-- Biome library mod by VanessaE -- -- I got the temperature map idea from "hmmmm", values used for it came from -- Splizard's snow mod. -- biome_lib = {} -- Boilerplate to support localized strings if intllib mod is installed. local S if minetest.global_exists("intllib") then if intllib.make_gettext_pair then S = intllib.make_gettext_pair() else S = intllib.Getter() end else S = function(s) return s end end biome_lib.intllib = S -- Various settings - most of these probably won't need to be changed biome_lib.air = {name = "air"} biome_lib.block_log = {} biome_lib.block_recheck_list = {} biome_lib.run_block_recheck_list = false biome_lib.actionslist_aircheck = {} biome_lib.actionslist_no_aircheck = {} biome_lib.surfaceslist_aircheck = {} biome_lib.surfaceslist_no_aircheck = {} biome_lib.modpath = minetest.get_modpath("biome_lib") local function tableize(s) return string.split(string.trim(string.gsub(s, " ", ""))) end local c1 = minetest.settings:get("biome_lib_default_grow_through_nodes") biome_lib.default_grow_through_nodes = {["air"] = true} if c1 then for _, i in ipairs(tableize(c1)) do biome_lib.default_grow_through_nodes[i] = true end else biome_lib.default_grow_through_nodes["default:snow"] = true end local c2 = minetest.settings:get("biome_lib_default_water_nodes") biome_lib.default_water_nodes = {} if c2 then for _, i in ipairs(tableize(c2)) do biome_lib.default_water_nodes[i] = true end else biome_lib.default_water_nodes["default:water_source"] = true biome_lib.default_water_nodes["default:water_flowing"] = true biome_lib.default_water_nodes["default:river_water_source"] = true biome_lib.default_water_nodes["default:river_water_flowing"] = true end local c3 = minetest.settings:get("biome_lib_default_wet_surfaces") local c4 = minetest.settings:get("biome_lib_default_ground_nodes") local c5 = minetest.settings:get("biome_lib_default_grow_nodes") biome_lib.default_wet_surfaces = c3 and tableize(c3) or {"default:dirt", "default:dirt_with_grass", "default:sand"} biome_lib.default_ground_nodes = c4 and tableize(c4) or {"default:dirt_with_grass"} biome_lib.default_grow_nodes = c5 and tableize(c5) or {"default:dirt_with_grass"} biome_lib.debug_log_level = tonumber(minetest.settings:get("biome_lib_debug_log_level")) or 0 local rr = tonumber(minetest.settings:get("biome_lib_queue_run_ratio")) or -100 biome_lib.queue_run_ratio = 100 - rr biome_lib.entries_per_step = math.max(-rr, 1) -- the timer that manages the block timeout is in microseconds, but the timer -- that manages the queue wakeup call has to be in seconds, and works best if -- it takes a little longer than the block timeout interval. local t = tonumber(minetest.settings:get("biome_lib_block_timeout")) or 300) biome_lib.block_timeout = t * 1000000 biome_lib.block_queue_wakeup_time = t * 1.1 local time_speed = tonumber(minetest.settings:get("time_speed")) biome_lib.plantlife_seed_diff = 329 -- needs to be global so other mods can see it local perlin_octaves = 3 local perlin_persistence = 0.6 local perlin_scale = 100 local temperature_seeddiff = 112 local temperature_octaves = 3 local temperature_persistence = 0.5 local temperature_scale = 150 local humidity_seeddiff = 9130 local humidity_octaves = 3 local humidity_persistence = 0.5 local humidity_scale = 250 local time_scale = 1 if time_speed and time_speed > 0 then time_scale = 72 / time_speed end --PerlinNoise(seed, octaves, persistence, scale) biome_lib.perlin_temperature = PerlinNoise(temperature_seeddiff, temperature_octaves, temperature_persistence, temperature_scale) biome_lib.perlin_humidity = PerlinNoise(humidity_seeddiff, humidity_octaves, humidity_persistence, humidity_scale) -- Local functions function biome_lib.dbg(msg, level) local l = tonumber(level) or 0 if biome_lib.debug_log_level >= l then print("[Biome Lib] "..msg) minetest.log("verbose", "[Biome Lib] "..msg) end end local function get_biome_data(pos, perlin_fertile) local fertility = perlin_fertile:get_2d({x=pos.x, y=pos.z}) if