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					ad12e97281 | 
							
								
								
									
										59
									
								
								API.txt
									
									
									
									
									
								
							
							
						
						
									
										59
									
								
								API.txt
									
									
									
									
									
								
							@@ -72,6 +72,7 @@ biome = {
 | 
			
		||||
	---- most likely want to use at least some of these to limit how and
 | 
			
		||||
	---- where your objects are spawned.
 | 
			
		||||
 | 
			
		||||
	label = string,		-- set this to identify the ABM for Minetest's profiler
 | 
			
		||||
	avoid_nodes = {table},	-- same meaning as savoid, above
 | 
			
		||||
	avoid_radius = num,	-- same as sradius
 | 
			
		||||
	seed_diff = num,	-- The Perlin seed difference value passed to the
 | 
			
		||||
@@ -342,14 +343,18 @@ into something else over time.  This function has no return value, and accepts
 | 
			
		||||
a biome definition table as the only parameter.  These are defined like so:
 | 
			
		||||
 | 
			
		||||
options = {
 | 
			
		||||
	grow_plant = "string", -- Name of the node to be grown into something
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		||||
						-- else.  This value is passed to the ABM as the
 | 
			
		||||
						-- "nodenames" parameter, so it is the plants
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		||||
						-- themselves that are the ABM trigger, rather than
 | 
			
		||||
	label = string,		-- set this to identify the ABM for Minetest's
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		||||
						-- profiler.  If not set, biome_lib will set it to 
 | 
			
		||||
						-- "biome_lib grow_plants(): " appended with the node
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		||||
						-- in grow_plant (or the first item if it's a table)
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		||||
	grow_plant = "string" or {table}, -- Name(s) of the node(s) to be grown
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		||||
						-- into something else.  This value is passed to the
 | 
			
		||||
						-- ABM as the "nodenames" parameter, so the plants
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		||||
						-- themselves are the ABM trigger, rather than
 | 
			
		||||
						-- the ground they spawned on.  A plant will only grow
 | 
			
		||||
						-- if the node above it is air.  Can also be a table,
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		||||
						-- but note that all nodes referenced therein will be
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		||||
						-- grown into the same object.
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		||||
						-- if the node above it is air.  If you use a table,
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		||||
						-- note that all nodes referenced therein will be
 | 
			
		||||
						-- grown into the same final object.
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		||||
	grow_delay = num,	-- Passed as the ABM "interval" parameter, as with
 | 
			
		||||
						-- spawning.
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		||||
	grow_chance = num,	-- Passed as the ABM "chance" parameter.
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		||||
@@ -583,3 +588,43 @@ And this particular one is mapped slightly differently from the others:
 | 
			
		||||
 | 
			
		||||
(Note the +150 and +50 offsets)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
==================
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		||||
Default game nodes
 | 
			
		||||
==================
 | 
			
		||||
 | 
			
		||||
Although this project was intended to be used with minetest_game, it can be
 | 
			
		||||
configured to work with something else instead.  All you need to do is provide
 | 
			
		||||
the names of the nodes in your game you want biome_lib's internals to use.
 | 
			
		||||
 | 
			
		||||
Put these settings in your game's minetest.conf (or your client's own config,
 | 
			
		||||
if desired).  You'll need to set all of them.
 | 
			
		||||
 | 
			
		||||
biome_lib_default_grow_through_nodes
 | 
			
		||||
	Comma-separated list of things that a spawned node is allowed to grow
 | 
			
		||||
	through.  Air is always added to whatever you specify.
 | 
			
		||||
	Default:  air, default:snow
 | 
			
		||||
 | 
			
		||||
biome_lib_default_water_nodes
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		||||
	Comma-separated list of nodes that should be treated as water for the sake
 | 
			
		||||
	of looking for neighboring "wet" ground.
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		||||
	Default: default:water_source, default:water_flowing,
 | 
			
		||||
		default:river_water_source, default:river_water_flowing
 | 
			
		||||
 | 
			
		||||
biome_lib_default_wet_surfaces
 | 
			
		||||
	Comma-separated list of nodes that should be considered "wet" if one of
 | 
			
		||||
	the aforementioned water nodes is nearby.
 | 
			
		||||
	Default: default:dirt, default:dirt_with_grass, default:sand
 | 
			
		||||
 | 
			
		||||
biome_lib_default_grow_nodes
 | 
			
		||||
	Comma-separated list of nodes that something must be sitting on to be
 | 
			
		||||
	able to actively change from one thing to another (such as a sapling
 | 
			
		||||
	growing into a tree), to be used for ALL growable nodes, if the calling
 | 
			
		||||
	mod doesn't provide its own lists.
 | 
			
		||||
	Default: "default:dirt_with_grass"
 | 
			
		||||
 | 
			
		||||
biome_lib_default_ground_nodes
 | 
			
		||||
	Comma-separated list of nodes to use as the "root" of something that can
 | 
			
		||||
	gradually climb up a wall, to be used for ALL such nodes, if the calling
 | 
			
		||||
	mod doesn't provide its own lists.
 | 
			
		||||
	Default: "default:dirt_with_grass"
 | 
			
		||||
 
 | 
			
		||||
@@ -12,7 +12,7 @@ Both mapgen-based spawning and ABM-based spawning is supported. Growing code is
 | 
			
		||||
 | 
			
		||||
It is primarily intended for mapgen v6, but it should work fine when used with mapgen v7.
 | 
			
		||||
 | 
			
		||||
**Dependencies**: default from minetest_game
 | 
			
		||||
**Dependencies:** nothing, but if you don't use `minetest_game`, you'll need to supply some settings (see API.txt).
 | 
			
		||||
 | 
			
		||||
**Recommends**: [Plantlife Modpack](https://github.com/minetest-mods/plantlife_modpack), 
 | 
			
		||||
[More Trees](https://github.com/minetest-mods/moretrees)
 | 
			
		||||
 
 | 
			
		||||
@@ -1,3 +0,0 @@
 | 
			
		||||
default
 | 
			
		||||
intllib?
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										90
									
								
								growth.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										90
									
								
								growth.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,90 @@
 | 
			
		||||
local time_scale = ...
 | 
			
		||||
 | 
			
		||||
-- The growing ABM
 | 
			
		||||
 | 
			
		||||
function biome_lib.check_surface(name, nodes)
 | 
			
		||||
	if not nodes then return true end
 | 
			
		||||
	if type(nodes) == "string" then return nodes == name end
 | 
			
		||||
	if nodes.set and nodes[name] then
 | 
			
		||||
		return true
 | 
			
		||||
	else
 | 
			
		||||
		for _, n in ipairs(nodes) do
 | 
			
		||||
			if name == n then return true end
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
	return false
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function biome_lib:grow_plants(opts)
 | 
			
		||||
 | 
			
		||||
	local options = opts
 | 
			
		||||
 | 
			
		||||
	options.height_limit = options.height_limit or 5
 | 
			
		||||
	options.ground_nodes = options.ground_nodes or biome_lib.default_ground_nodes
 | 
			
		||||
	options.grow_nodes = options.grow_nodes or biome_lib.default_grow_nodes
 | 
			
		||||
	options.seed_diff = options.seed_diff or 0
 | 
			
		||||
 | 
			
		||||
	local n
 | 
			
		||||
 | 
			
		||||
	if type(options.grow_plant) == "table" then
 | 
			
		||||
		n = "multi: "..options.grow_plant[1]..", ..."
 | 
			
		||||
	else
 | 
			
		||||
		n = options.grow_plant
 | 
			
		||||
	end
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		||||
 | 
			
		||||
	options.label = options.label or "biome_lib grow_plants(): "..n
 | 
			
		||||
 | 
			
		||||
	if options.grow_delay*time_scale >= 1 then
 | 
			
		||||
		options.interval = options.grow_delay*time_scale
 | 
			
		||||
	else
 | 
			
		||||
		options.interval = 1
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	minetest.register_abm({
 | 
			
