mirror of
https://github.com/mt-mods/biome_lib.git
synced 2024-11-14 14:40:21 +01:00
228296411e
to reduce lag/latency at a tiny cost of overall throughput.
75 lines
2.9 KiB
Lua
75 lines
2.9 KiB
Lua
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-- function to decide if a node has a wall that's in verticals_list{}
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-- returns wall direction of valid node, or nil if invalid.
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function biome_lib:find_adjacent_wall(pos, verticals, randomflag)
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local verts = dump(verticals)
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if randomflag then
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local walltab = {}
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if string.find(verts, minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z }).name) then walltab[#walltab + 1] = 3 end
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if string.find(verts, minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z }).name) then walltab[#walltab + 1] = 2 end
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if string.find(verts, minetest.get_node({ x=pos.x , y=pos.y, z=pos.z-1 }).name) then walltab[#walltab + 1] = 5 end
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if string.find(verts, minetest.get_node({ x=pos.x , y=pos.y, z=pos.z+1 }).name) then walltab[#walltab + 1] = 4 end
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if #walltab > 0 then return walltab[math.random(1, #walltab)] end
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else
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if string.find(verts, minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z }).name) then return 3 end
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if string.find(verts, minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z }).name) then return 2 end
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if string.find(verts, minetest.get_node({ x=pos.x , y=pos.y, z=pos.z-1 }).name) then return 5 end
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if string.find(verts, minetest.get_node({ x=pos.x , y=pos.y, z=pos.z+1 }).name) then return 4 end
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end
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return nil
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end
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-- Function to search downward from the given position, looking for the first
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-- node that matches the ground table. Returns the new position, or nil if
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-- height limit is exceeded before finding it.
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function biome_lib:search_downward(pos, heightlimit, ground)
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for i = 0, heightlimit do
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if string.find(dump(ground), minetest.get_node({x=pos.x, y=pos.y-i, z = pos.z}).name) then
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return {x=pos.x, y=pos.y-i, z = pos.z}
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end
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end
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return false
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end
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function biome_lib:find_open_side(pos)
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if minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z }).name == "air" then
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return {newpos = { x=pos.x-1, y=pos.y, z=pos.z }, facedir = 2}
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end
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if minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z }).name == "air" then
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return {newpos = { x=pos.x+1, y=pos.y, z=pos.z }, facedir = 3}
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end
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if minetest.get_node({ x=pos.x, y=pos.y, z=pos.z-1 }).name == "air" then
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return {newpos = { x=pos.x, y=pos.y, z=pos.z-1 }, facedir = 4}
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end
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if minetest.get_node({ x=pos.x, y=pos.y, z=pos.z+1 }).name == "air" then
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return {newpos = { x=pos.x, y=pos.y, z=pos.z+1 }, facedir = 5}
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end
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return nil
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end
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-- "Record" the map chunks being generated by the core mapgen,
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-- split into individual mapblocks to reduce lag
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minetest.register_on_generated(function(minp, maxp, blockseed)
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for x = 0, 5 do
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local minx = minp.x + x*16
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for y = 0, 5 do
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local miny = minp.y + y*16
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for z = 0, 5 do
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local minz = minp.z + z*16
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local bmin = {x=minx, y=miny, z=minz}
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local bmax = {x=minx + 15, y=miny + 15, z=minz + 15}
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biome_lib.blocklist_aircheck[#biome_lib.blocklist_aircheck + 1] = { bmin, bmax }
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biome_lib.blocklist_no_aircheck[#biome_lib.blocklist_no_aircheck + 1] = { bmin, bmax }
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end
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end
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end
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end)
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