type(minetest.get_biome_data) == "function" then local data = minetest.get_biome_data(pos) if data then return fertility, data.heat / 100, data.humidity / 100 end end local temperature = biome_lib.perlin_temperature:get2d({x=pos.x, y=pos.z}) local humidity = biome_lib.perlin_humidity:get2d({x=pos.x+150, y=pos.z+50}) return fertility, temperature, humidity end function biome_lib:is_node_loaded(node_pos) local n = minetest.get_node_or_nil(node_pos) if (not n) or (n.name == "ignore") then return false end return true end function biome_lib:set_defaults(biome) biome.seed_diff = biome.seed_diff or 0 biome.min_elevation = biome.min_elevation or -31000 biome.max_elevation = biome.max_elevation or 31000 biome.temp_min = biome.temp_min or 1 biome.temp_max = biome.temp_max or -1 biome.humidity_min = biome.humidity_min or 1 biome.humidity_max = biome.humidity_max or -1 biome.plantlife_limit = biome.plantlife_limit or 0.1 biome.near_nodes_vertical = biome.near_nodes_vertical or 1 -- specific to on-generate biome.neighbors = biome.neighbors or biome.surface biome.near_nodes_size = biome.near_nodes_size or 0 biome.near_nodes_count = biome.near_nodes_count or 1 biome.rarity = biome.rarity or 50 biome.max_count = biome.max_count or 125 if biome.check_air ~= false then biome.check_air = true end -- specific to abm spawner biome.seed_diff = biome.seed_diff or 0 biome.light_min = biome.light_min or 0 biome.light_max = biome.light_max or 15 biome.depth_max = biome.depth_max or 1 biome.facedir = biome.facedir or 0 end local function search_table(t, s) for i = 1, #t do if t[i] == s then return true end end return false end -- register the list of surfaces to spawn stuff on, filtering out all duplicates. -- separate the items by air-checking or non-air-checking map eval methods function biome_lib:register_generate_plant(biomedef, nodes_or_function_or_model) -- if calling code passes an undefined node for a surface or -- as a node to be spawned, don't register an action for it. if type(nodes_or_function_or_model) == "string" and string.find(nodes_or_function_or_model, ":") and not minetest.registered_nodes[nodes_or_function_or_model] then biome_lib.dbg("Warning: Ignored registration for undefined spawn node: "..dump(nodes_or_function_or_model), 2) return end if type(nodes_or_function_or_model) == "string" and not string.find(nodes_or_function_or_model, ":") then biome_lib.dbg("Warning: Registered function call using deprecated string method: "..dump(nodes_or_function_or_model), 2) end if biomedef.check_air == false then biome_lib.dbg("Register no-air-check mapgen hook: "..dump(nodes_or_function_or_model), 3) biome_lib.actionslist_no_aircheck[#biome_lib.actionslist_no_aircheck + 1] = { biomedef, nodes_or_function_or_model } local s = biomedef.surface if type(s) == "string" then if s and (string.find(s, "^group:") or minetest.registered_nodes[s]) then if not search_table(biome_lib.surfaceslist_no_aircheck, s) then biome_lib.surfaceslist_no_aircheck[#biome_lib.surfaceslist_no_aircheck + 1] = s end else biome_lib.dbg("Warning: Ignored no-air-check registration for undefined surface node: "..dump(s), 2) end else for i = 1, #biomedef.surface do local s = biomedef.surface[i] if s and (string.find(s, "^group:") or minetest.registered_nodes[s]) then if not search_table(biome_lib.surfaceslist_no_aircheck, s) then biome_lib.surfaceslist_no_aircheck[#biome_lib.surfaceslist_no_aircheck + 1] = s end else biome_lib.dbg("Warning: Ignored no-air-check registration for undefined surface node: "..dump(s), 2) end end end else biome_lib.dbg("Register with-air-checking mapgen hook: "..dump(nodes_or_function_or_model), 3) biome_lib.actionslist_aircheck[#biome_lib.actionslist_aircheck + 1] = { biomedef, nodes_or_function_or_model } local s = biomedef.surface if type(s) == "string" then if s and (string.find(s, "^group:") or minetest.registered_nodes[s]) then if not search_table(biome_lib.surfaceslist_aircheck, s) then biome_lib.surfaceslist_aircheck[#biome_lib.surfaceslist_aircheck + 1] = s end else biome_lib.dbg("Warning: Ignored with-air-checking registration for undefined surface node: "..dump(s), 2) end else for i = 1, #biomedef.surface do local s = biomedef.surface[i] if s and (string.find(s, "^group:") or minetest.registered_nodes[s]) then if not search_table(biome_lib.surfaceslist_aircheck, s) then biome_lib.surfaceslist_aircheck[#biome_lib.surfaceslist_aircheck + 1] = s end else biome_lib.dbg("Warning: Ignored with-air-checking registration for undefined surface node: "..dump(s), 2) end end end end end -- Function to check whether a position matches the given biome definition -- Returns true when the surface can be populated local function populate_single_surface(biome, pos, perlin_fertile_area, checkair) local p_top = { x = pos.x, y = pos.y + 1, z = pos.z } if math.random(1, 100) <= biome.rarity then return end local fertility, temperature, humidity = get_biome_data(pos, perlin_fertile_area) local pos_biome_ok = pos.y >= biome.min_elevation and pos.y <= biome.max_elevation and fertility > biome.plantlife_limit and temperature <= biome.temp_min and temperature >= biome.temp_max and humidity <= biome.humidity_min and humidity >= biome.humidity_max if not pos_biome_ok then return -- Y position mismatch, outside of biome end local biome_surfaces_string = dump(biome.surface) local surface_ok = false if not biome.depth then local dest_node = minetest.get_node(pos) if string.find(biome_surfaces_string, dest_node.name) then surface_ok = true else if string.find(biome_surfaces_string, "group:") then for j = 1, #biome.surface do if string.find(biome.surface[j], "^group:") and minetest.get_item_group(dest_node.name, biome.surface[j]) then surface_ok = true break end end end end elseif not string.find(biome_surfaces_string, minetest.get_node({ x = pos.x, y = pos.y-biome.depth-1, z = pos.z }).name) then surface_ok = true end if not surface_ok then return -- Surface does not match the given node group/name end if checkair and minetest.get_node(p_top).name ~= "air" then return end if biome.below_nodes and not string.find(dump(biome.below_nodes), minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name ) then return -- Node below does not match end if biome.ncount and #minetest.find_nodes_in_area( {x=pos.x-1, y=pos.y, z=pos.z-1}, {x=pos.x+1, y=pos.y, z=pos.z+1}, biome.neighbors ) <= biome.ncount then return -- Not enough similar biome nodes around end if biome.near_nodes and #minetest.find_nodes_in_area( {x=pos.x-biome.near_nodes_size, y=pos.y-biome.near_nodes_vertical, z=pos.z-biome.near_nodes_size}, {x=pos.x+biome.near_nodes_size, y=pos.y+biome.near_nodes_vertical, z=pos.z+biome.near_nodes_size}, biome.near_nodes ) < biome.near_nodes_count then return -- Long distance neighbours do not match end -- Position fits into given biome return true end function biome_lib.populate_surfaces(biome, nodes_or_function_or_model, snodes, checkair) local items_added = 0 biome_lib:set_defaults(biome) -- filter stage 1 - find nodes from the supplied surfaces that are within the current biome. local in_biome_nodes = {} local perlin_fertile_area = minetest.get_perlin(biome.seed_diff, perlin_octaves, perlin_persistence, perlin_scale) for i = 1, #snodes do local pos = vector.new(snodes[i]) if populate_single_surface(biome, pos, perlin_fertile_area, checkair) then in_biome_nodes[#in_biome_nodes + 1] = pos end end -- filter stage 2 - find places within that biome area to place the plants. local num_in_biome_nodes = #in_biome_nodes if num_in_biome_nodes == 0 then return 0 end for i = 1, math.min(math.ceil(biome.max_count/25), num_in_biome_nodes) do local tries = 0 local spawned = false while tries < 2 and not spawned do local pos = in_biome_nodes[math.random(1, num_in_biome_nodes)] if biome.spawn_replace_node then pos.y = pos.y-1 end local p_top = { x = pos.x, y = pos.y + 1, z = pos.z } if not (biome.avoid_nodes and biome.avoid_radius and minetest.find_node_near(p_top, biome.avoid_radius + math.random(-1.5,2), biome.avoid_nodes)) then if biome.delete_above then minetest.swap_node(p_top, biome_lib.air) minetest.swap_node({x=p_top.x, y=p_top.y+1, z=p_top.z}, biome_lib.air) end if biome.delete_above_surround then minetest.swap_node({x=p_top.x-1, y=p_top.y, z=p_top.z}, biome_lib.air) minetest.swap_node({x=p_top.x+1, y=p_top.y, z=p_top.z}, biome_lib.air) minetest.swap_node({x=p_top.x, y=p_top.y, z=p_top.z-1}, biome_lib.air) minetest.swap_node({x=p_top.x, y=p_top.y, z=p_top.z+1}, biome_lib.air) minetest.swap_node({x=p_top.x-1, y=p_top.y+1, z=p_top.z}, biome_lib.air) minetest.swap_node({x=p_top.x+1, y=p_top.y+1, z=p_top.z}, biome_lib.air) minetest.swap_node({x=p_top.x, y=p_top.y+1, z=p_top.z-1}, biome_lib.air) minetest.swap_node({x=p_top.x, y=p_top.y+1, z=p_top.z+1}, biome_lib.air) end if biome.spawn_replace_node then minetest.swap_node(pos, biome_lib.air) end local objtype = type(nodes_or_function_or_model) if objtype == "table" then if nodes_or_function_or_model.axiom then biome_lib:generate_tree(p_top, nodes_or_function_or_model) biome_lib.dbg("An L-tree was spawned at "..minetest.pos_to_string(p_top), 4) spawned = true else local fdir = nil if biome.random_facedir then fdir = math.random(biome.random_facedir[1], biome.random_facedir[2]) end local n=nodes_or_function_or_model[math.random(#nodes_or_function_or_model)] minetest.swap_node(p_top, { name = n, param2 = fdir }) biome_lib.dbg("Node \""..n.."\" was randomly picked from a list and placed at "..minetest.pos_to_string(p_top), 4) spawned = true end elseif objtype == "string" and minetest.registered_nodes[nodes_or_function_or_model] then local fdir = nil if biome.random_facedir then fdir = math.random(biome.random_facedir[1], biome.random_facedir[2]) end minetest.swap_node(p_top, { name = nodes_or_function_or_model, param2 = fdir }) biome_lib.dbg("Node \""..nodes_or_function_or_model.."\" was placed at "..minetest.pos_to_string(p_top), 4) spawned = true elseif objtype == "function" then nodes_or_function_or_model(pos) biome_lib.dbg("A function was run on surface node at "..minetest.pos_to_string(pos), 4) spawned = true elseif objtype == "string" and pcall(loadstring(("return %s(...)"): format(nodes_or_function_or_model)),pos) then spawned = true biome_lib.dbg("An obsolete string-specified function was run on surface node at "..minetest.pos_to_string(p_top), 4) else biome_lib.dbg("Warning: Ignored invalid definition for object "..dump(nodes_or_function_or_model).." that was pointed at {"..dump(pos).."}", 2) end else tries = tries + 1 end end if spawned then items_added = items_added + 1 end end return items_added end -- Primary log read-out/mapgen spawner local function confirm_block_surroundings(p) local n=minetest.get_node_or_nil(p) if not n or n.name == "ignore" then return false end for x = -32,32,64 do -- step of 64 causes it to only check the 8 corner blocks for y = -32,32,64 do for z = -32,32,64 do local n=minetest.get_node_or_nil({x=p.x + x, y=p.y + y, z=p.z + z}) if not n or n.name == "ignore" then return false end end end end return true end function biome_lib.generate_block(shutting_down) if shutting_down then if #biome_lib.block_recheck_list > 0 then for i = 1, #biome_lib.block_recheck_list do biome_lib.block_log[#biome_lib.block_log + 1] = biome_lib.block_recheck_list[i] end biome_lib.block_recheck_list = {} end biome_lib.run_block_recheck_list = false else if biome_lib.run_block_recheck_list and not biome_lib.block_recheck_list[1] then biome_lib.run_block_recheck_list = false end end local blocklog = biome_lib.run_block_recheck_list and biome_lib.block_recheck_list or biome_lib.block_log if not blocklog[1] then return end local minp = blocklog[1][1] local maxp = blocklog[1][2] local airflag = blocklog[1][3] local pos_hash = minetest.hash_node_position(minp) if not biome_lib.pos_hash then -- we need to read the maplock and get the surfaces list local now = minetest.get_us_time() biome_lib.pos_hash = {} minetest.load_area(minp) if