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6 Commits
2021-04-07
...
2021-04-08
Author | SHA1 | Date | |
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ed0b23677d | |||
3b35fc67c6 | |||
eabc053c05 | |||
dd650da443 | |||
0a34e3c7af | |||
07c2b1d9d4 |
106
init.lua
106
init.lua
@ -4,12 +4,28 @@
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-- Splizard's snow mod.
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-- Splizard's snow mod.
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--
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--
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biome_lib = {}
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-- Boilerplate to support localized strings if intllib mod is installed.
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local S
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if minetest.global_exists("intllib") then
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if intllib.make_gettext_pair then
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S = intllib.make_gettext_pair()
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else
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S = intllib.Getter()
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end
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else
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S = function(s) return s end
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end
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biome_lib.intllib = S
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-- Various settings - most of these probably won't need to be changed
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-- Various settings - most of these probably won't need to be changed
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biome_lib = {}
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biome_lib.air = {name = "air"}
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biome_lib.air = {name = "air"}
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biome_lib.block_log = {}
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biome_lib.block_log = {}
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biome_lib.block_recheck_list = {}
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biome_lib.run_block_recheck_list = false
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biome_lib.actionslist_aircheck = {}
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biome_lib.actionslist_aircheck = {}
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biome_lib.actionslist_no_aircheck = {}
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biome_lib.actionslist_no_aircheck = {}
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@ -54,28 +70,22 @@ biome_lib.default_wet_surfaces = c3 and tableize(c3) or {"default:dirt", "defaul
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biome_lib.default_ground_nodes = c4 and tableize(c4) or {"default:dirt_with_grass"}
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biome_lib.default_ground_nodes = c4 and tableize(c4) or {"default:dirt_with_grass"}
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biome_lib.default_grow_nodes = c5 and tableize(c5) or {"default:dirt_with_grass"}
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biome_lib.default_grow_nodes = c5 and tableize(c5) or {"default:dirt_with_grass"}
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-- Boilerplate to support localized strings if intllib mod is installed.
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biome_lib.debug_log_level = tonumber(minetest.settings:get("biome_lib_debug_log_level")) or 0
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local S
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if minetest.global_exists("intllib") then
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if intllib.make_gettext_pair then
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S = intllib.make_gettext_pair()
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else
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S = intllib.Getter()
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end
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else
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S = function(s) return s end
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end
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biome_lib.intllib = S
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local DEBUG_LEVEL = tonumber(minetest.settings:get("biome_lib_debug")) or 0
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local rr = tonumber(minetest.settings:get("biome_lib_queue_run_ratio")) or -100
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biome_lib.queue_run_ratio = 100 - rr
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biome_lib.entries_per_step = math.max(-rr, 1)
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function biome_lib.dbg(msg, level)
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-- the timer that manages the block timeout is in microseconds, but the timer
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local l = tonumber(level) or 0
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-- that manages the queue wakeup call has to be in seconds, and works best if
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if DEBUG_LEVEL >= l then
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-- it takes a little longer than the block timeout interval.
