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mirror of https://github.com/mt-mods/biome_lib.git synced 2025-06-29 23:00:57 +02:00

5 Commits

Author SHA1 Message Date
d06ab90e01 allow re-check-log entries to time out gradually rather than
having to go all at once.  This purges the log sooner than before,
but without damaging the mapgen results.
2021-04-09 13:26:42 -04:00
ba46e6c05e Report the mod's progress and ETA
while purging the mapblock log at shutdown
2021-04-09 12:38:09 -04:00
ed0b23677d fix typo 2021-04-08 08:09:59 -04:00
3b35fc67c6 Periodically re-trigger the mapblock queue code if it's idle,
to give old, deferrred blocks a chance to time-out.  Needed
because if players aren't currently creating new terrain,
old blocks would never get processed, causing the block log
to only grow rather than eventually run dry (which could result
in very long shutdown times).
2021-04-08 06:33:43 -04:00
eabc053c05 If a block has to be re-checked, renew its timestamp 2021-04-07 09:12:57 -04:00

View File

@ -76,8 +76,17 @@ local rr = tonumber(minetest.settings:get("biome_lib_queue_run_ratio")) or -100
biome_lib.queue_run_ratio = 100 - rr
biome_lib.entries_per_step = math.max(-rr, 1)
-- timer runs in microseconds, but I want the user to supply a time in seconds
biome_lib.block_timeout = (tonumber(minetest.settings:get("biome_lib_block_timeout")) or 300) * 1000000
-- the timer that manages the block timeout is in microseconds, but the timer
-- that manages the queue wakeup call has to be in seconds, and works best if
-- it takes a fraction of the block timeout interval.
local t = tonumber(minetest.settings:get("biome_lib_block_timeout")) or 300
biome_lib.block_timeout = t * 1000000
-- we don't want the wakeup function to trigger TOO often,
-- in case the user's block timeout setting is really low
biome_lib.block_queue_wakeup_time = math.min(t/2, math.max(20, t/10))
local time_speed = tonumber(minetest.settings:get("time_speed"))
@ -556,26 +565,74 @@ minetest.register_globalstep(function(dtime)
end
end)
-- Periodically wake-up the queue to give old blocks a chance to time-out
-- if the player isn't currently exploring (i.e. they're just playing in one area)
function biome_lib.wake_up_queue()
if #biome_lib.block_recheck_list > 1
and #biome_lib.block_log == 0 then
biome_lib.block_log[#biome_lib.block_log + 1] =
table.copy(biome_lib.block_recheck_list[#biome_lib.block_recheck_list])
biome_lib.block_recheck_list[#biome_lib.block_recheck_list] = nil
biome_lib.run_block_recheck_list = true
biome_lib.dbg("Woke-up the map queue to give old blocks a chance to time-out.", 3)
end
minetest.after(biome_lib.block_queue_wakeup_time, biome_lib.wake_up_queue)
end
biome_lib.wake_up_queue()
-- Play out the entire log all at once on shutdown
-- to prevent unpopulated map areas
local function format_time(t)
if t > 59999999 then
return os.date("!%M minutes and %S seconds", math.ceil(t/1000000))
else
return os.date("!%S seconds", math.ceil(t/1000000))
end
end
function biome_lib.check_remaining_time()
if minetest.get_us_time() > (biome_lib.shutdown_last_timestamp + 10000000) then -- report progress every 10s
biome_lib.shutdown_last_timestamp = minetest.get_us_time()
local entries_remaining = #biome_lib.block_log + #biome_lib.block_recheck_list
local total_purged = biome_lib.starting_count - entries_remaining
local elapsed_time = biome_lib.shutdown_last_timestamp - biome_lib.shutdown_start_time
biome_lib.dbg(string.format("%i entries, approximately %s remaining.",
entries_remaining, format_time(elapsed_time/total_purged * entries_remaining)))
end
end
minetest.register_on_shutdown(function()
if #biome_lib.block_log + #biome_lib.block_recheck_list == 0 then
biome_lib.shutdown_start_time = minetest.get_us_time()
biome_lib.shutdown_last_timestamp = minetest.get_us_time()+1
biome_lib.starting_count = #biome_lib.block_log + #biome_lib.block_recheck_list
if biome_lib.starting_count == 0 then
return
end
biome_lib.dbg("[biome_lib] Stand by, playing out the rest of the mapblock log", 0)
biome_lib.dbg("(there are "..(#biome_lib.block_log + #biome_lib.block_recheck_list).." entries)...", 0)
biome_lib.dbg("Stand by, purging the mapblock log "..
"(there are "..(#biome_lib.block_log + #biome_lib.block_recheck_list).." entries) ...", 0)
while #biome_lib.block_log > 0 do
biome_lib.generate_block(true)
biome_lib.check_remaining_time()
end
if #biome_lib.block_recheck_list > 0 then
biome_lib.block_log = table.copy(biome_lib.block_recheck_list)
while #biome_lib.block_log > 0 do
biome_lib.generate_block(true)
biome_lib.check_remaining_time()
end
end
biome_lib.dbg("Log purge completed after "..
format_time(minetest.get_us_time() - biome_lib.shutdown_start_time)..".", 0)
end)
-- The spawning ABM
@ -773,12 +830,18 @@ if biome_lib.debug_log_level >= 3 then
function biome_lib.show_pending_block_count()
if biome_lib.last_count ~= #biome_lib.block_log then
biome_lib.dbg("Pending block count: "..(#biome_lib.block_log + #biome_lib.block_recheck_list), 3)
biome_lib.dbg(string.format("Pending block counts - ready to process: %-8icurrently deferred: %i",
#biome_lib.block_log, #biome_lib.block_recheck_list), 3)
biome_lib.last_count = #biome_lib.block_log
biome_lib.queue_idle_flag = false
elseif not biome_lib.queue_idle_flag then
if #biome_lib.block_recheck_list > 0 then
biome_lib.dbg("Mapblock queue only contains blocks that can't yet be processed.", 3)
biome_lib.dbg("Idling the queue until new mapblocks show up.", 3)
biome_lib.dbg("Idling the queue until new blocks arrive or the next wake-up call occurs.", 3)
else
biome_lib.dbg("Mapblock queue has run dry.", 3)
biome_lib.dbg("Idling the queue until new blocks arrive.", 3)
end
biome_lib.queue_idle_flag = true
end
minetest.after(1, biome_lib.show_pending_block_count)