not confirm_block_surroundings(minp) and not shutting_down and (blocklog[1][4] + biome_lib.block_timeout) > now then -- if any neighbors appear not to be loaded and the block hasn't expired yet, defer it blocklog[1][4] = now -- reset the timer, give this block more time to "cook" if biome_lib.run_block_recheck_list then biome_lib.block_log[#biome_lib.block_log + 1] = table.copy(biome_lib.block_recheck_list[1]) table.remove(biome_lib.block_recheck_list, 1) else biome_lib.block_recheck_list[#biome_lib.block_recheck_list + 1] = table.copy(biome_lib.block_log[1]) table.remove(biome_lib.block_log, 1) end biome_lib.pos_hash = nil biome_lib.dbg("Mapblock at "..minetest.pos_to_string(minp).. " had a neighbor not fully emerged, skipped it for now.", 4) return else biome_lib.pos_hash.surface_node_list = airflag and minetest.find_nodes_in_area_under_air(minp, maxp, biome_lib.surfaceslist_aircheck) or minetest.find_nodes_in_area(minp, maxp, biome_lib.surfaceslist_no_aircheck) biome_lib.pos_hash.action_index = 1 if #biome_lib.pos_hash.surface_node_list > 0 then biome_lib.dbg("Mapblock at "..minetest.pos_to_string(minp).. " has "..#biome_lib.pos_hash.surface_node_list.. " surface nodes to work on (airflag="..dump(airflag)..")", 4) end end elseif not (airflag and biome_lib.actionslist_aircheck[biome_lib.pos_hash.action_index]) and not (not airflag and biome_lib.actionslist_no_aircheck[biome_lib.pos_hash.action_index]) then -- the block is finished, remove it if #biome_lib.pos_hash.surface_node_list > 0 then biome_lib.dbg("Deleted mapblock "..minetest.pos_to_string(minp).." from the block log", 4) end table.remove(blocklog, 1) biome_lib.pos_hash = nil else -- below, [1] is biome, [2] is the thing to be added local added = 0 if airflag then if biome_lib.actionslist_aircheck[biome_lib.pos_hash.action_index] then added = biome_lib.populate_surfaces( biome_lib.actionslist_aircheck[biome_lib.pos_hash.action_index][1], biome_lib.actionslist_aircheck[biome_lib.pos_hash.action_index][2], biome_lib.pos_hash.surface_node_list, true) biome_lib.pos_hash.action_index = biome_lib.pos_hash.action_index + 1 end else if biome_lib.actionslist_no_aircheck[biome_lib.pos_hash.action_index] then added = biome_lib.populate_surfaces( biome_lib.actionslist_no_aircheck[biome_lib.pos_hash.action_index][1], biome_lib.actionslist_no_aircheck[biome_lib.pos_hash.action_index][2], biome_lib.pos_hash.surface_node_list, false) biome_lib.pos_hash.action_index = biome_lib.pos_hash.action_index + 1 end end if added > 0 then biome_lib.dbg("biome_lib.populate_surfaces ran on mapblock at ".. minetest.pos_to_string(minp)..". Entry #".. (biome_lib.pos_hash.action_index-1).." added "..added.." items.", 4) end end end -- "Play" them back, populating them with new stuff in the process minetest.register_globalstep(function(dtime) if not biome_lib.block_log[1] then return end -- the block log is empty if math.random(100) > biome_lib.queue_run_ratio then return end for s = 1, biome_lib.entries_per_step do biome_lib.generate_block() end end) -- Periodically wake-up the queue to give old blocks a chance to time-out -- if the player isn't currently exploring (i.e. they're just playing in one area) function biome_lib.wake_up_queue() if #biome_lib.block_recheck_list > 0 and #biome_lib.block_log == 0 then -- we move the second element and not the first because we can't be -- sure if the recheck list's first item is the one currently acted upon -- (else it'd be the first item in the main block log) biome_lib.block_log = table.copy(biome_lib.block_recheck_list) biome_lib.block_recheck_list = {} biome_lib.queue_idle_flag = false biome_lib.dbg("Woke-up the map queue to give old blocks a chance to time-out.", 3) end minetest.after(biome_lib.block_queue_wakeup_time, biome_lib.wake_up_queue) end biome_lib.wake_up_queue() -- Play out the entire log all at once on shutdown -- to prevent unpopulated map areas minetest.register_on_shutdown(function() if #biome_lib.block_log + #biome_lib.block_recheck_list == 0 then return end biome_lib.dbg("[biome_lib] Stand by, playing out the rest of the mapblock log", 0) biome_lib.dbg("(there are "..