		||||
		nodenames = { options.grow_plant },
 | 
			
		||||
		interval = options.interval,
 | 
			
		||||
		chance = options.grow_chance,
 | 
			
		||||
		label = options.label,
 | 
			
		||||
		action = function(pos, node, active_object_count, active_object_count_wider)
 | 
			
		||||
			local p_top = {x=pos.x, y=pos.y+1, z=pos.z}
 | 
			
		||||
			local p_bot = {x=pos.x, y=pos.y-1, z=pos.z}
 | 
			
		||||
			local n_top = minetest.get_node(p_top)
 | 
			
		||||
			local n_bot = minetest.get_node(p_bot)
 | 
			
		||||
			local root_node = minetest.get_node({x=pos.x, y=pos.y-options.height_limit, z=pos.z})
 | 
			
		||||
			local walldir = nil
 | 
			
		||||
			if options.need_wall and options.verticals_list then
 | 
			
		||||
				walldir = biome_lib:find_adjacent_wall(p_top, options.verticals_list, options.choose_random_wall)
 | 
			
		||||
			end
 | 
			
		||||
			if biome_lib.default_grow_through_nodes[n_top.name]
 | 
			
		||||
			  and (not options.need_wall or (options.need_wall and walldir)) then
 | 
			
		||||
				if options.grow_vertically and walldir then
 | 
			
		||||
					if biome_lib:search_downward(pos, options.height_limit, options.ground_nodes) then
 | 
			
		||||
						minetest.swap_node(p_top, { name = options.grow_plant, param2 = walldir})
 | 
			
		||||
					end
 | 
			
		||||
 | 
			
		||||
				elseif biome_lib.check_surface(n_bot.name, options.grow_nodes) then
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		||||
					if not options.grow_result and not options.grow_function then
 | 
			
		||||
						minetest.swap_node(pos, biome_lib.air)
 | 
			
		||||
 | 
			
		||||
					else
 | 
			
		||||
						biome_lib:replace_object(pos, options.grow_result, options.grow_function, options.facedir, options.seed_diff)
 | 
			
		||||
					end
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	})
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
-- spawn_tree() on generate is routed through here so that other mods can hook
 | 
			
		||||
-- into it.
 | 
			
		||||
 | 
			
		||||
function biome_lib:generate_tree(pos, nodes_or_function_or_model)
 | 
			
		||||
	minetest.spawn_tree(pos, nodes_or_function_or_model)
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		||||
end
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		||||
 | 
			
		||||
-- and this one's for the call used in the growing code
 | 
			
		||||
 | 
			
		||||
function biome_lib:grow_tree(pos, nodes_or_function_or_model)
 | 
			
		||||
	minetest.spawn_tree(pos, nodes_or_function_or_model)
 | 
			
		||||
end
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		||||
							
								
								
									
										508
									
								
								init.lua
									
									
									
									
									
								
							
							
						
						
									
										508
									
								
								init.lua
									
									
									
									
									
								
							@@ -1,4 +1,4 @@
 | 
			
		||||
-- Biome library mod by Vanessa Ezekowitz
 | 
			
		||||
-- Biome library mod by VanessaE
 | 
			
		||||
--
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		||||
-- I got the temperature map idea from "hmmmm", values used for it came from
 | 
			
		||||
-- Splizard's snow mod.
 | 
			
		||||
@@ -32,21 +32,60 @@ biome_lib.total_no_aircheck_calls = 0
 | 
			
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 | 
			
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biome_lib.queue_run_ratio = tonumber(minetest.settings:get("biome_lib_queue_run_ratio")) or 100
 | 
			
		||||
 | 
			
		||||
local function tableize(s)
 | 
			
		||||
	return string.split(string.trim(string.gsub(s, " ", "")))
 | 
			
		||||
end
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		||||
 | 
			
		||||
local c1 minetest.settings:get("biome_lib_default_grow_through_nodes")
 | 
			
		||||
biome_lib.default_grow_through_nodes = {["air"] = true}
 | 
			
		||||
if c1 then
 | 
			
		||||
	for _, i in ipairs(tableize(c1)) do
 | 
			
		||||
		biome_lib.default_grow_through_nodes[i] = true
 | 
			
		||||
	end
 | 
			
		||||
else
 | 
			
		||||
	biome_lib.default_grow_through_nodes["default:snow"] = true
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local c2 minetest.settings:get("biome_lib_default_water_nodes")
 | 
			
		||||
biome_lib.default_water_nodes = {}
 | 
			
		||||
if c2 then
 | 
			
		||||
	for _, i in ipairs(tableize(c2)) do
 | 
			
		||||
		biome_lib.default_water_nodes[i] = true
 | 
			
		||||
	end
 | 
			
		||||
else
 | 
			
		||||
	biome_lib.default_water_nodes["default:water_source"] = true
 | 
			
		||||
	biome_lib.default_water_nodes["default:water_flowing"] = true
 | 
			
		||||
	biome_lib.default_water_nodes["default:river_water_source"] = true
 | 
			
		||||
	biome_lib.default_water_nodes["default:river_water_flowing"] = true
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local c3 = minetest.settings:get("biome_lib_default_wet_surfaces")
 | 
			
		||||
local c4 = minetest.settings:get("biome_lib_default_ground_nodes")
 | 
			
		||||
local c5 = minetest.settings:get("biome_lib_default_grow_nodes")
 | 
			
		||||
 | 
			
		||||
biome_lib.default_wet_surfaces = c3 and tableize(c3) or {"default:dirt", "default:dirt_with_grass", "default:sand"}
 | 
			
		||||
biome_lib.default_ground_nodes = c4 and tableize(c4) or {"default:dirt_with_grass"}
 | 
			
		||||
biome_lib.default_grow_nodes =   c5 and tableize(c5) or {"default:dirt_with_grass"}
 | 
			
		||||
 | 
			
		||||
-- Boilerplate to support localized strings if intllib mod is installed.
 | 
			
		||||
local S
 | 
			
		||||
if minetest.get_modpath("intllib") then
 | 
			
		||||
if minetest.global_exists("intllib") then
 | 
			
		||||
	if intllib.make_gettext_pair then
 | 
			
		||||
		S = intllib.make_gettext_pair()
 | 
			
		||||
	else
 | 
			
		||||
		S = intllib.Getter()
 | 
			
		||||
	end
 | 
			
		||||
else
 | 
			
		||||
	S = function(s) return s end
 | 
			
		||||
end
 | 
			
		||||
biome_lib.intllib = S
 | 
			
		||||
 | 
			
		||||
local DEBUG = false --... except if you want to spam the console with debugging info :-)
 | 
			
		||||
local DEBUG = minetest.settings:get_bool("biome_lib_debug", false)
 | 
			
		||||
 | 
			
		||||
function biome_lib:dbg(msg)
 | 
			
		||||
	if DEBUG then
 | 
			
		||||
		print("[Plantlife] "..msg)
 | 
			
		||||
		minetest.log("verbose", "[Plantlife] "..msg)
 | 
			
		||||
		print("[Biome Lib] "..msg)
 | 
			
		||||
		minetest.log("verbose", "[Biome Lib] "..msg)
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
@@ -80,6 +119,22 @@ biome_lib.perlin_humidity = PerlinNoise(humidity_seeddiff, humidity_octaves, hum
 | 
			
