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			14 Commits
		
	
	
		
			2019-05-22
			...
			non_mtg
		
	
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					5a910875af | 
							
								
								
									
										40
									
								
								API.txt
									
									
									
									
									
								
							
							
						
						
									
										40
									
								
								API.txt
									
									
									
									
									
								
							@@ -588,3 +588,43 @@ And this particular one is mapped slightly differently from the others:
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(Note the +150 and +50 offsets)
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==================
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Default game nodes
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		||||
==================
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		||||
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		||||
Although this project was intended to be used with minetest_game, it can be
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configured to work with something else instead.  All you need to do is provide
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		||||
the names of the nodes in your game you want biome_lib's internals to use.
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Put these settings in your game's minetest.conf (or your client's own config,
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		||||
if desired).  You'll need to set all of them.
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biome_lib_default_grow_through_nodes
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	Comma-separated list of things that a spawned node is allowed to grow
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	through.  Air is always added to whatever you specify.
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	Default:  air, default:snow
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biome_lib_default_water_nodes
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	Comma-separated list of nodes that should be treated as water for the sake
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	of looking for neighboring "wet" ground.
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	Default: default:water_source, default:water_flowing,
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		default:river_water_source, default:river_water_flowing
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biome_lib_default_wet_surfaces
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	Comma-separated list of nodes that should be considered "wet" if one of
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	the aforementioned water nodes is nearby.
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	Default: default:dirt, default:dirt_with_grass, default:sand
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biome_lib_default_grow_nodes
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	Comma-separated list of nodes that something must be sitting on to be
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	able to actively change from one thing to another (such as a sapling
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	growing into a tree), to be used for ALL growable nodes, if the calling
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	mod doesn't provide its own lists.
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	Default: "default:dirt_with_grass"
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biome_lib_default_ground_nodes
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	Comma-separated list of nodes to use as the "root" of something that can
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	gradually climb up a wall, to be used for ALL such nodes, if the calling
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	mod doesn't provide its own lists.
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	Default: "default:dirt_with_grass"
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@@ -12,7 +12,7 @@ Both mapgen-based spawning and ABM-based spawning is supported. Growing code is
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It is primarily intended for mapgen v6, but it should work fine when used with mapgen v7.
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**Dependencies**: default from minetest_game
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**Dependencies:** nothing, but if you don't use `minetest_game`, you'll need to supply some settings (see API.txt).
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**Recommends**: [Plantlife Modpack](https://github.com/minetest-mods/plantlife_modpack), 
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[More Trees](https://github.com/minetest-mods/moretrees)
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@@ -1,3 +0,0 @@
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default
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intllib?
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@@ -20,8 +20,8 @@ function biome_lib:grow_plants(opts)
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	local options = opts
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	options.height_limit = options.height_limit or 5
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	options.ground_nodes = options.ground_nodes or { "default:dirt_with_grass" }
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	options.grow_nodes = options.grow_nodes or { "default:dirt_with_grass" }
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	options.ground_nodes = options.ground_nodes or biome_lib.default_ground_nodes
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	options.grow_nodes = options.grow_nodes or biome_lib.default_grow_nodes
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	options.seed_diff = options.seed_diff or 0
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	local n
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@@ -55,7 +55,7 @@ function biome_lib:grow_plants(opts)
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			if options.need_wall and options.verticals_list then
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				walldir = biome_lib:find_adjacent_wall(p_top, options.verticals_list, options.choose_random_wall)
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			end
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			if (n_top.name == "air" or n_top.name == "default:snow")
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			if biome_lib.default_grow_through_nodes[n_top.name]
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			  and (not options.need_wall or (options.need_wall and walldir)) then
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				if options.grow_vertically and walldir then
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					if biome_lib:search_downward(pos, options.height_limit, options.ground_nodes) then
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										131
									
								
								init.lua
									
									
									
									
									
								
							
							
						
						
									
										131
									
								
								init.lua
									
									
									
									
									
