-- The growing ABM function biome_lib:grow_plants(opts) local options = opts options.height_limit = options.height_limit or 5 options.ground_nodes = options.ground_nodes or { "default:dirt_with_grass" } options.grow_nodes = options.grow_nodes or { "default:dirt_with_grass" } options.seed_diff = options.seed_diff or 0 local n if type(options.grow_plant) == "table" then n = "multi: "..options.grow_plant[1]..", ..." else n = options.grow_plant end options.label = options.label or "biome_lib grow_plants(): "..n if options.grow_delay*time_scale >= 1 then options.interval = options.grow_delay*time_scale else options.interval = 1 end minetest.register_abm({ nodenames = { options.grow_plant }, interval = options.interval, chance = options.grow_chance, label = options.label, action = function(pos, node, active_object_count, active_object_count_wider) local p_top = {x=pos.x, y=pos.y+1, z=pos.z} local p_bot = {x=pos.x, y=pos.y-1, z=pos.z} local n_top = minetest.get_node(p_top) local n_bot = minetest.get_node(p_bot) local root_node = minetest.get_node({x=pos.x, y=pos.y-options.height_limit, z=pos.z}) local walldir = nil if options.need_wall and options.verticals_list then walldir = biome_lib:find_adjacent_wall(p_top, options.verticals_list, options.choose_random_wall) end if (n_top.name == "air" or n_top.name == "default:snow") and (not options.need_wall or (options.need_wall and walldir)) then -- corner case for changing short junglegrass -- to dry shrub in desert if n_bot.name == options.dry_early_node and options.grow_plant == "junglegrass:short" then minetest.swap_node(pos, { name = "default:dry_shrub" }) elseif options.grow_vertically and walldir then if biome_lib:search_downward(pos, options.height_limit, options.ground_nodes) then minetest.swap_node(p_top, { name = options.grow_plant, param2 = walldir}) end elseif not options.grow_result and not options.grow_function then minetest.swap_node(pos, biome_lib.air) else biome_lib:replace_object(pos, options.grow_result, options.grow_function, options.facedir, options.seed_diff) end end end }) end -- spawn_tree() on generate is routed through here so that other mods can hook -- into it. function biome_lib:generate_tree(pos, nodes_or_function_or_model) minetest.spawn_tree(pos, nodes_or_function_or_model) end -- and this one's for the call used in the growing code function biome_lib:grow_tree(pos, nodes_or_function_or_model) minetest.spawn_tree(pos, nodes_or_function_or_model) end