		||||
 | 
			
		||||
-- Local functions
 | 
			
		||||
 | 
			
		||||
local function get_biome_data(pos, perlin_fertile)
 | 
			
		||||
	local fertility = perlin_fertile:get_2d({x=pos.x, y=pos.z})
 | 
			
		||||
 | 
			
		||||
	if type(minetest.get_biome_data) == "function" then
 | 
			
		||||
		local data = minetest.get_biome_data(pos)
 | 
			
		||||
		if data then
 | 
			
		||||
			return fertility, data.heat / 100, data.humidity / 100
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	local temperature = biome_lib.perlin_temperature:get2d({x=pos.x, y=pos.z})
 | 
			
		||||
	local humidity = biome_lib.perlin_humidity:get2d({x=pos.x+150, y=pos.z+50})
 | 
			
		||||
 | 
			
		||||
	return fertility, temperature, humidity
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function biome_lib:is_node_loaded(node_pos)
 | 
			
		||||
	local n = minetest.get_node_or_nil(node_pos)
 | 
			
		||||
	if (not n) or (n.name == "ignore") then
 | 
			
		||||
@@ -194,21 +249,27 @@ function biome_lib:register_generate_plant(biomedef, nodes_or_function_or_model)
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function biome_lib:populate_surfaces(biome, nodes_or_function_or_model, snodes, checkair)
 | 
			
		||||
-- Function to check whether a position matches the given biome definition
 | 
			
		||||
-- Returns true when the surface can be populated
 | 
			
		||||
 | 
			
		||||
	biome_lib:set_defaults(biome)
 | 
			
		||||
 | 
			
		||||
	-- filter stage 1 - find nodes from the supplied surfaces that are within the current biome.
 | 
			
		||||
 | 
			
		||||
	local in_biome_nodes = {}
 | 
			
		||||
	local perlin_fertile_area = minetest.get_perlin(biome.seed_diff, perlin_octaves, perlin_persistence, perlin_scale)
 | 
			
		||||
 | 
			
		||||
	for i = 1, #snodes do
 | 
			
		||||
		local pos = snodes[i]
 | 
			
		||||
local function populate_single_surface(biome, pos, perlin_fertile_area, checkair)
 | 
			
		||||
	local p_top = { x = pos.x, y = pos.y + 1, z = pos.z }
 | 
			
		||||
		local noise1 = perlin_fertile_area:get2d({x=pos.x, y=pos.z})
 | 
			
		||||
		local noise2 = biome_lib.perlin_temperature:get2d({x=pos.x, y=pos.z})
 | 
			
		||||
		local noise3 = biome_lib.perlin_humidity:get2d({x=pos.x+150, y=pos.z+50})
 | 
			
		||||
 | 
			
		||||
	if math.random(1, 100) <= biome.rarity then
 | 
			
		||||
		return
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	local fertility, temperature, humidity = get_biome_data(pos, perlin_fertile_area)
 | 
			
		||||
 | 
			
		||||
	local pos_biome_ok = pos.y >= biome.min_elevation and pos.y <= biome.max_elevation
 | 
			
		||||
		and fertility > biome.plantlife_limit
 | 
			
		||||
		and temperature <= biome.temp_min and temperature >= biome.temp_max
 | 
			
		||||
		and humidity <= biome.humidity_min and humidity >= biome.humidity_max
 | 
			
		||||
	
 | 
			
		||||
	if not pos_biome_ok then
 | 
			
		||||
		return -- Y position mismatch, outside of biome
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	local biome_surfaces_string = dump(biome.surface)
 | 
			
		||||
	local surface_ok = false
 | 
			
		||||
 | 
			
		||||
@@ -227,24 +288,60 @@ function biome_lib:populate_surfaces(biome, nodes_or_function_or_model, snodes,
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
		elseif not string.find(biome_surfaces_string, minetest.get_node({ x = pos.x, y = pos.y-biome.depth-1, z = pos.z }).name) then
 | 
			
		||||
	elseif not string.find(biome_surfaces_string,
 | 
			
		||||
			minetest.get_node({ x = pos.x, y = pos.y-biome.depth-1, z = pos.z }).name) then
 | 
			
		||||
		surface_ok = true
 | 
			
		||||
	end
 | 
			
		||||
	
 | 
			
		||||
		if surface_ok
 | 
			
		||||
		  and pos.y >= biome.min_elevation
 | 
			
		||||
		  and pos.y <= biome.max_elevation
 | 
			
		||||
		  and noise1 > biome.plantlife_limit
 | 
			
		||||
		  and noise2 <= biome.temp_min
 | 
			
		||||
		  and noise2 >= biome.temp_max
 | 
			
		||||
		  and noise3 <= biome.humidity_min
 | 
			
		||||
		  and noise3 >= biome.humidity_max
 | 
			
		||||
		  and (not checkair or minetest.get_node(p_top).name == "air")
 | 
			
		||||
		  and (not biome.ncount or #(minetest.find_nodes_in_area({x=pos.x-1, y=pos.y, z=pos.z-1}, {x=pos.x+1, y=pos.y, z=pos.z+1}, biome.neighbors)) > biome.ncount)
 | 
			
		||||
		  and (not biome.near_nodes or #(minetest.find_nodes_in_area({x=pos.x-biome.near_nodes_size, y=pos.y-biome.near_nodes_vertical, z=pos.z-biome.near_nodes_size}, {x=pos.x+biome.near_nodes_size, y=pos.y+biome.near_nodes_vertical, z=pos.z+biome.near_nodes_size}, biome.near_nodes)) >= biome.near_nodes_count)
 | 
			
		||||
		  and math.random(1,100) > biome.rarity
 | 
			
		||||
		  and (not biome.below_nodes or string.find(dump(biome.below_nodes), minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name) )
 | 
			
		||||
		  then
 | 
			
		||||
	if not surface_ok then
 | 
			
		||||
		return -- Surface does not match the given node group/name
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	if checkair and minetest.get_node(p_top).name ~= "air" then
 | 
			
		||||
		return
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	if biome.below_nodes and
 | 
			
		||||
			not string.find(dump(biome.below_nodes),
 | 
			
		||||
				minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
 | 
			
		||||
			) then
 | 
			
		||||
		return -- Node below does not match
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	if biome.ncount and
 | 
			
		||||
			#minetest.find_nodes_in_area(
 | 
			
		||||
				{x=pos.x-1, y=pos.y, z=pos.z-1},
 | 
			
		||||
				{x=pos.x+1, y=pos.y, z=pos.z+1},
 | 
			
		||||
				biome.neighbors
 | 
			
		||||
			) <= biome.ncount then
 | 
			
		||||
		return -- Not enough similar biome nodes around
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	if biome.near_nodes and
 | 
			
		||||
			#minetest.find_nodes_in_area(
 | 
			
		||||
				{x=pos.x-biome.near_nodes_size, y=pos.y-biome.near_nodes_vertical, z=pos.z-biome.near_nodes_size},
 | 
			
		||||
				{x=pos.x+biome.near_nodes_size, y=pos.y+biome.near_nodes_vertical, z=pos.z+biome.near_nodes_size}, 
 | 
			
		||||
				biome.near_nodes
 | 
			
		||||
			) < biome.near_nodes_count then
 | 
			
		||||
		return -- Long distance neighbours do not match
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	-- Position fits into given biome
 | 
			
		||||
	return true
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function biome_lib:populate_surfaces(biome, nodes_or_function_or_model, snodes, checkair)
 | 
			
		||||
 | 
			
		||||
	biome_lib:set_defaults(biome)
 | 
			
		||||
 | 
			
		||||
	-- filter stage 1 - find nodes from the supplied surfaces that are within the current biome.
 | 
			
		||||
 | 
			
		||||
	local in_biome_nodes = {}
 | 
			
		||||
	local perlin_fertile_area = minetest.get_perlin(biome.seed_diff, perlin_octaves, perlin_persistence, perlin_scale)
 | 
			
