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			2021-04-07
			...
			2021-04-09
		
	
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					d06ab90e01 | ||
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					ba46e6c05e | ||
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					ed0b23677d | ||
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					3b35fc67c6 | ||
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					eabc053c05 | 
							
								
								
									
										81
									
								
								init.lua
									
									
									
									
									
								
							
							
						
						
									
										81
									
								
								init.lua
									
									
									
									
									
								
							@@ -76,12 +76,21 @@ local rr = tonumber(minetest.settings:get("biome_lib_queue_run_ratio")) or -100
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biome_lib.queue_run_ratio = 100 - rr
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biome_lib.entries_per_step = math.max(-rr, 1)
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-- timer runs in microseconds, but I want the user to supply a time in seconds
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biome_lib.block_timeout = (tonumber(minetest.settings:get("biome_lib_block_timeout")) or 300) * 1000000
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-- the timer that manages the block timeout is in microseconds, but the timer
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-- that manages the queue wakeup call has to be in seconds, and works best if
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-- it takes a fraction of the block timeout interval.
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local t = tonumber(minetest.settings:get("biome_lib_block_timeout")) or 300
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biome_lib.block_timeout = t * 1000000
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-- we don't want the wakeup function to trigger TOO often,
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-- in case the user's block timeout setting is really low
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biome_lib.block_queue_wakeup_time = math.min(t/2, math.max(20, t/10))
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local time_speed = tonumber(minetest.settings:get("time_speed"))
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biome_lib.plantlife_seed_diff = 329	-- needs to be global so other mods can see it
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biome_lib.plantlife_seed_diff = 329 -- needs to be global so other mods can see it
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local perlin_octaves = 3
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local perlin_persistence = 0.6
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@@ -556,26 +565,74 @@ minetest.register_globalstep(function(dtime)
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	end
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end)
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-- Periodically wake-up the queue to give old blocks a chance to time-out
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-- if the player isn't currently exploring (i.e. they're just playing in one area)
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function biome_lib.wake_up_queue()
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	if #biome_lib.block_recheck_list > 1
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	  and #biome_lib.block_log == 0 then
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		biome_lib.block_log[#biome_lib.block_log + 1] =
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			table.copy(biome_lib.block_recheck_list[#biome_lib.block_recheck_list])
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		biome_lib.block_recheck_list[#biome_lib.block_recheck_list] = nil
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		biome_lib.run_block_recheck_list = true
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		biome_lib.dbg("Woke-up the map queue to give old blocks a chance to time-out.", 3)
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	end
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	minetest.after(biome_lib.block_queue_wakeup_time, biome_lib.wake_up_queue)
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end
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biome_lib.wake_up_queue()
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-- Play out the entire log all at once on shutdown
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-- to prevent unpopulated map areas
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local function format_time(t)
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	if t > 59999999 then
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		return os.date("!%M minutes and %S seconds", math.ceil(t/1000000))
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	else
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		return os.date("!%S seconds", math.ceil(t/1000000))
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	end
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end
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function biome_lib.check_remaining_time()
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	if minetest.get_us_time() > (biome_lib.shutdown_last_timestamp + 10000000) then -- report progress every 10s
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		biome_lib.shutdown_last_timestamp = minetest.get_us_time()
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		local entries_remaining = #biome_lib.block_log + #biome_lib.block_recheck_list
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		local total_purged = biome_lib.starting_count - entries_remaining
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		local elapsed_time = biome_lib.shutdown_last_timestamp - biome_lib.shutdown_start_time
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		biome_lib.dbg(string.format("%i entries, approximately %s remaining.",
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			entries_remaining, format_time(elapsed_time/total_purged * entries_remaining)))
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	end
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end
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minetest.register_on_shutdown(function()
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	if #biome_lib.block_log + #biome_lib.block_recheck_list == 0 then
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	biome_lib.shutdown_start_time = minetest.get_us_time()
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	biome_lib.shutdown_last_timestamp = minetest.get_us_time()+1
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	biome_lib.starting_count = #biome_lib.block_log + #biome_lib.block_recheck_list
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	if biome_lib.starting_count == 0 then
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		return
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	end
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	biome_lib.dbg("[biome_lib] Stand by, playing out the rest of the mapblock log", 0)
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	biome_lib.dbg("(there are "..(#biome_lib.block_log + #biome_lib.block_recheck_list).." entries)...", 0)
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	biome_lib.dbg("Stand by, purging the mapblock log "..
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		"(there are "..(#biome_lib.block_log + #biome_lib.block_recheck_list).." entries) ...", 0)
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	while #biome_lib.block_log > 0 do
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		biome_lib.generate_block(true)
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		biome_lib.check_remaining_time()
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	end
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	if #biome_lib.block_recheck_list > 0 then
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		biome_lib.block_log = table.copy(biome_lib.block_recheck_list)
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		while #biome_lib.block_log > 0 do
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			biome_lib.generate_block(true)
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			biome_lib.check_remaining_time()
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		end
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	end
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	biome_lib.dbg("Log purge completed after "..
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		format_time(minetest.get_us_time() - biome_lib.shutdown_start_time)..".", 0)
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end)
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-- The spawning ABM
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@@ -773,12 +830,18 @@ if biome_lib.debug_log_level >= 3 then
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	function biome_lib.show_pending_block_count()
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		if biome_lib.last_count ~= #biome_lib.block_log then
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			biome_lib.dbg("Pending block count: "..(#biome_lib.block_log + #biome_lib.block_recheck_list), 3)
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			biome_lib.dbg(string.format("Pending block counts - ready to process: %-8icurrently deferred: %i",
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				#biome_lib.block_log, #biome_lib.block_recheck_list), 3)
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			biome_lib.last_count = #biome_lib.block_log
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			biome_lib.queue_idle_flag = false
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		elseif not biome_lib.queue_idle_flag then
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			biome_lib.dbg("Mapblock queue only contains blocks that can't yet be processed.",  3)
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			biome_lib.dbg("Idling the queue until new mapblocks show up.",  3)
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			if #biome_lib.block_recheck_list > 0 then
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				biome_lib.dbg("Mapblock queue only contains blocks that can't yet be processed.",  3)
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				biome_lib.dbg("Idling the queue until new blocks arrive or the next wake-up call occurs.",  3)
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			else
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				biome_lib.dbg("Mapblock queue has run dry.",  3)
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				biome_lib.dbg("Idling the queue until new blocks arrive.",  3)
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			end
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			biome_lib.queue_idle_flag = true
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		end
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		minetest.after(1, biome_lib.show_pending_block_count)
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