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bitchange/bank.lua

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Lua
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bitchange.bank = {}
bitchange.bank.players = {}
bitchange.bank.file_path = ""
bitchange.bank.exchange_worth = 0
bitchange.bank.changes_made = false
minetest.after(1, function()
local file = io.open(bitchange.bank.file_path, "r")
if not file then
return
end
bitchange.bank.exchange_worth = tonumber(file:read("*l"))
io.close(file)
end)
function round(num, idp)
if idp and idp>0 then
local mult = 10^idp
return math.floor(num * mult + 0.5) / mult
end
return math.floor(num + 0.5)
end
function bitchange.bank.save()
if not bitchange.bank.changes_made then
return
end
local file = io.open(bitchange.bank.file_path, "w")
file:write(tostring(bitchange.bank.exchange_worth))
io.close(file)
bitchange.bank.changes_made = false
end
local ttime = 0
minetest.register_globalstep(function(t)
ttime = ttime + t
if ttime < 240 then --every 4min'
return
end
bitchange.bank.save()
ttime = 0
end)
minetest.register_on_shutdown(function()
bitchange.bank.save()
end)
minetest.register_node("bitchange:bank", {
description = "Bank",
tiles = {"bitchange_bank_side.png", "bitchange_bank_side.png",
"bitchange_bank_side.png", "bitchange_bank_side.png",
"bitchange_bank_side.png", "bitchange_bank_front.png"},
paramtype2 = "facedir",
groups = {cracky=1,level=1},
sounds = default.node_sound_stone_defaults(),
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name())
meta:set_string("infotext", "Bank (owned by "..
meta:get_string("owner")..")")
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Bank (constructing)")
meta:set_string("formspec", "")
meta:set_string("owner", "")
local inv = meta:get_inventory()
inv:set_size("coins", 8*3)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos)
if meta:get_string("owner") == player:get_player_name() then
return meta:get_inventory():is_empty("coins")
else
return false
end
end,
on_rightclick = function(pos, node, clicker, itemstack)
local player_name = clicker:get_player_name()
local view = 1
bitchange.bank.players[player_name] = pos
if clicker:get_player_control().aux1 then
view = 2
end
minetest.show_formspec(player_name, "bitchange:bank_formspec", bitchange.bank.get_formspec(view, pos))
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if bitchange.has_access(meta:get_string("owner"), player:get_player_name()) then
return count
end
return 0
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if bitchange.has_access(meta:get_string("owner"), player:get_player_name()) then
return stack:get_count()
end
return 0
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if bitchange.has_access(meta:get_string("owner"), player:get_player_name()) then
return stack:get_count()
end
return 0
end,
})