		||||
 | 
			
		||||
	for i = 1, #snodes do
 | 
			
		||||
		local pos = vector.new(snodes[i])
 | 
			
		||||
		if populate_single_surface(biome, pos, perlin_fertile_area, checkair) then
 | 
			
		||||
			in_biome_nodes[#in_biome_nodes + 1] = pos
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
@@ -253,7 +350,10 @@ function biome_lib:populate_surfaces(biome, nodes_or_function_or_model, snodes,
 | 
			
		||||
 | 
			
		||||
	local num_in_biome_nodes = #in_biome_nodes
 | 
			
		||||
 | 
			
		||||
	if num_in_biome_nodes > 0 then
 | 
			
		||||
	if num_in_biome_nodes == 0 then
 | 
			
		||||
		return
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	for i = 1, math.min(biome.max_count, num_in_biome_nodes) do
 | 
			
		||||
		local tries = 0
 | 
			
		||||
		local spawned = false
 | 
			
		||||
@@ -264,7 +364,9 @@ function biome_lib:populate_surfaces(biome, nodes_or_function_or_model, snodes,
 | 
			
		||||
			end
 | 
			
		||||
			local p_top = { x = pos.x, y = pos.y + 1, z = pos.z }
 | 
			
		||||
 | 
			
		||||
				if not (biome.avoid_nodes and biome.avoid_radius and minetest.find_node_near(p_top, biome.avoid_radius + math.random(-1.5,2), biome.avoid_nodes)) then
 | 
			
		||||
			if not (biome.avoid_nodes and biome.avoid_radius
 | 
			
		||||
					and minetest.find_node_near(p_top, biome.avoid_radius
 | 
			
		||||
					+ math.random(-1.5,2), biome.avoid_nodes)) then
 | 
			
		||||
				if biome.delete_above then
 | 
			
		||||
					minetest.swap_node(p_top, biome_lib.air)
 | 
			
		||||
					minetest.swap_node({x=p_top.x, y=p_top.y+1, z=p_top.z}, biome_lib.air)
 | 
			
		||||
@@ -323,13 +425,14 @@ function biome_lib:populate_surfaces(biome, nodes_or_function_or_model, snodes,
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- Primary mapgen spawner, for mods that can work with air checking enabled on
 | 
			
		||||
-- a surface during the initial map read stage.
 | 
			
		||||
 | 
			
		||||
function biome_lib:generate_block_with_air_checking()
 | 
			
		||||
	if #biome_lib.blocklist_aircheck > 0 then
 | 
			
		||||
	if not biome_lib.blocklist_aircheck[1] then
 | 
			
		||||
		return
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	local minp =		biome_lib.blocklist_aircheck[1][1]
 | 
			
		||||
	local maxp =		biome_lib.blocklist_aircheck[1][2]
 | 
			
		||||
@@ -339,30 +442,13 @@ function biome_lib:generate_block_with_air_checking()
 | 
			
		||||
 | 
			
		||||
	local blockhash =	minetest.hash_node_position(minp)
 | 
			
		||||
 | 
			
		||||
		if not biome_lib.surface_nodes_aircheck.blockhash then
 | 
			
		||||
 | 
			
		||||
			if type(minetest.find_nodes_in_area_under_air) == "function" then -- use newer API call
 | 
			
		||||
	if not biome_lib.surface_nodes_aircheck.blockhash then -- read it into the block cache
 | 
			
		||||
		biome_lib.surface_nodes_aircheck.blockhash =
 | 
			
		||||
			minetest.find_nodes_in_area_under_air(minp, maxp, biome_lib.surfaceslist_aircheck)
 | 
			
		||||
			else
 | 
			
		||||
				local search_area = minetest.find_nodes_in_area(minp, maxp, biome_lib.surfaceslist_aircheck)
 | 
			
		||||
 | 
			
		||||
				-- search the generated block for air-bounded surfaces the slow way.
 | 
			
		||||
 | 
			
		||||
				biome_lib.surface_nodes_aircheck.blockhash = {}
 | 
			
		||||
 | 
			
		||||
				for i = 1, #search_area do
 | 
			
		||||
				local pos = search_area[i]
 | 
			
		||||
					local p_top = { x=pos.x, y=pos.y+1, z=pos.z }
 | 
			
		||||
					if minetest.get_node(p_top).name == "air" then
 | 
			
		||||
						biome_lib.surface_nodes_aircheck.blockhash[#biome_lib.surface_nodes_aircheck.blockhash + 1] = pos
 | 
			
		||||
					end
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
		biome_lib.actioncount_aircheck.blockhash = 1
 | 
			
		||||
 | 
			
		||||
	else
 | 
			
		||||
			if biome_lib.actioncount_aircheck.blockhash <= #biome_lib.actionslist_aircheck then
 | 
			
		||||
		if biome_lib.actionslist_aircheck[biome_lib.actioncount_aircheck.blockhash] then
 | 
			
		||||
			-- [1] is biome, [2] is node/function/model
 | 
			
		||||
			biome_lib:populate_surfaces(
 | 
			
		||||
				biome_lib.actionslist_aircheck[biome_lib.actioncount_aircheck.blockhash][1],
 | 
			
		||||
@@ -370,11 +456,9 @@ function biome_lib:generate_block_with_air_checking()
 | 
			
		||||
				biome_lib.surface_nodes_aircheck.blockhash, true)
 | 
			
		||||
			biome_lib.actioncount_aircheck.blockhash = biome_lib.actioncount_aircheck.blockhash + 1
 | 
			
		||||
		else
 | 
			
		||||
				if biome_lib.surface_nodes_aircheck.blockhash then
 | 
			
		||||
			table.remove(biome_lib.blocklist_aircheck, 1)
 | 
			
		||||
			biome_lib.surface_nodes_aircheck.blockhash = nil
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
			biome_lib.actioncount_aircheck.blockhash = nil
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
@@ -383,7 +467,9 @@ end
 | 
			
		||||
-- checking for air during the initial map read stage.
 | 
			
		||||
 | 
			
		||||
function biome_lib:generate_block_no_aircheck()
 | 
			
		||||
	if #biome_lib.blocklist_no_aircheck > 0 then
 | 
			
		||||
	if not biome_lib.blocklist_no_aircheck[1] then
 | 
			
		||||
		return
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	local minp =		biome_lib.blocklist_no_aircheck[1][1]
 | 
			
		||||
	local maxp =		biome_lib.blocklist_no_aircheck[1][2]
 | 
			
		||||
@@ -391,46 +477,35 @@ function biome_lib:generate_block_no_aircheck()
 | 
			
		||||
	local blockhash =	minetest.hash_node_position(minp)
 | 
			
		||||
 | 
			
		||||
	if not biome_lib.surface_nodes_no_aircheck.blockhash then
 | 
			
		||||
 | 
			
		||||
			-- directly read the block to be searched into the chunk cache
 | 
			
		||||
 | 
			
		||||
		biome_lib.surface_nodes_no_aircheck.blockhash =
 | 
			
		||||
			minetest.find_nodes_in_area(minp, maxp, biome_lib.surfaceslist_no_aircheck)
 | 
			
		||||
		biome_lib.actioncount_no_aircheck.blockhash = 1
 | 
			
		||||
 | 
			
		||||
	else
 | 
			
		||||
			if biome_lib.actioncount_no_aircheck.blockhash <= #biome_lib.actionslist_no_aircheck then
 | 
			
		||||
		if biome_lib.actionslist_no_aircheck[biome_lib.actioncount_no_aircheck.blockhash] then
 | 
			
		||||
			biome_lib:populate_surfaces(
 | 
			
		||||
				biome_lib.actionslist_no_aircheck[biome_lib.actioncount_no_aircheck.blockhash][1],
 | 
			
		||||
				biome_lib.actionslist_no_aircheck[biome_lib.actioncount_no_aircheck.blockhash][2],
 | 
			
