biome_lib.register_on_generate now supports spawn_on_sides and spawn_on_bottom flags

This commit is contained in:
Jordan Leppert 2021-12-03 21:33:38 +00:00
parent 4e3493a981
commit 0178532583
1 changed files with 34 additions and 21 deletions

39
api.lua
View File

@ -309,12 +309,33 @@ function biome_lib.populate_surfaces(b, nodes_or_function_or_model, snodes, chec
local spawned = false
while tries < 2 and not spawned do
local pos = in_biome_nodes[math.random(1, num_in_biome_nodes)]
if biome.spawn_replace_node then
pos.y = pos.y-1
end
local p_top = { x = pos.x, y = pos.y + 1, z = pos.z }
if not (biome.avoid_nodes and biome.avoid_radius
local will_place = true
local p_top = { x = pos.x, y = pos.y + 1, z = pos.z }
local fdir = nil
if biome.random_facedir then
fdir = math.random(biome.random_facedir[1], biome.random_facedir[2])
end
if biome.spawn_on_side then
local onside = biome_lib.find_open_side(pos)
if onside then
p_top = onside.newpos
fdir = onside.facedir
else
will_place = false
end
elseif biome.spawn_on_bottom then
if minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
p_top.y = pos.y - 1
else
will_place = false
end
elseif biome.spawn_replace_node then
p_top.y = pos.y
end
if will_place and not (biome.avoid_nodes and biome.avoid_radius
and minetest.find_node_near(p_top, biome.avoid_radius
+ math.random(-1.5,2), biome.avoid_nodes)) then
if biome.delete_above then
@ -346,10 +367,6 @@ function biome_lib.populate_surfaces(b, nodes_or_function_or_model, snodes, chec
biome_lib.dbg("An L-tree was spawned at "..minetest.pos_to_string(p_top), 4)
spawned = true
else
local fdir = nil
if biome.random_facedir then
fdir = math.random(biome.random_facedir[1], biome.random_facedir[2])
end
local n=nodes_or_function_or_model[math.random(#nodes_or_function_or_model)]
minetest.swap_node(p_top, { name = n, param2 = fdir })
biome_lib.dbg("Node \""..n.."\" was randomly picked from a list and placed at "..minetest.pos_to_string(p_top), 4)
@ -357,10 +374,6 @@ function biome_lib.populate_surfaces(b, nodes_or_function_or_model, snodes, chec
end
elseif objtype == "string" and
minetest.registered_nodes[nodes_or_function_or_model] then
local fdir = nil
if biome.random_facedir then
fdir = math.random(biome.random_facedir[1], biome.random_facedir[2])
end
minetest.swap_node(p_top, { name = nodes_or_function_or_model, param2 = fdir })
biome_lib.dbg("Node \""..nodes_or_function_or_model.."\" was placed at "..minetest.pos_to_string(p_top), 4)
spawned = true