(#biome_lib.block_log + #biome_lib.block_recheck_list).." entries)...", 0) while #biome_lib.block_log > 0 do biome_lib.generate_block(true) end if #biome_lib.block_recheck_list > 0 then biome_lib.block_log = table.copy(biome_lib.block_recheck_list) while #biome_lib.block_log > 0 do biome_lib.generate_block(true) end end end) -- The spawning ABM function biome_lib:spawn_on_surfaces(sd,sp,sr,sc,ss,sa) local biome = {} if type(sd) ~= "table" then biome.spawn_delay = sd -- old api expects ABM interval param here. biome.spawn_plants = {sp} biome.avoid_radius = sr biome.spawn_chance = sc biome.spawn_surfaces = {ss} biome.avoid_nodes = sa else biome = sd end if biome.spawn_delay*time_scale >= 1 then biome.interval = biome.spawn_delay*time_scale else biome.interval = 1 end biome_lib:set_defaults(biome) biome.spawn_plants_count = #(biome.spawn_plants) local n if type(biome.spawn_plants) == "table" then n = "random: "..biome.spawn_plants[1]..", ..." else n = biome.spawn_plants end biome.label = biome.label or "biome_lib spawn_on_surfaces(): "..n minetest.register_abm({ nodenames = biome.spawn_surfaces, interval = biome.interval, chance = biome.spawn_chance, neighbors = biome.neighbors, label = biome.label, action = function(pos, node, active_object_count, active_object_count_wider) local p_top = { x = pos.x, y = pos.y + 1, z = pos.z } local n_top = minetest.get_node(p_top) local perlin_fertile_area = minetest.get_perlin(biome.seed_diff, perlin_octaves, perlin_persistence, perlin_scale) local fertility, temperature, humidity = get_biome_data(pos, perlin_fertile_area) local pos_biome_ok = pos.y >= biome.min_elevation and pos.y <= biome.max_elevation and fertility > biome.plantlife_limit and temperature <= biome.temp_min and temperature >= biome.temp_max and humidity <= biome.humidity_min and humidity >= biome.humidity_max and biome_lib:is_node_loaded(p_top) if not pos_biome_ok then return -- Outside of biome end local n_light = minetest.get_node_light(p_top, nil) if n_light < biome.light_min or n_light > biome.light_max then return -- Too dark or too bright end if biome.avoid_nodes and biome.avoid_radius and minetest.find_node_near( p_top, biome.avoid_radius + math.random(-1.5,2), biome.avoid_nodes) then return -- Nodes to avoid are nearby end if biome.neighbors and biome.ncount and #minetest.find_nodes_in_area( {x=pos.x-1, y=pos.y, z=pos.z-1}, {x=pos.x+1, y=pos.y, z=pos.z+1}, biome.neighbors ) <= biome.ncount then return -- Near neighbour nodes are not present end local NEAR_DST = biome.near_nodes_size if biome.near_nodes and biome.near_nodes_count and biome.near_nodes_size and #minetest.find_nodes_in_area( {x=pos.x-NEAR_DST, y=pos.y-biome.near_nodes_vertical, z=pos.z-NEAR_DST}, {x=pos.x+NEAR_DST, y=pos.y+biome.near_nodes_vertical, z=pos.z+NEAR_DST}, biome.near_nodes ) < biome.near_nodes_count then return -- Far neighbour nodes are not present end if (biome.air_count and biome.air_size) and #minetest.find_nodes_in_area( {x=p_top.x-biome.air_size, y=p_top.y, z=p_top.z-biome.air_size}, {x=p_top.x+biome.air_size, y=p_top.y, z=p_top.z+biome.air_size}, "air" ) < biome.air_count then return -- Not enough air end local walldir = biome_lib:find_adjacent_wall(p_top, biome.verticals_list, biome.choose_random_wall) if biome.alt_wallnode and walldir then if n_top.name == "air" then minetest.swap_node(p_top, { name = biome.alt_wallnode, param2 = walldir }) end return end local currentsurface = minetest.get_node(pos).name if biome_lib.default_water_nodes[currentsurface] and #minetest.find_nodes_in_area( {x=pos.x, y=pos.y-biome.depth_max-1, z=pos.z}, vector.new(pos), biome_lib.default_wet_surfaces ) == 0 then return -- On water but no ground nearby end local rnd = math.random(1, biome.spawn_plants_count) local plant_to_spawn = biome.spawn_plants[rnd] local fdir = biome.facedir if biome.random_facedir then fdir = math.random(biome.random_facedir[1],biome.random_facedir[2]) end if type(biome.spawn_plants) == "string" then assert(loadstring(biome.spawn_plants.."