		||||
				biome_lib.surface_nodes_no_aircheck.blockhash, false)
 | 
			
		||||
			biome_lib.actioncount_no_aircheck.blockhash = biome_lib.actioncount_no_aircheck.blockhash + 1
 | 
			
		||||
		else
 | 
			
		||||
				if biome_lib.surface_nodes_no_aircheck.blockhash then
 | 
			
		||||
			table.remove(biome_lib.blocklist_no_aircheck, 1)
 | 
			
		||||
			biome_lib.surface_nodes_no_aircheck.blockhash = nil
 | 
			
		||||
			biome_lib.actioncount_no_aircheck.blockhash = nil
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- "Record" the chunks being generated by the core mapgen
 | 
			
		||||
 | 
			
		||||
minetest.register_on_generated(function(minp, maxp, blockseed)
 | 
			
		||||
	biome_lib.blocklist_aircheck[#biome_lib.blocklist_aircheck + 1] = { minp, maxp }
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
minetest.register_on_generated(function(minp, maxp, blockseed)
 | 
			
		||||
	biome_lib.blocklist_no_aircheck[#biome_lib.blocklist_no_aircheck + 1] = { minp, maxp }
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
-- "Play" them back, populating them with new stuff in the process
 | 
			
		||||
 | 
			
		||||
local step_duration = tonumber(minetest.settings:get("dedicated_server_step"))
 | 
			
		||||
minetest.register_globalstep(function(dtime)
 | 
			
		||||
	if dtime < 0.2    -- don't attempt to populate if lag is already too high
 | 
			
		||||
	  and math.random(100) <= biome_lib.queue_run_ratio
 | 
			
		||||
	  and (#biome_lib.blocklist_aircheck > 0 or #biome_lib.blocklist_no_aircheck > 0) then
 | 
			
		||||
	if dtime >= step_duration + 0.1 -- don't attempt to populate if lag is already too high
 | 
			
		||||
			or math.random(100) > biome_lib.queue_run_ratio
 | 
			
		||||
			or (#biome_lib.blocklist_aircheck == 0 and #biome_lib.blocklist_no_aircheck == 0) then
 | 
			
		||||
		return
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	biome_lib.globalstep_start_time = minetest.get_us_time()
 | 
			
		||||
	biome_lib.globalstep_runtime = 0
 | 
			
		||||
	while (#biome_lib.blocklist_aircheck > 0 or #biome_lib.blocklist_no_aircheck > 0)
 | 
			
		||||
@@ -443,31 +518,32 @@ minetest.register_globalstep(function(dtime)
 | 
			
		||||
		end
 | 
			
		||||
		biome_lib.globalstep_runtime = minetest.get_us_time() - biome_lib.globalstep_start_time
 | 
			
		||||
	end
 | 
			
		||||
	end
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
-- Play out the entire log all at once on shutdown
 | 
			
		||||
-- to prevent unpopulated map areas
 | 
			
		||||
 | 
			
		||||
minetest.register_on_shutdown(function()
 | 
			
		||||
	if #biome_lib.blocklist_aircheck > 0 then
 | 
			
		||||
	if #biome_lib.blocklist_aircheck == 0 then
 | 
			
		||||
		return
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	print("[biome_lib] Stand by, playing out the rest of the aircheck mapblock log")
 | 
			
		||||
	print("(there are "..#biome_lib.blocklist_aircheck.." entries)...")
 | 
			
		||||
		while true do
 | 
			
		||||
	while #biome_lib.blocklist_aircheck > 0 do
 | 
			
		||||
		biome_lib:generate_block_with_air_checking(0.1)
 | 
			
		||||
			if #biome_lib.blocklist_aircheck == 0 then return end
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
minetest.register_on_shutdown(function()
 | 
			
		||||
	if #biome_lib.blocklist_no_aircheck > 0 then
 | 
			
		||||
	if #biome_lib.blocklist_aircheck == 0 then
 | 
			
		||||
		return
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	print("[biome_lib] Stand by, playing out the rest of the no-aircheck mapblock log")
 | 
			
		||||
	print("(there are "..#biome_lib.blocklist_no_aircheck.." entries)...")
 | 
			
		||||
		while true do
 | 
			
		||||
	while #biome_lib.blocklist_no_aircheck > 0 do
 | 
			
		||||
		biome_lib:generate_block_no_aircheck(0.1)
 | 
			
		||||
			if #biome_lib.blocklist_no_aircheck == 0 then return end
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
@@ -497,44 +573,94 @@ function biome_lib:spawn_on_surfaces(sd,sp,sr,sc,ss,sa)
 | 
			
		||||
	biome_lib:set_defaults(biome)
 | 
			
		||||
	biome.spawn_plants_count = #(biome.spawn_plants)
 | 
			
		||||
 | 
			
		||||
	local n
 | 
			
		||||
	if type(biome.spawn_plants) == "table" then
 | 
			
		||||
		n = "random: "..biome.spawn_plants[1]..", ..."
 | 
			
		||||
	else
 | 
			
		||||
		n = biome.spawn_plants
 | 
			
		||||
	end
 | 
			
		||||
	biome.label = biome.label or "biome_lib spawn_on_surfaces(): "..n
 | 
			
		||||
 | 
			
		||||
	minetest.register_abm({
 | 
			
		||||
		nodenames = biome.spawn_surfaces,
 | 
			
		||||
		interval = biome.interval,
 | 
			
		||||
		chance = biome.spawn_chance,
 | 
			
		||||
		neighbors = biome.neighbors,
 | 
			
		||||
		label = biome.label,
 | 
			
		||||
		action = function(pos, node, active_object_count, active_object_count_wider)
 | 
			
		||||
			local p_top = { x = pos.x, y = pos.y + 1, z = pos.z }	
 | 
			
		||||
			local n_top = minetest.get_node(p_top)
 | 
			
		||||
			local perlin_fertile_area = minetest.get_perlin(biome.seed_diff, perlin_octaves, perlin_persistence, perlin_scale)
 | 
			
		||||
			local noise1 = perlin_fertile_area:get2d({x=p_top.x, y=p_top.z})
 | 
			
		||||
			local noise2 = biome_lib.perlin_temperature:get2d({x=p_top.x, y=p_top.z})
 | 
			
		||||
			local noise3 = biome_lib.perlin_humidity:get2d({x=p_top.x+150, y=p_top.z+50})
 | 
			
		||||
			if noise1 > biome.plantlife_limit 
 | 
			
		||||
			  and noise2 <= biome.temp_min
 | 
			
		||||
			  and noise2 >= biome.temp_max
 | 
			
		||||
			  and noise3 <= biome.humidity_min
 | 
			
		||||
			  and noise3 >= biome.humidity_max
 | 
			
		||||
			  and biome_lib:is_node_loaded(p_top) then
 | 
			
		||||
 | 
			
		||||
			local fertility, temperature, humidity = get_biome_data(pos, perlin_fertile_area)
 | 
			
		||||
 | 
			
		||||
			local pos_biome_ok = pos.y >= biome.min_elevation and pos.y <= biome.max_elevation
 | 
			
		||||
				and fertility > biome.plantlife_limit
 | 
			
		||||
				and temperature <= biome.temp_min and temperature >= biome.temp_max
 | 
			
		||||
				and humidity <= biome.humidity_min and humidity >= biome.humidity_max
 | 
			
		||||
				and biome_lib:is_node_loaded(p_top)
 | 
			
		||||
 | 
			
		||||
			if not pos_biome_ok then
 | 
			
		||||
				return -- Outside of biome
 | 
			
		||||
			end
 | 
			
		||||
 | 
			
		||||
			local n_light = minetest.get_node_light(p_top, nil)
 | 
			
		||||
				if not (biome.avoid_nodes and biome.avoid_radius and minetest.find_node_near(p_top, biome.avoid_radius + math.random(-1.5,2), biome.avoid_nodes))
 | 
			
