diff --git a/init.lua b/init.lua index 98779a5..a59c17c 100644 --- a/init.lua +++ b/init.lua @@ -78,12 +78,15 @@ biome_lib.entries_per_step = math.max(-rr, 1) -- the timer that manages the block timeout is in microseconds, but the timer -- that manages the queue wakeup call has to be in seconds, and works best if --- it takes a little longer than the block timeout interval. +-- it takes a fraction of the block timeout interval. local t = tonumber(minetest.settings:get("biome_lib_block_timeout")) or 300 biome_lib.block_timeout = t * 1000000 -biome_lib.block_queue_wakeup_time = t * 1.1 + +-- we don't want the wakeup function to trigger TOO often, +-- in case the user's block timeout setting is really low +biome_lib.block_queue_wakeup_time = math.min(t/2, math.max(20, t/10)) local time_speed = tonumber(minetest.settings:get("time_speed")) @@ -492,7 +495,7 @@ function biome_lib.generate_block(shutting_down) if not confirm_block_surroundings(minp) and not shutting_down and (blocklog[1][4] + biome_lib.block_timeout) > now then -- if any neighbors appear not to be loaded and the block hasn't expired yet, defer it - blocklog[1][4] = now -- reset the timer, give this block more time to "cook" + if biome_lib.run_block_recheck_list then biome_lib.block_log[#biome_lib.block_log + 1] = table.copy(biome_lib.block_recheck_list[1]) table.remove(biome_lib.block_recheck_list, 1) @@ -566,14 +569,12 @@ end) -- if the player isn't currently exploring (i.e. they're just playing in one area) function biome_lib.wake_up_queue() - if #biome_lib.block_recheck_list > 0 + if #biome_lib.block_recheck_list > 1 and #biome_lib.block_log == 0 then - -- we move the second element and not the first because we can't be - -- sure if the recheck list's first item is the one currently acted upon - -- (else it'd be the first item in the main block log) - biome_lib.block_log = table.copy(biome_lib.block_recheck_list) - biome_lib.block_recheck_list = {} - biome_lib.queue_idle_flag = false + biome_lib.block_log[#biome_lib.block_log + 1] = + table.copy(biome_lib.block_recheck_list[#biome_lib.block_recheck_list]) + biome_lib.block_recheck_list[#biome_lib.block_recheck_list] = nil + biome_lib.run_block_recheck_list = true biome_lib.dbg("Woke-up the map queue to give old blocks a chance to time-out.", 3) end minetest.after(biome_lib.block_queue_wakeup_time, biome_lib.wake_up_queue)