(...)"))(pos) elseif not biome.spawn_on_side and not biome.spawn_on_bottom and not biome.spawn_replace_node then if n_top.name == "air" then minetest.swap_node(p_top, { name = plant_to_spawn, param2 = fdir }) end elseif biome.spawn_replace_node then minetest.swap_node(pos, { name = plant_to_spawn, param2 = fdir }) elseif biome.spawn_on_side then local onside = biome_lib:find_open_side(pos) if onside then minetest.swap_node(onside.newpos, { name = plant_to_spawn, param2 = onside.facedir }) end elseif biome.spawn_on_bottom then if minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then minetest.swap_node({x=pos.x, y=pos.y-1, z=pos.z}, { name = plant_to_spawn, param2 = fdir} ) end end end }) end -- Function to decide how to replace a plant - either grow it, replace it with -- a tree, run a function, or die with an error. function biome_lib:replace_object(pos, replacement, grow_function, walldir, seeddiff) local growtype = type(grow_function) if growtype == "table" then minetest.swap_node(pos, biome_lib.air) biome_lib:grow_tree(pos, grow_function) return elseif growtype == "function" then local perlin_fertile_area = minetest.get_perlin(seeddiff, perlin_octaves, perlin_persistence, perlin_scale) local fertility, temperature, _ = get_biome_data(pos, perlin_fertile_area) grow_function(pos, fertility, temperature, walldir) return elseif growtype == "string" then local perlin_fertile_area = minetest.get_perlin(seeddiff, perlin_octaves, perlin_persistence, perlin_scale) local fertility, temperature, _ = get_biome_data(pos, perlin_fertile_area) assert(loadstring(grow_function.."(...)"))(pos, fertility, temperature, walldir) return elseif growtype == "nil" then minetest.swap_node(pos, { name = replacement, param2 = walldir}) return elseif growtype ~= "nil" and growtype ~= "string" and growtype ~= "table" then error("Invalid grow function "..dump(grow_function).." used on object at ("..dump(pos)..")") end end dofile(biome_lib.modpath .. "/search_functions.lua") assert(loadfile(biome_lib.modpath .. "/growth.lua"))(time_scale) -- Check for infinite stacks if minetest.get_modpath("unified_inventory") or not minetest.settings:get_bool("creative_mode") then biome_lib.expect_infinite_stacks = false else biome_lib.expect_infinite_stacks = true end -- read a field from a node's definition function biome_lib:get_nodedef_field(nodename, fieldname) if not minetest.registered_nodes[nodename] then return nil end return minetest.registered_nodes[nodename][fieldname] end if biome_lib.debug_log_level >= 3 then biome_lib.last_count = 0 function biome_lib.show_pending_block_count() if biome_lib.last_count ~= #biome_lib.block_log then biome_lib.dbg(string.format("Pending block counts - ready to process: %-8icurrently deferred: %i", #biome_lib.block_log, #biome_lib.block_recheck_list), 3) biome_lib.last_count = #biome_lib.block_log biome_lib.queue_idle_flag = false elseif not biome_lib.queue_idle_flag then if #biome_lib.block_recheck_list > 0 then biome_lib.dbg("Mapblock queue only contains blocks that can't yet be processed.", 3) biome_lib.dbg("Idling the queue until new blocks arrive or the next wake-up call occurs.", 3) else biome_lib.dbg("Mapblock queue has run dry.", 3) biome_lib.dbg("Idling the queue until new blocks arrive.", 3) end biome_lib.queue_idle_flag = true end minetest.after(1, biome_lib.show_pending_block_count) end biome_lib.show_pending_block_count() end minetest.after(0, function() biome_lib.dbg("Registered a total of "..(#biome_lib.surfaceslist_aircheck)+(#biome_lib.surfaceslist_no_aircheck).." surface types to be evaluated, spread", 0) biome_lib.dbg("across "..#biome_lib.actionslist_aircheck.." actions with air-checking and "..#biome_lib.actionslist_no_aircheck.." actions without.", 0) end) biome_lib.dbg("[Biome Lib] Loaded", 0)