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print("[Biome Lib] "..msg)
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minetest.log("verbose", "[Biome Lib] "..msg)
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local t = tonumber(minetest.settings:get("biome_lib_block_timeout")) or 300
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end
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end
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biome_lib.block_timeout = t * 1000000
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biome_lib.block_queue_wakeup_time = t * 1.1
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local time_speed = tonumber(minetest.settings:get("time_speed"))
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biome_lib.plantlife_seed_diff = 329 -- needs to be global so other mods can see it
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biome_lib.plantlife_seed_diff = 329 -- needs to be global so other mods can see it
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@ -94,7 +104,6 @@ local humidity_persistence = 0.5
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local humidity_scale = 250
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local humidity_scale = 250
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local time_scale = 1
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local time_scale = 1
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local time_speed = tonumber(minetest.settings:get("time_speed"))
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if time_speed and time_speed > 0 then
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if time_speed and time_speed > 0 then
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time_scale = 72 / time_speed
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time_scale = 72 / time_speed
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@ -107,6 +116,14 @@ biome_lib.perlin_humidity = PerlinNoise(humidity_seeddiff, humidity_octaves, hum
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-- Local functions
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-- Local functions
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function biome_lib.dbg(msg, level)
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local l = tonumber(level) or 0
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if biome_lib.debug_log_level >= l then
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print("[Biome Lib] "..msg)
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minetest.log("verbose", "[Biome Lib] "..msg)
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end
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end
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local function get_biome_data(pos, perlin_fertile)
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local function get_biome_data(pos, perlin_fertile)
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local fertility = perlin_fertile:get_2d({x=pos.x, y=pos.z})
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local fertility = perlin_fertile:get_2d({x=pos.x, y=pos.z})
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@ -440,9 +457,6 @@ local function confirm_block_surroundings(p)
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return true
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return true
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end
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end
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biome_lib.block_recheck_list = {}
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biome_lib.run_block_recheck_list = false
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function biome_lib.generate_block(shutting_down)
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function biome_lib.generate_block(shutting_down)
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if shutting_down then
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if shutting_down then
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@ -472,11 +486,13 @@ function biome_lib.generate_block(shutting_down)
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local pos_hash = minetest.hash_node_position(minp)
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local pos_hash = minetest.hash_node_position(minp)
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if not biome_lib.pos_hash then -- we need to read the maplock and get the surfaces list
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if not biome_lib.pos_hash then -- we need to read the maplock and get the surfaces list
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local now = minetest.get_us_time()
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biome_lib.pos_hash = {}
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biome_lib.pos_hash = {}
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minetest.load_area(minp)
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minetest.load_area(minp)
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if not confirm_block_surroundings(minp)
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if not confirm_block_surroundings(minp)
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and not shutting_down then -- if any neighbors appear not to be loaded, skip this block for now
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and not shutting_down
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and (blocklog[1][4] + biome_lib.block_timeout) > now then -- if any neighbors appear not to be loaded and the block hasn't expired yet, defer it
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blocklog[1][4] = now -- reset the timer, give this block more time to "cook"
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if biome_lib.run_block_recheck_list then
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if biome_lib.run_block_recheck_list then
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biome_lib.block_log[#biome_lib.block_log + 1] = table.copy(biome_lib.block_recheck_list[1])
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biome_lib.block_log[#biome_lib.block_log + 1] = table.copy(biome_lib.block_recheck_list[1])
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table.remove(biome_lib.block_recheck_list, 1)
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table.remove(biome_lib.block_recheck_list, 1)
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@ -537,11 +553,6 @@ end
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-- "Play" them back, populating them with new stuff in the process
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-- "Play" them back, populating them with new stuff in the process
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local rr = tonumber(minetest.settings:get("biome_lib_queue_run_ratio")) or -100
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biome_lib.queue_run_ratio = 100 - rr
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biome_lib.entries_per_step = math.max(-rr, 1)
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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if not biome_lib.block_log[1] then return end -- the block log is empty
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if not biome_lib.block_log[1] then return end -- the block log is empty
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@ -551,6 +562,25 @@ minetest.register_globalstep(function(dtime)
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end
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end
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end)
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end)
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-- Periodically wake-up the queue to give old blocks a chance to time-out
