-place, this will be the wall sign itself if minetest.is_protected(pointed_thing.under, playername) then minetest.record_protection_violation(pointed_thing.under, playername) return itemstack end if minetest.registered_nodes[pt_name] and minetest.registered_nodes[pt_name].on_rightclick and not placer:get_player_control().sneak then return minetest.registered_nodes[pt_name].on_rightclick(pos, node, placer, itemstack, pointed_thing) elseif signs_lib.check_for_pole(pos, pointed_thing) then minetest.swap_node(pos, {name = "default:sign_wall_wood_onpole", param2 = node.param2}) else local lookdir = placer:get_look_dir() print(dump(lookdir)) local newparam2 = minetest.dir_to_facedir(lookdir) if node.param2 == 0 then minetest.swap_node(pos, {name = "basic_signs:hanging_sign", param2 = newparam2}) elseif node.param2 == 1 then minetest.swap_node(pos, {name = "basic_signs:yard_sign", param2 = newparam2}) end signs_lib.update_sign(pos) end if not creative.is_enabled_for(playername) then itemstack:take_item() end return itemstack end for _, onpole in ipairs({"", "_onpole"}) do local nci = nil local on_rotate = signs_lib.wallmounted_rotate local pole_mount_tex = nil if onpole == "_onpole" then nci = 1 on_rotate = nil pole_mount_tex = "signs_lib_pole_mount.png" -- the metal straps on back, if needed end local wood_groups = table.copy(signs_lib.standard_wood_groups) wood_groups.not_in_creative_inventory = nci local steel_groups = table.copy(signs_lib.standard_steel_groups) steel_groups.not_in_creative_inventory = nci cbox = signs_lib.make_selection_boxes(35, 25, onpole) minetest.override_item("default:sign_wall_wood"..onpole, { after_place_node = basic_signs.determine_sign_type }) minetest.register_node("basic_signs:sign_wall_locked"..onpole, { description = S("Locked Sign"), paramtype = "light", sunlight_propagates = true, paramtype2 = "wallmounted", drawtype = "mesh", node_box = cbox, selection_box = cbox, mesh = "signs_lib_standard_wall_sign"..onpole..".obj", tiles = { "basic_signs_sign_wall_locked.png", "signs_lib_sign_wall_steel_edges.png", pole_mount_tex }, inventory_image = "basic_signs_sign_wall_locked_inv.png", wield_image = "basic_signs_sign_wall_locked_inv.png", groups = wood_groups, default_color = "0", on_construct = signs_lib.construct_sign, on_destruct = signs_lib.destruct_sign, after_place_node = function(pos, placer, itemstack, pointed_thing) signs_lib.after_place_node(pos, placer, itemstack, pointed_thing, true) end, on_receive_fields = signs_lib.receive_fields, on_punch = signs_lib.update_sign, can_dig = signs_lib.can_modify, on_rotate = on_rotate, number_of_lines = signs_lib.standard_lines, horiz_scaling = signs_lib.standard_hscale, vert_scaling = signs_lib.standard_vscale, line_spacing = signs_lib.standard_lspace, font_size = signs_lib.standard_fsize, x_offset = signs_lib.standard_xoffs, y_offset = signs_lib.standard_yoffs, chars_per_line = signs_lib.standard_cpl, entity_info = { mesh = "signs_lib_standard_wall_sign_entity"..onpole..".obj", yaw = signs_lib.wallmounted_yaw }, drop = "basic_signs:sign_wall_locked" }) table.insert(signs_lib.lbm_restore_nodes, "basic_signs:sign_wall_locked"..onpole) table.insert(signs_lib.lbm_restore_nodes, "locked_sign:sign_wall_locked"..onpole) minetest.register_alias("locked_sign:sign_wall_locked", "basic_signs:sign_wall_locked") cbox = signs_lib.make_selection_boxes(35, 25, onpole, 0, 0, 0, true) for i, color in ipairs(sign_colors) do minetest.register_node("basic_signs:sign_wall_steel_"..color[1]..onpole, { description = S("Sign (@1, steel)", color[2]), paramtype = "light", sunlight_propagates = true, paramtype2 = "facedir", drawtype = "mesh", node_box = cbox, selection_box = cbox, mesh = "signs_lib_standard_wall_sign_facedir"..onpole..".obj", tiles = { "basic_signs_steel_"..color[1]..".png", "signs_lib_sign_wall_steel_edges.png", pole_mount_tex }, inventory_image = "basic_signs_steel_"..color[1].."_inv.png", wield_image = "basic_signs_steel_"..color[1].."