								
							@@ -1,4 +1,4 @@
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		||||
-- Biome library mod by Vanessa Ezekowitz
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-- Biome library mod by VanessaE
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--
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-- I got the temperature map idea from "hmmmm", values used for it came from
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		||||
-- Splizard's snow mod.
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@@ -32,6 +32,41 @@ biome_lib.total_no_aircheck_calls = 0
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biome_lib.queue_run_ratio = tonumber(minetest.settings:get("biome_lib_queue_run_ratio")) or 100
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local function tableize(s)
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	return string.split(string.trim(string.gsub(s, " ", "")))
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end
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local c1 minetest.settings:get("biome_lib_default_grow_through_nodes")
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biome_lib.default_grow_through_nodes = {["air"] = true}
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if c1 then
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	for _, i in ipairs(tableize(c1)) do
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		biome_lib.default_grow_through_nodes[i] = true
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	end
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else
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	biome_lib.default_grow_through_nodes["default:snow"] = true
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end
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local c2 minetest.settings:get("biome_lib_default_water_nodes")
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biome_lib.default_water_nodes = {}
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if c2 then
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	for _, i in ipairs(tableize(c2)) do
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		biome_lib.default_water_nodes[i] = true
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	end
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else
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	biome_lib.default_water_nodes["default:water_source"] = true
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	biome_lib.default_water_nodes["default:water_flowing"] = true
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	biome_lib.default_water_nodes["default:river_water_source"] = true
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	biome_lib.default_water_nodes["default:river_water_flowing"] = true
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end
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local c3 = minetest.settings:get("biome_lib_default_wet_surfaces")
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local c4 = minetest.settings:get("biome_lib_default_ground_nodes")
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local c5 = minetest.settings:get("biome_lib_default_grow_nodes")
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biome_lib.default_wet_surfaces = c3 and tableize(c3) or {"default:dirt", "default:dirt_with_grass", "default:sand"}
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biome_lib.default_ground_nodes = c4 and tableize(c4) or {"default:dirt_with_grass"}
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biome_lib.default_grow_nodes =   c5 and tableize(c5) or {"default:dirt_with_grass"}
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-- Boilerplate to support localized strings if intllib mod is installed.
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local S
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if minetest.global_exists("intllib") then
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@@ -45,12 +80,12 @@ else
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end
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biome_lib.intllib = S
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local DEBUG = false --... except if you want to spam the console with debugging info :-)
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local DEBUG = minetest.settings:get_bool("biome_lib_debug", false)
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function biome_lib:dbg(msg)
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	if DEBUG then
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		print("[Plantlife] "..msg)
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		minetest.log("verbose", "[Plantlife] "..msg)
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		print("[Biome Lib] "..msg)
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		minetest.log("verbose", "[Biome Lib] "..msg)
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	end
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end
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@@ -85,7 +120,7 @@ biome_lib.perlin_humidity = PerlinNoise(humidity_seeddiff, humidity_octaves, hum
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-- Local functions
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local function get_biome_data(pos, perlin_fertile)
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	local fertility = perlin_fertile:get2d({x=pos.x, y=pos.z})
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	local fertility = perlin_fertile:get_2d({x=pos.x, y=pos.z})
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	if type(minetest.get_biome_data) == "function" then
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		local data = minetest.get_biome_data(pos)
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@@ -395,7 +430,7 @@ end
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-- a surface during the initial map read stage.
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function biome_lib:generate_block_with_air_checking()
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	if #biome_lib.blocklist_aircheck == 0 then
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	if not biome_lib.blocklist_aircheck[1] then
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		return
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	end
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@@ -407,30 +442,13 @@ function biome_lib:generate_block_with_air_checking()
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	local blockhash =	minetest.hash_node_position(minp)
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	if not biome_lib.surface_nodes_aircheck.blockhash then
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		if type(minetest.find_nodes_in_area_under_air) == "function" then -- use newer API call
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			biome_lib.surface_nodes_aircheck.blockhash =
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				minetest.find_nodes_in_area_under_air(minp, maxp, biome_lib.surfaceslist_aircheck)
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		else
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			local search_area = minetest.find_nodes_in_area(minp, maxp, biome_lib.surfaceslist_aircheck)
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			-- search the generated block for air-bounded surfaces the slow way.
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			biome_lib.surface_nodes_aircheck.blockhash = {}
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			for i = 1, #search_area do
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			local pos = search_area[i]
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				local p_top = { x=pos.x, y=pos.y+1, z=pos.z }
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				if minetest.get_node(p_top).name == "air" then
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					biome_lib.surface_nodes_aircheck.blockhash[#biome_lib.surface_nodes_aircheck.blockhash + 1] = pos
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				end
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			end
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		end
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	if not biome_lib.surface_nodes_aircheck.blockhash then -- read it into the block cache
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		biome_lib.surface_nodes_aircheck.blockhash =
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			minetest.find_nodes_in_area_under_air(minp, maxp, biome_lib.surfaceslist_aircheck)
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		biome_lib.actioncount_aircheck.blockhash = 1
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	else
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		if biome_lib.actioncount_aircheck.blockhash <= #biome_lib.actionslist_aircheck then
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		if biome_lib.actionslist_aircheck[biome_lib.actioncount_aircheck.blockhash] then
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			-- [1] is biome, [2] is node/function/model
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			biome_lib:populate_surfaces(
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				biome_lib.actionslist_aircheck[biome_lib.actioncount_aircheck.blockhash][1],
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@@ -438,10 +456,9 @@ function biome_lib:generate_block_with_air_checking()
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				biome_lib.surface_nodes_aircheck.blockhash, true)
 | 
			