		||||
				  and n_light >= biome.light_min
 | 
			
		||||
				  and n_light <= biome.light_max
 | 
			
		||||
				  and (not(biome.neighbors and biome.ncount) or #(minetest.find_nodes_in_area({x=pos.x-1, y=pos.y, z=pos.z-1}, {x=pos.x+1, y=pos.y, z=pos.z+1}, biome.neighbors)) > biome.ncount )
 | 
			
		||||
				  and (not(biome.near_nodes and biome.near_nodes_count and biome.near_nodes_size) or #(minetest.find_nodes_in_area({x=pos.x-biome.near_nodes_size, y=pos.y-biome.near_nodes_vertical, z=pos.z-biome.near_nodes_size}, {x=pos.x+biome.near_nodes_size, y=pos.y+biome.near_nodes_vertical, z=pos.z+biome.near_nodes_size}, biome.near_nodes)) >= biome.near_nodes_count)
 | 
			
		||||
				  and (not(biome.air_count and biome.air_size) or #(minetest.find_nodes_in_area({x=p_top.x-biome.air_size, y=p_top.y, z=p_top.z-biome.air_size}, {x=p_top.x+biome.air_size, y=p_top.y, z=p_top.z+biome.air_size}, "air")) >= biome.air_count)
 | 
			
		||||
				  and pos.y >= biome.min_elevation
 | 
			
		||||
				  and pos.y <= biome.max_elevation
 | 
			
		||||
				  then
 | 
			
		||||
			if n_light < biome.light_min or n_light > biome.light_max then
 | 
			
		||||
				return -- Too dark or too bright
 | 
			
		||||
			end
 | 
			
		||||
 | 
			
		||||
			if biome.avoid_nodes and biome.avoid_radius and minetest.find_node_near(
 | 
			
		||||
					p_top, biome.avoid_radius + math.random(-1.5,2), biome.avoid_nodes) then
 | 
			
		||||
				return -- Nodes to avoid are nearby
 | 
			
		||||
			end
 | 
			
		||||
 | 
			
		||||
			if biome.neighbors and biome.ncount and
 | 
			
		||||
					#minetest.find_nodes_in_area(
 | 
			
		||||
						{x=pos.x-1, y=pos.y, z=pos.z-1},
 | 
			
		||||
						{x=pos.x+1, y=pos.y, z=pos.z+1},
 | 
			
		||||
						biome.neighbors
 | 
			
		||||
					) <= biome.ncount then
 | 
			
		||||
				return -- Near neighbour nodes are not present
 | 
			
		||||
			end
 | 
			
		||||
 | 
			
		||||
			local NEAR_DST = biome.near_nodes_size
 | 
			
		||||
			if biome.near_nodes and biome.near_nodes_count and biome.near_nodes_size and
 | 
			
		||||
					#minetest.find_nodes_in_area(
 | 
			
		||||
						{x=pos.x-NEAR_DST, y=pos.y-biome.near_nodes_vertical, z=pos.z-NEAR_DST},
 | 
			
		||||
						{x=pos.x+NEAR_DST, y=pos.y+biome.near_nodes_vertical, z=pos.z+NEAR_DST},
 | 
			
		||||
						biome.near_nodes
 | 
			
		||||
					) < biome.near_nodes_count then
 | 
			
		||||
				return -- Far neighbour nodes are not present
 | 
			
		||||
			end
 | 
			
		||||
 | 
			
		||||
			if (biome.air_count and biome.air_size) and
 | 
			
		||||
					#minetest.find_nodes_in_area(
 | 
			
		||||
						{x=p_top.x-biome.air_size, y=p_top.y, z=p_top.z-biome.air_size},
 | 
			
		||||
						{x=p_top.x+biome.air_size, y=p_top.y, z=p_top.z+biome.air_size},
 | 
			
		||||
						"air"
 | 
			
		||||
					) < biome.air_count then
 | 
			
		||||
				return -- Not enough air
 | 
			
		||||
			end
 | 
			
		||||
 | 
			
		||||
			local walldir = biome_lib:find_adjacent_wall(p_top, biome.verticals_list, biome.choose_random_wall)
 | 
			
		||||
			if biome.alt_wallnode and walldir then
 | 
			
		||||
				if n_top.name == "air" then
 | 
			
		||||
					minetest.swap_node(p_top, { name = biome.alt_wallnode, param2 = walldir })
 | 
			
		||||
				end
 | 
			
		||||
					else
 | 
			
		||||
				return
 | 
			
		||||
			end
 | 
			
		||||
 | 
			
		||||
			local currentsurface = minetest.get_node(pos).name
 | 
			
		||||
						if currentsurface ~= "default:water_source"
 | 
			
		||||
						  or (currentsurface == "default:water_source" and #(minetest.find_nodes_in_area({x=pos.x, y=pos.y-biome.depth_max-1, z=pos.z}, {x=pos.x, y=pos.y, z=pos.z}, {"default:dirt", "default:dirt_with_grass", "default:sand"})) > 0 )
 | 
			
		||||
						  then
 | 
			
		||||
 | 
			
		||||
			if biome_lib.default_water_nodes[currentsurface] and
 | 
			
		||||
					#minetest.find_nodes_in_area(
 | 
			
		||||
						{x=pos.x, y=pos.y-biome.depth_max-1, z=pos.z},
 | 
			
		||||
						vector.new(pos),
 | 
			
		||||
						biome_lib.default_wet_surfaces
 | 
			
		||||
					) == 0 then
 | 
			
		||||
				return -- On water but no ground nearby
 | 
			
		||||
			end
 | 
			
		||||
 | 
			
		||||
			local rnd = math.random(1, biome.spawn_plants_count)
 | 
			
		||||
			local plant_to_spawn = biome.spawn_plants[rnd]
 | 
			
		||||
			local fdir = biome.facedir
 | 
			
		||||
@@ -561,64 +687,6 @@ function biome_lib:spawn_on_surfaces(sd,sp,sr,sc,ss,sa)
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
					end
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	})
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- The growing ABM
 | 
			
		||||
 | 
			
		||||
function biome_lib:grow_plants(opts)
 | 
			
		||||
 | 
			
		||||
	local options = opts
 | 
			
		||||
 | 
			
		||||
	options.height_limit = options.height_limit or 5
 | 
			
		||||
	options.ground_nodes = options.ground_nodes or { "default:dirt_with_grass" }
 | 
			
		||||
	options.grow_nodes = options.grow_nodes or { "default:dirt_with_grass" }
 | 
			
		||||
	options.seed_diff = options.seed_diff or 0
 | 
			
		||||
 | 
			
		||||
	if options.grow_delay*time_scale >= 1 then
 | 
			
		||||
		options.interval = options.grow_delay*time_scale
 | 
			
		||||
	else
 | 
			
		||||
		options.interval = 1
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	minetest.register_abm({
 | 
			
		||||
		nodenames = { options.grow_plant },
 | 
			
		||||
		interval = options.interval,
 | 
			
		||||
		chance = options.grow_chance,
 | 
			
		||||
		action = function(pos, node, active_object_count, active_object_count_wider)
 | 
			
		||||
			local p_top = {x=pos.x, y=pos.y+1, z=pos.z}
 | 
			
		||||
			local p_bot = {x=pos.x, y=pos.y-1, z=pos.z}
 | 
			
		||||
			local n_top = minetest.get_node(p_top)
 | 
			
		||||
			local n_bot = minetest.get_node(p_bot)
 | 
			
		||||
			local root_node = minetest.get_node({x=pos.x, y=pos.y-options.height_limit, z=pos.z})
 | 
			