_inv.png", groups = steel_groups, default_color = color[3], on_construct = signs_lib.construct_sign, on_destruct = signs_lib.destruct_sign, after_place_node = signs_lib.after_place_node, on_receive_fields = signs_lib.receive_fields, on_punch = signs_lib.update_sign, on_rotate = on_rotate, number_of_lines = signs_lib.standard_lines, horiz_scaling = signs_lib.standard_hscale, vert_scaling = signs_lib.standard_vscale, line_spacing = signs_lib.standard_lspace, font_size = signs_lib.standard_fsize, x_offset = signs_lib.standard_xoffs, y_offset = signs_lib.standard_yoffs, chars_per_line = signs_lib.standard_cpl, entity_info = { mesh = "signs_lib_standard_wall_sign_entity"..onpole..".obj", yaw = signs_lib.standard_yaw }, drop = "basic_signs:sign_wall_steel_"..color[1] }) table.insert(signs_lib.lbm_restore_nodes, "basic_signs:sign_wall_steel_"..color[1]..onpole) table.insert(signs_lib.lbm_restore_nodes, "signs:sign_wall_"..color[1]..onpole) minetest.register_alias("signs:sign_wall_"..color[1], "basic_signs:sign_wall_steel_"..color[1]) end end cbox = signs_lib.make_selection_boxes(35, 34.5, false, 0, -1.25, -19.69, true) local nci_wood_groups = table.copy(signs_lib.standard_wood_groups) nci_wood_groups.not_in_creative_inventory = 1 minetest.register_node("basic_signs:yard_sign", { description = "Wooden yard sign", paramtype = "light", sunlight_propagates = true, paramtype2 = "facedir", drawtype = "mesh", node_box = cbox, selection_box = cbox, mesh = "basic_signs_yard_sign.obj", tiles = { "signs_lib_sign_wall_wooden.png", "signs_lib_sign_wall_wooden_edges.png", "default_wood.png" }, inventory_image = "default_sign_wood.png", wield_image = "default_sign_wood.png", groups = nci_wood_groups, default_color = "0", on_construct = signs_lib.construct_sign, on_destruct = signs_lib.destruct_sign, after_place_node = signs_lib.after_place_node, on_receive_fields = signs_lib.receive_fields, on_punch = signs_lib.update_sign, on_rotate = on_rotate, number_of_lines = signs_lib.standard_lines, horiz_scaling = signs_lib.standard_hscale, vert_scaling = signs_lib.standard_vscale, line_spacing = signs_lib.standard_lspace, font_size = signs_lib.standard_fsize, x_offset = signs_lib.standard_xoffs, y_offset = signs_lib.standard_yoffs, chars_per_line = signs_lib.standard_cpl, entity_info = { mesh = "basic_signs_yard_sign_entity.obj", yaw = signs_lib.standard_yaw }, drop = "default:sign_wall_wood" }) table.insert(signs_lib.lbm_restore_nodes, "basic_signs:yard_sign") table.insert(signs_lib.lbm_restore_nodes, "signs:sign_yard") minetest.register_alias("signs:sign_yard", "basic_signs:yard_sign") cbox = signs_lib.make_selection_boxes(35, 32, false, 0, 3, -18.5, true) minetest.register_node("basic_signs:hanging_sign", { description = "Wooden sign, hanging", paramtype = "light", sunlight_propagates = true, paramtype2 = "facedir", drawtype = "mesh", node_box = cbox, selection_box = cbox, mesh = "basic_signs_hanging_sign.obj", tiles = { "signs_lib_sign_wall_wooden.png", "signs_lib_sign_wall_wooden_edges.png", "basic_signs_ceiling_hangers.png" }, inventory_image = "default_sign_wood.png", wield_image = "default_sign_wood.png", groups = nci_wood_groups, default_color = "0", on_construct = signs_lib.construct_sign, on_destruct = signs_lib.destruct_sign, after_place_node = signs_lib.after_place_node, on_receive_fields = signs_lib.receive_fields, on_punch = signs_lib.update_sign, on_rotate = on_rotate, number_of_lines = signs_lib.standard_lines, horiz_scaling = signs_lib.standard_hscale, vert_scaling = signs_lib.standard_vscale, line_spacing = signs_lib.standard_lspace, font_size = signs_lib.standard_fsize, x_offset = signs_lib.standard_xoffs, y_offset = signs_lib.standard_yoffs, chars_per_line = signs_lib.standard_cpl, entity_info = { mesh = "basic_signs_hanging_sign_entity.obj", yaw = signs_lib.standard_yaw }, drop = "default:sign_wall_wood" }) table.insert(signs_lib.lbm_restore_nodes, "basic_signs:hanging_sign") table.insert(signs_lib.lbm_restore_nodes, "signs:sign_hanging") minetest.register_alias("signs:sign_hanging", "basic_signs:hanging_sign") -- insert the old wood sign-on-fencepost into signs_lib's conversion LBM table.insert(signs_lib.old_fenceposts_with_signs, "signs:sign_post") signs_lib.old_fenceposts["signs:sign_post"] = "default:fence_wood" signs_lib.old_fenceposts_replacement_signs["signs:sign_post"] = "default:sign_wall_wood_onpole"