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			biome_lib.actioncount_aircheck.blockhash = biome_lib.actioncount_aircheck.blockhash + 1
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		else
 | 
			
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			if biome_lib.surface_nodes_aircheck.blockhash then
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				table.remove(biome_lib.blocklist_aircheck, 1)
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				biome_lib.surface_nodes_aircheck.blockhash = nil
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			end
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			table.remove(biome_lib.blocklist_aircheck, 1)
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			biome_lib.surface_nodes_aircheck.blockhash = nil
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			biome_lib.actioncount_aircheck.blockhash = nil
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		||||
		end
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	end
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end
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@@ -450,7 +467,7 @@ end
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-- checking for air during the initial map read stage.
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function biome_lib:generate_block_no_aircheck()
 | 
			
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	if #biome_lib.blocklist_no_aircheck == 0 then
 | 
			
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	if not biome_lib.blocklist_no_aircheck[1] then
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		return
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
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@@ -460,25 +477,21 @@ function biome_lib:generate_block_no_aircheck()
 | 
			
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	local blockhash =	minetest.hash_node_position(minp)
 | 
			
		||||
 | 
			
		||||
	if not biome_lib.surface_nodes_no_aircheck.blockhash then
 | 
			
		||||
 | 
			
		||||
		-- directly read the block to be searched into the chunk cache
 | 
			
		||||
 | 
			
		||||
		biome_lib.surface_nodes_no_aircheck.blockhash =
 | 
			
		||||
			minetest.find_nodes_in_area(minp, maxp, biome_lib.surfaceslist_no_aircheck)
 | 
			
		||||
		biome_lib.actioncount_no_aircheck.blockhash = 1
 | 
			
		||||
 | 
			
		||||
	else
 | 
			
		||||
		if biome_lib.actioncount_no_aircheck.blockhash <= #biome_lib.actionslist_no_aircheck then
 | 
			
		||||
		if biome_lib.actionslist_no_aircheck[biome_lib.actioncount_no_aircheck.blockhash] then
 | 
			
		||||
			biome_lib:populate_surfaces(
 | 
			
		||||
				biome_lib.actionslist_no_aircheck[biome_lib.actioncount_no_aircheck.blockhash][1],
 | 
			
		||||
				biome_lib.actionslist_no_aircheck[biome_lib.actioncount_no_aircheck.blockhash][2],
 | 
			
		||||
				biome_lib.surface_nodes_no_aircheck.blockhash, false)
 | 
			
		||||
			biome_lib.actioncount_no_aircheck.blockhash = biome_lib.actioncount_no_aircheck.blockhash + 1
 | 
			
		||||
		else
 | 
			
		||||
			if biome_lib.surface_nodes_no_aircheck.blockhash then
 | 
			
		||||
				table.remove(biome_lib.blocklist_no_aircheck, 1)
 | 
			
		||||
				biome_lib.surface_nodes_no_aircheck.blockhash = nil
 | 
			
		||||
			end
 | 
			
		||||
			table.remove(biome_lib.blocklist_no_aircheck, 1)
 | 
			
		||||
			biome_lib.surface_nodes_no_aircheck.blockhash = nil
 | 
			
		||||
			biome_lib.actioncount_no_aircheck.blockhash = nil
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
@@ -639,11 +652,11 @@ function biome_lib:spawn_on_surfaces(sd,sp,sr,sc,ss,sa)
 | 
			
		||||
 | 
			
		||||
			local currentsurface = minetest.get_node(pos).name
 | 
			
		||||
 | 
			
		||||
			if currentsurface == "default:water_source" and
 | 
			
		||||
			if biome_lib.default_water_nodes[currentsurface] and
 | 
			
		||||
					#minetest.find_nodes_in_area(
 | 
			
		||||
						{x=pos.x, y=pos.y-biome.depth_max-1, z=pos.z},
 | 
			
		||||
						vector.new(pos),
 | 
			
		||||
						{"default:dirt", "default:dirt_with_grass", "default:sand"}
 | 
			
		||||
						biome_lib.default_wet_surfaces
 | 
			
		||||
					) == 0 then
 | 
			
		||||
				return -- On water but no ground nearby
 | 
			
		||||
			end
 | 
			
		||||
@@ -704,12 +717,9 @@ function biome_lib:replace_object(pos, replacement, grow_function, walldir, seed
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
dofile(biome_lib.modpath .. "/search_functions.lua")
 | 
			