		||||
			local walldir = nil
 | 
			
		||||
			if options.need_wall and options.verticals_list then
 | 
			
		||||
				walldir = biome_lib:find_adjacent_wall(p_top, options.verticals_list, options.choose_random_wall)
 | 
			
		||||
			end
 | 
			
		||||
			if (n_top.name == "air" or n_top.name == "default:snow")
 | 
			
		||||
			  and (not options.need_wall or (options.need_wall and walldir)) then
 | 
			
		||||
				-- corner case for changing short junglegrass
 | 
			
		||||
				-- to dry shrub in desert
 | 
			
		||||
				if n_bot.name == options.dry_early_node and options.grow_plant == "junglegrass:short" then
 | 
			
		||||
					minetest.swap_node(pos, { name = "default:dry_shrub" })
 | 
			
		||||
 | 
			
		||||
				elseif options.grow_vertically and walldir then
 | 
			
		||||
					if biome_lib:search_downward(pos, options.height_limit, options.ground_nodes) then
 | 
			
		||||
						minetest.swap_node(p_top, { name = options.grow_plant, param2 = walldir})
 | 
			
		||||
					end
 | 
			
		||||
 | 
			
		||||
				elseif not options.grow_result and not options.grow_function then
 | 
			
		||||
					minetest.swap_node(pos, biome_lib.air)
 | 
			
		||||
 | 
			
		||||
				else
 | 
			
		||||
					biome_lib:replace_object(pos, options.grow_result, options.grow_function, options.facedir, options.seed_diff)
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	})
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
@@ -633,15 +701,13 @@ function biome_lib:replace_object(pos, replacement, grow_function, walldir, seed
 | 
			
		||||
		return
 | 
			
		||||
	elseif growtype == "function" then
 | 
			
		||||
		local perlin_fertile_area = minetest.get_perlin(seeddiff, perlin_octaves, perlin_persistence, perlin_scale)
 | 
			
		||||
		local noise1 = perlin_fertile_area:get2d({x=pos.x, y=pos.z})
 | 
			
		||||
		local noise2 = biome_lib.perlin_temperature:get2d({x=pos.x, y=pos.z})
 | 
			
		||||
		grow_function(pos,noise1,noise2,walldir)
 | 
			
		||||
		local fertility, temperature, _ = get_biome_data(pos, perlin_fertile_area)
 | 
			
		||||
		grow_function(pos, fertility, temperature, walldir)
 | 
			
		||||
		return
 | 
			
		||||
	elseif growtype == "string" then
 | 
			
		||||
		local perlin_fertile_area = minetest.get_perlin(seeddiff, perlin_octaves, perlin_persistence, perlin_scale)
 | 
			
		||||
		local noise1 = perlin_fertile_area:get2d({x=pos.x, y=pos.z})
 | 
			
		||||
		local noise2 = biome_lib.perlin_temperature:get2d({x=pos.x, y=pos.z})
 | 
			
		||||
		assert(loadstring(grow_function.."(...)"))(pos,noise1,noise2,walldir)
 | 
			
		||||
		local fertility, temperature, _ = get_biome_data(pos, perlin_fertile_area)
 | 
			
		||||
		assert(loadstring(grow_function.."(...)"))(pos, fertility, temperature, walldir)
 | 
			
		||||
		return
 | 
			
		||||
	elseif growtype == "nil" then
 | 
			
		||||
		minetest.swap_node(pos, { name = replacement, param2 = walldir})
 | 
			
		||||
@@ -651,71 +717,8 @@ function biome_lib:replace_object(pos, replacement, grow_function, walldir, seed
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- function to decide if a node has a wall that's in verticals_list{}
 | 
			
		||||
-- returns wall direction of valid node, or nil if invalid.
 | 
			
		||||
 | 
			
		||||
function biome_lib:find_adjacent_wall(pos, verticals, randomflag)
 | 
			
		||||
	local verts = dump(verticals)
 | 
			
		||||
	if randomflag then
 | 
			
		||||
		local walltab = {}
 | 
			
		||||
		
 | 
			
		||||
		if string.find(verts, minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z   }).name) then walltab[#walltab + 1] = 3 end
 | 
			
		||||
		if string.find(verts, minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z   }).name) then walltab[#walltab + 1] = 2 end
 | 
			
		||||
		if string.find(verts, minetest.get_node({ x=pos.x  , y=pos.y, z=pos.z-1 }).name) then walltab[#walltab + 1] = 5 end
 | 
			
		||||
		if string.find(verts, minetest.get_node({ x=pos.x  , y=pos.y, z=pos.z+1 }).name) then walltab[#walltab + 1] = 4 end
 | 
			
		||||
 | 
			
		||||
		if #walltab > 0 then return walltab[math.random(1, #walltab)] end
 | 
			
		||||
 | 
			
		||||
	else
 | 
			
		||||
		if string.find(verts, minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z   }).name) then return 3 end
 | 
			
		||||
		if string.find(verts, minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z   }).name) then return 2 end
 | 
			
		||||
		if string.find(verts, minetest.get_node({ x=pos.x  , y=pos.y, z=pos.z-1 }).name) then return 5 end
 | 
			
		||||
		if string.find(verts, minetest.get_node({ x=pos.x  , y=pos.y, z=pos.z+1 }).name) then return 4 end
 | 
			
		||||
	end
 | 
			
		||||
	return nil
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- Function to search downward from the given position, looking for the first
 | 
			
		||||
-- node that matches the ground table.  Returns the new position, or nil if
 | 
			
		||||
-- height limit is exceeded before finding it.
 | 
			
		||||
 | 
			
		||||
function biome_lib:search_downward(pos, heightlimit, ground)
 | 
			
		||||
	for i = 0, heightlimit do
 | 
			
		||||
		if string.find(dump(ground), minetest.get_node({x=pos.x, y=pos.y-i, z = pos.z}).name) then
 | 
			
		||||
			return {x=pos.x, y=pos.y-i, z = pos.z}
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
	return false
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function biome_lib:find_open_side(pos)
 | 
			
		||||
	if minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z }).name == "air" then
 | 
			
		||||
		return {newpos = { x=pos.x-1, y=pos.y, z=pos.z }, facedir = 2}
 | 
			
		||||
	end
 | 
			
		||||
	if minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z }).name == "air" then
 | 
			
		||||
		return {newpos = { x=pos.x+1, y=pos.y, z=pos.z }, facedir = 3}
 | 
			
		||||
	end
 | 
			
		||||
	if minetest.get_node({ x=pos.x, y=pos.y, z=pos.z-1 }).name == "air" then
 | 
			
		||||
		return {newpos = { x=pos.x, y=pos.y, z=pos.z-1 }, facedir = 4}
 | 
			
		||||
	end
 | 
			
		||||
	if minetest.get_node({ x=pos.x, y=pos.y, z=pos.z+1 }).name == "air" then
 | 
			
		||||
		return {newpos = { x=pos.x, y=pos.y, z=pos.z+1 }, facedir = 5}
 | 
			
		||||
	end
 | 
			
		||||
	return nil
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- spawn_tree() on generate is routed through here so that other mods can hook
 | 
			
		||||
-- into it.
 | 
			
		||||
 | 
			
		||||
function biome_lib:generate_tree(pos, nodes_or_function_or_model)
 | 
			
		||||
	minetest.spawn_tree(pos, nodes_or_function_or_model)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- and this one's for the call used in the growing code
 | 
			
