--Created by Krock for the BitChange mod -- Bank node for the mod: money (by kotolegokot) --License: WTFPL local file_path = minetest.get_worldpath() .. "/bitchange_bank_money" local exchange_worth = 100.0 -- default worth in "money" for one MineCoin, change if not okay local bank = {} local changes_made = false local fs_1 = io.open(file_path, "r") if fs_1 then exchange_worth = tonumber(fs_1:read("*l")) io.close(fs_1) end local function round(num, idp) if idp and idp>0 then local mult = 10^idp return math.floor(num * mult + 0.5) / mult end return math.floor(num + 0.5) end local function save_exchange_rate() local fs_2 = io.open(file_path, "w") fs_2:write(tostring(exchange_worth)) io.close(fs_2) end local ttime = 0 minetest.register_globalstep(function(t) ttime = ttime + t if ttime < 240 then --every 4min' return end if(changes_made) then save_exchange_rate() end ttime = 0 end) minetest.register_on_shutdown(function() save_exchange_rate() end) local function has_bank_privilege(meta, player) local player_name = player:get_player_name() return ((player_name == meta:get_string("owner")) or minetest.get_player_privs(player_name).server) end local function get_bank_formspec(number, pos) local formspec = "" local name = "nodemeta:"..pos.x..","..pos.y..","..pos.z if(number == 1) then -- customer formspec = ("size[8,8]".. "label[0,0;Bank]".. "label[2,0;(View reserve with (E) + (Right click))]".. "label[1,1;Current worth of a MineCoin:]".. "label[3,1.5;~ "..round(exchange_worth, 4).." money]".. "button[2,3;3,1;sell10;Buy 10 MineCoins]".. "button[2,2;3,1;buy10;Sell 10 MineCoins]".. "list[current_player;main;0,4;8,4;]") elseif(number == 2) then -- owner formspec = ("size[8,9;]".. "label[0,0;Bank]".. "label[1,0.5;Current MineCoin reserve: (Editable by owner)]".. "list["..name..";coins;0,1;8,3;]".. "list[current_player;main;0,5;8,4;]") end return formspec end minetest.register_on_player_receive_fields(function(sender, formname, fields) if(formname == "bitchange:bank_formspec") then local player_name = sender:get_player_name() if(fields.quit) then bank[player_name] = nil return end if(exchange_worth < 1) then exchange_worth = 1 end local pos = bank[player_name] local bank_inv = minetest.get_meta(pos):get_inventory() local player_inv = sender:get_inventory() local coin_stack = "bitchange:minecoin 10" local err_msg = "" if(fields.buy10) then if(not player_inv:contains_item("main", coin_stack)) then err_msg = "You do not have the needed MineCoins." end if(err_msg == "") then if(not bank_inv:room_for_item("coins", coin_stack)) then err_msg = "This bank has no space to buy more MineCoins." end end if(err_msg == "") then exchange_worth = exchange_worth * 0.995 local price = round(exchange_worth - 0.1, 1) * 10 local cur_money = money.get_money(player_name) money.set_money(player_name, cur_money + price) player_inv:remove_item("main", coin_stack) bank_inv:add_item("coins", coin_stack) changes_made = true err_msg = "Sold 10 MineCoins for "..price.." money" end elseif(fields.sell10) then local price = round(exchange_worth, 1) * 10 local cur_money = money.get_money(player_name) if(cur_money < price) then err_msg = "You do not have the required money. ("..price.." money)" end if(err_msg == "") then if(not bank_inv:contains_item("coins", coin_stack)) then err_msg = "This bank has no MineCoins ready to sell." end end if(err_msg == "") then if(not player_inv:room_for_item("main", coin_stack)) then err_msg = "You do not have enough space in your inventory." end end if(err_msg == "") then money.set_money(player_name, cur_money - price) bank_inv:remove_item("coins", coin_stack) player_inv:add_item("main", coin_stack) exchange_worth = exchange_worth * 1.005 changes_made = true err_msg = "Bought 10 MineCoins for "..price.." money" end end if(err_msg ~= "") then minetest.chat_send_player(player_name, "Bank: "..err_msg) end end end) minetest.register_node("bitchange:bank", { description = "Bank", tiles = {"bitchange_bank_side.png", "bitchange_bank_side.png", "bitchange_bank_side.png", "bitchange_bank_side.png", "bitchange_bank_side.png", "bitchange_bank_front.png"}, paramtype2 = "facedir", groups = {cracky=1,level=1}, sounds = default.node_sound_stone_defaults(), after_place_node = function(pos, placer) local meta = minetest.get_meta(pos) meta:set_string("owner", placer:get_player_name()) meta:set_string("infotext", "Bank (owned by ".. meta:get_string("owner")..")") end, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("infotext", "Bank (constructing)") meta:set_string("formspec", "") meta:set_string("owner", "") local inv = meta:get_inventory() inv:set_size("coins", 8*3) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos) if(meta:get_string("owner") == player:get_player_name()) then return meta:get_inventory():is_empty("coins") else return false end end, on_rightclick = function(pos, node, clicker, itemstack) local player_name = clicker:get_player_name() local view = 1 bank[player_name] = pos if(clicker:get_player_control().aux1) then view = 2 end minetest.show_formspec(player_name,"bitchange:bank_formspec",get_bank_formspec(view, pos)) end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.get_meta(pos) if(has_bank_privilege(meta, player)) then return count end return 0 end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) if (has_bank_privilege(meta, player)) then return stack:get_count() end return 0 end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) if (has_bank_privilege(meta, player)) then return stack:get_count() end return 0 end, })