		||||
assert(loadfile(biome_lib.modpath .. "/growth.lua"))(time_scale)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
-- Check for infinite stacks
 | 
			
		||||
 | 
			
		||||
if minetest.get_modpath("unified_inventory") or not minetest.settings:get_bool("creative_mode") then
 | 
			
		||||
@@ -727,10 +737,29 @@ function biome_lib:get_nodedef_field(nodename, fieldname)
 | 
			
		||||
	return minetest.registered_nodes[nodename][fieldname]
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
if DEBUG then
 | 
			
		||||
	biome_lib.last_count_air = 0
 | 
			
		||||
	biome_lib.last_count_no_air = 0
 | 
			
		||||
 | 
			
		||||
	function biome_lib.show_pending_block_counts()
 | 
			
		||||
		if biome_lib.last_count_air ~= #biome_lib.blocklist_aircheck
 | 
			
		||||
			or biome_lib.last_count_no_air ~= #biome_lib.blocklist_no_aircheck then
 | 
			
		||||
			biome_lib:dbg(string.format("Pending block counts,  air: %-7i no-air: %i",
 | 
			
		||||
				#biome_lib.blocklist_aircheck, #biome_lib.blocklist_no_aircheck))
 | 
			
		||||
 | 
			
		||||
			biome_lib.last_count_air = #biome_lib.blocklist_aircheck
 | 
			
		||||
			biome_lib.last_count_no_air = #biome_lib.blocklist_no_aircheck
 | 
			
		||||
		end
 | 
			
		||||
		minetest.after(1, biome_lib.show_pending_block_counts)
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	biome_lib.show_pending_block_counts()
 | 
			
		||||
 | 
			
		||||
	minetest.after(0, function()
 | 
			
		||||
		print("Registered a total of "..(#biome_lib.surfaceslist_aircheck)+(#biome_lib.surfaceslist_no_aircheck).." surface types to be evaluated, spread")
 | 
			
		||||
		print("across "..#biome_lib.actionslist_aircheck.." actions with air-checking and "..#biome_lib.actionslist_no_aircheck.." actions without.")
 | 
			
		||||
	end)
 | 
			
		||||
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
print("[Biome Lib] Loaded")
 | 
			
		||||
 | 
			
		||||
minetest.after(0, function()
 | 
			
		||||
	print("[Biome Lib] Registered a total of "..(#biome_lib.surfaceslist_aircheck)+(#biome_lib.surfaceslist_no_aircheck).." surface types to be evaluated, spread")
 | 
			
		||||
	print("[Biome Lib] across "..#biome_lib.actionslist_aircheck.." actions with air-checking and "..#biome_lib.actionslist_no_aircheck.." actions without.")
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										2
									
								
								mod.conf
									
									
									
									
									
								
							
							
						
						
									
										2
									
								
								mod.conf
									
									
									
									
									
								
							@@ -1 +1,3 @@
 | 
			
		||||
name = biome_lib
 | 
			
		||||
min_minetest_version = 5.2.0
 | 
			
		||||
optional_depends = default, intllib
 | 
			
		||||
 
 | 
			
		||||
@@ -52,9 +52,23 @@ function biome_lib:find_open_side(pos)
 | 
			
		||||
	return nil
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- "Record" the chunks being generated by the core mapgen
 | 
			
		||||
-- "Record" the map chunks being generated by the core mapgen,
 | 
			
		||||
-- split into individual mapblocks to reduce lag
 | 
			
		||||
 | 
			
		||||
minetest.register_on_generated(function(minp, maxp, blockseed)
 | 
			
		||||
	biome_lib.blocklist_aircheck[#biome_lib.blocklist_aircheck + 1] = { minp, maxp }
 | 
			
		||||
	biome_lib.blocklist_no_aircheck[#biome_lib.blocklist_no_aircheck + 1] = { minp, maxp }
 | 
			
		||||
	for x = 0, 4 do
 | 
			
		||||
		local minx = minp.x + x*16
 | 
			
		||||
		for y = 0, 4 do
 | 
			
		||||
			local miny = minp.y + y*16
 | 
			
		||||
			for z = 0, 4 do
 | 
			
		||||
				local minz = minp.z + z*16
 | 
			
		||||
 | 
			
		||||
				local bmin = {x=minx, y=miny, z=minz}
 | 
			
		||||
				local bmax = {x=minx + 15, y=miny + 15, z=minz + 15}
 | 
			
		||||
 | 
			
		||||
				biome_lib.blocklist_aircheck[#biome_lib.blocklist_aircheck + 1] = { bmin, bmax }
 | 
			
		||||
				biome_lib.blocklist_no_aircheck[#biome_lib.blocklist_no_aircheck + 1] = { bmin, bmax }
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
end)
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user