mirror of
https://github.com/SmallJoker/bitchange.git
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96 lines
3.2 KiB
Lua
96 lines
3.2 KiB
Lua
-- Bank node for the mod: money (by kotolegokot)
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-- default worth in "money" for one MineCoin
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bitchange.bank.exchange_worth = 70.0
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function bitchange.bank.get_formspec(number, pos)
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local formspec = ""
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local name = "nodemeta:"..pos.x..","..pos.y..","..pos.z
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if number == 1 then
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-- customer
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formspec = ("size[8,8]"..
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"label[0,0;Bank]"..
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"label[2,0;View reserve with (E) + (Right click)]"..
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"label[1,1;Current worth of a MineCoin:]"..
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"label[3,1.5;~ "..round(bitchange.bank.exchange_worth, 4).." money]"..
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"button[2,3;3,1;sell10;Buy 10 MineCoins]"..
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"button[2,2;3,1;buy10;Sell 10 MineCoins]"..
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"list[current_player;main;0,4;8,4;]")
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elseif number == 2 then
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-- owner
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formspec = ("size[8,9;]"..
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"label[0,0;Bank]"..
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"label[1,0.5;Current MineCoin reserve: (editable by owner)]"..
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"list["..name..";coins;0,1;8,3;]"..
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"list[current_player;main;0,5;8,4;]")
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end
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return formspec
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end
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minetest.register_on_player_receive_fields(function(sender, formname, fields)
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if formname ~= "bitchange:bank_formspec" then
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return
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end
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local player_name = sender:get_player_name()
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if fields.quit then
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bitchange.bank.players[player_name] = nil
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return
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end
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if bitchange.bank.exchange_worth < 1 then
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bitchange.bank.exchange_worth = 1
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end
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local pos = bitchange.bank.players[player_name]
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local bank_inv = minetest.get_meta(pos):get_inventory()
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local player_inv = sender:get_inventory()
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local coin_stack = "bitchange:minecoin 10"
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local err_msg = false
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if fields.buy10 then
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local new_worth = bitchange.bank.exchange_worth / 1.0059
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if not player_inv:contains_item("main", coin_stack) then
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err_msg = "You do not have the needed MineCoins."
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end
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if not err_msg == "" then
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if not bank_inv:room_for_item("coins", coin_stack) then
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err_msg = "This bank has no space to buy more MineCoins."
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end
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end
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if not err_msg == "" then
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bitchange.bank.exchange_worth = bitchange.bank.exchange_worth / 1.0059
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local price = round(bitchange.bank.exchange_worth - 0.1, 1) * 10
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local cur_money = money.get_money(player_name)
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money.set_money(player_name, cur_money + price)
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player_inv:remove_item("main", coin_stack)
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bank_inv:add_item("coins", coin_stack)
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bitchange.bank.changes_made = true
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err_msg = "Sold 10 MineCoins for "..price.." money"
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end
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elseif fields.sell10 then
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local price = round(bitchange.bank.exchange_worth, 1) * 10
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local cur_money = money.get_money(player_name)
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if cur_money < price then
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err_msg = "You do not have the required money. ("..price.." money)"
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end
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if not err_msg == "" then
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if not bank_inv:contains_item("coins", coin_stack) then
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err_msg = "This bank has no MineCoins ready to sell."
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end
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end
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if not err_msg == "" then
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if not player_inv:room_for_item("main", coin_stack) then
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err_msg = "You do not have enough space in your inventory."
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end
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end
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if not err_msg == "" then
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money.set_money(player_name, cur_money - price)
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bank_inv:remove_item("coins", coin_stack)
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player_inv:add_item("main", coin_stack)
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bitchange.bank.exchange_worth = bitchange.bank.exchange_worth * 1.006
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bitchange.bank.changes_made = true
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err_msg = "Bought 10 MineCoins for "..price.." money"
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end
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end
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if err_msg then
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minetest.chat_send_player(player_name, "Bank: "..err_msg)
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end
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end) |