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-- if the player isn't currently exploring (i.e. they're just playing in one area)
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function biome_lib.wake_up_queue()
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if #biome_lib.block_recheck_list > 0
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and #biome_lib.block_log == 0 then
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-- we move the second element and not the first because we can't be
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-- sure if the recheck list's first item is the one currently acted upon
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-- (else it'd be the first item in the main block log)
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biome_lib.block_log = table.copy(biome_lib.block_recheck_list)
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biome_lib.block_recheck_list = {}
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biome_lib.queue_idle_flag = false
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biome_lib.dbg("Woke-up the map queue to give old blocks a chance to time-out.", 3)
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end
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minetest.after(biome_lib.block_queue_wakeup_time, biome_lib.wake_up_queue)
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end
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biome_lib.wake_up_queue()
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-- Play out the entire log all at once on shutdown
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-- Play out the entire log all at once on shutdown
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-- to prevent unpopulated map areas
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-- to prevent unpopulated map areas
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@ -763,17 +793,23 @@ function biome_lib:get_nodedef_field(nodename, fieldname)
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return minetest.registered_nodes[nodename][fieldname]
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return minetest.registered_nodes[nodename][fieldname]
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end
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end
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if DEBUG_LEVEL >= 3 then
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if biome_lib.debug_log_level >= 3 then
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biome_lib.last_count = 0
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biome_lib.last_count = 0
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function biome_lib.show_pending_block_count()
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function biome_lib.show_pending_block_count()
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if biome_lib.last_count ~= #biome_lib.block_log then
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if biome_lib.last_count ~= #biome_lib.block_log then
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biome_lib.dbg("Pending block count: "..(#biome_lib.block_log + #biome_lib.block_recheck_list), 3)
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biome_lib.dbg(string.format("Pending block counts - ready to process: %-8icurrently deferred: %i",
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#biome_lib.block_log, #biome_lib.block_recheck_list), 3)
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biome_lib.last_count = #biome_lib.block_log
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biome_lib.last_count = #biome_lib.block_log
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biome_lib.queue_idle_flag = false
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biome_lib.queue_idle_flag = false
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elseif not biome_lib.queue_idle_flag then
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elseif not biome_lib.queue_idle_flag then
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if #biome_lib.block_recheck_list > 0 then
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biome_lib.dbg("Mapblock queue only contains blocks that can't yet be processed.", 3)
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biome_lib.dbg("Mapblock queue only contains blocks that can't yet be processed.", 3)
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biome_lib.dbg("Idling the queue until new mapblocks show up.", 3)
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biome_lib.dbg("Idling the queue until new blocks arrive or the next wake-up call occurs.", 3)
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else
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biome_lib.dbg("Mapblock queue has run dry.", 3)
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biome_lib.dbg("Idling the queue until new blocks arrive.", 3)
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end
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biome_lib.queue_idle_flag = true
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biome_lib.queue_idle_flag = true
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end
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end
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minetest.after(1, biome_lib.show_pending_block_count)
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minetest.after(1, biome_lib.show_pending_block_count)
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@ -56,6 +56,7 @@ end
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-- split into individual mapblocks to reduce lag
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-- split into individual mapblocks to reduce lag
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minetest.register_on_generated(function(minp, maxp, blockseed)
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minetest.register_on_generated(function(minp, maxp, blockseed)
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local timestamp = minetest.get_us_time()
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for x = 0, 4 do
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for x = 0, 4 do
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local minx = minp.x + x*16
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local minx = minp.x + x*16
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for y = 0, 4 do
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for y = 0, 4 do
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@ -65,8 +66,8 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
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local bmin = {x=minx, y=miny, z=minz}
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local bmin = {x=minx, y=miny, z=minz}
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local bmax = {x=minx + 15, y=miny + 15, z=minz + 15}
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local bmax = {x=minx + 15, y=miny + 15, z=minz + 15}
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biome_lib.block_log[#biome_lib.block_log + 1] = { bmin, bmax, true }
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biome_lib.block_log[#biome_lib.block_log + 1] = { bmin, bmax, true, timestamp }
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biome_lib.block_log[#biome_lib.block_log + 1] = { bmin, bmax, false }
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biome_lib.block_log[#biome_lib.block_log + 1] = { bmin, bmax, false, timestamp }
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end
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end
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end
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end
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end
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end
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Reference in New Issue
Block a user