		||||
 | 
			
		||||
function biome_lib:grow_tree(pos, nodes_or_function_or_model)
 | 
			
		||||
	minetest.spawn_tree(pos, nodes_or_function_or_model)
 | 
			
		||||
end
 | 
			
		||||
dofile(biome_lib.modpath .. "/search_functions.lua")
 | 
			
		||||
assert(loadfile(biome_lib.modpath .. "/growth.lua"))(time_scale)
 | 
			
		||||
 | 
			
		||||
-- Check for infinite stacks
 | 
			
		||||
 | 
			
		||||
@@ -734,10 +737,29 @@ function biome_lib:get_nodedef_field(nodename, fieldname)
 | 
			
		||||
	return minetest.registered_nodes[nodename][fieldname]
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
print("[Biome Lib] Loaded")
 | 
			
		||||
if DEBUG then
 | 
			
		||||
	biome_lib.last_count_air = 0
 | 
			
		||||
	biome_lib.last_count_no_air = 0
 | 
			
		||||
 | 
			
		||||
	function biome_lib.show_pending_block_counts()
 | 
			
		||||
		if biome_lib.last_count_air ~= #biome_lib.blocklist_aircheck
 | 
			
		||||
			or biome_lib.last_count_no_air ~= #biome_lib.blocklist_no_aircheck then
 | 
			
		||||
			biome_lib:dbg(string.format("Pending block counts,  air: %-7i no-air: %i",
 | 
			
		||||
				#biome_lib.blocklist_aircheck, #biome_lib.blocklist_no_aircheck))
 | 
			
		||||
 | 
			
		||||
			biome_lib.last_count_air = #biome_lib.blocklist_aircheck
 | 
			
		||||
			biome_lib.last_count_no_air = #biome_lib.blocklist_no_aircheck
 | 
			
		||||
		end
 | 
			
		||||
		minetest.after(1, biome_lib.show_pending_block_counts)
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	biome_lib.show_pending_block_counts()
 | 
			
		||||
 | 
			
		||||
	minetest.after(0, function()
 | 
			
		||||
	print("[Biome Lib] Registered a total of "..(#biome_lib.surfaceslist_aircheck)+(#biome_lib.surfaceslist_no_aircheck).." surface types to be evaluated, spread")
 | 
			
		||||
	print("[Biome Lib] across "..#biome_lib.actionslist_aircheck.." actions with air-checking and "..#biome_lib.actionslist_no_aircheck.." actions without.")
 | 
			
		||||
		print("Registered a total of "..(#biome_lib.surfaceslist_aircheck)+(#biome_lib.surfaceslist_no_aircheck).." surface types to be evaluated, spread")
 | 
			
		||||
		print("across "..#biome_lib.actionslist_aircheck.." actions with air-checking and "..#biome_lib.actionslist_no_aircheck.." actions without.")
 | 
			
		||||
	end)
 | 
			
		||||
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
print("[Biome Lib] Loaded")
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										2
									
								
								mod.conf
									
									
									
									
									
								
							
							
						
						
									
										2
									
								
								mod.conf
									
									
									
									
									
								
							@@ -1 +1,3 @@
 | 
			
		||||
name = biome_lib
 | 
			
		||||
min_minetest_version = 5.2.0
 | 
			
		||||
optional_depends = default, intllib
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										74
									
								
								search_functions.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										74
									
								
								search_functions.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,74 @@
 | 
			
		||||
 | 
			
		||||
-- function to decide if a node has a wall that's in verticals_list{}
 | 
			
		||||
-- returns wall direction of valid node, or nil if invalid.
 | 
			
		||||
 | 
			
		||||
function biome_lib:find_adjacent_wall(pos, verticals, randomflag)
 | 
			
		||||
	local verts = dump(verticals)
 | 
			
		||||
	if randomflag then
 | 
			
		||||
		local walltab = {}
 | 
			
		||||
		
 | 
			
		||||
		if string.find(verts, minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z   }).name) then walltab[#walltab + 1] = 3 end
 | 
			
		||||
		if string.find(verts, minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z   }).name) then walltab[#walltab + 1] = 2 end
 | 
			
		||||
		if string.find(verts, minetest.get_node({ x=pos.x  , y=pos.y, z=pos.z-1 }).name) then walltab[#walltab + 1] = 5 end
 | 
			
		||||
		if string.find(verts, minetest.get_node({ x=pos.x  , y=pos.y, z=pos.z+1 }).name) then walltab[#walltab + 1] = 4 end
 | 
			
		||||
 | 
			
		||||
		if #walltab > 0 then return walltab[math.random(1, #walltab)] end
 | 
			
		||||
 | 
			
		||||
	else
 | 
			
		||||
		if string.find(verts, minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z   }).name) then return 3 end
 | 
			
		||||
		if string.find(verts, minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z   }).name) then return 2 end
 | 
			
		||||
		if string.find(verts, minetest.get_node({ x=pos.x  , y=pos.y, z=pos.z-1 }).name) then return 5 end
 | 
			
		||||
		if string.find(verts, minetest.get_node({ x=pos.x  , y=pos.y, z=pos.z+1 }).name) then return 4 end
 | 
			
		||||
	end
 | 
			
		||||
	return nil
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- Function to search downward from the given position, looking for the first
 | 
			
		||||
-- node that matches the ground table.  Returns the new position, or nil if
 | 
			
		||||
-- height limit is exceeded before finding it.
 | 
			
		||||
 | 
			
		||||
function biome_lib:search_downward(pos, heightlimit, ground)
 | 
			
		||||
	for i = 0, heightlimit do
 | 
			
		||||
		if string.find(dump(ground), minetest.get_node({x=pos.x, y=pos.y-i, z = pos.z}).name) then
 | 
			
		||||
			return {x=pos.x, y=pos.y-i, z = pos.z}
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
	return false
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function biome_lib:find_open_side(pos)
 | 
			
		||||
	if minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z }).name == "air" then
 | 
			
		||||
		return {newpos = { x=pos.x-1, y=pos.y, z=pos.z }, facedir = 2}
 | 
			
		||||
	end
 | 
			
		||||
	if minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z }).name == "air" then
 | 
			
		||||
		return {newpos = { x=pos.x+1, y=pos.y, z=pos.z }, facedir = 3}
 | 
			
		||||
	end
 | 
			
		||||
	if minetest.get_node({ x=pos.x, y=pos.y, z=pos.z-1 }).name == "air" then
 | 
			
		||||
		return {newpos = { x=pos.x, y=pos.y, z=pos.z-1 }, facedir = 4}
 | 
			
		||||
	end
 | 
			
		||||
	if minetest.get_node({ x=pos.x, y=pos.y, z=pos.z+1 }).name == "air" then
 | 
			
		||||
		return {newpos = { x=pos.x, y=pos.y, z=pos.z+1 }, facedir = 5}
 | 
			
		||||
	end
 | 
			
		||||
	return nil
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- "Record" the map chunks being generated by the core mapgen,
 | 
			
		||||
-- split into individual mapblocks to reduce lag
 | 
			
		||||
 | 
			
		||||
minetest.register_on_generated(function(minp, maxp, blockseed)
 | 
			
		||||
	for x = 0, 4 do
 | 
			
		||||
		local minx = minp.x + x*16
 | 
			
		||||
		for y = 0, 4 do
 | 
			
		||||
			local miny = minp.y + y*16
 | 
			
		||||
			for z = 0, 4 do
 | 
			
		||||
				local minz = minp.z + z*16
 | 
			
		||||
 | 
			
		||||
				local bmin = {x=minx, y=miny, z=minz}
 | 
			
		||||
				local bmax = {x=minx + 15, y=miny + 15, z=minz + 15}
 | 
			
		||||
 | 
			
		||||
				biome_lib.blocklist_aircheck[#biome_lib.blocklist_aircheck + 1] = { bmin, bmax }
 | 
			
		||||
				biome_lib.blocklist_no_aircheck[#biome_lib.blocklist_no_aircheck + 1] = { bmin, bmax }
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
end)
 | 
			
		||||
		Reference in New Issue
	
	Block a user