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mirror of https://github.com/SmallJoker/bitchange.git synced 2024-11-14 14:50:17 +01:00
bitchange/shop.lua
SmallJoker 84f1b0f330 💥 Break old settings
- Rename bitchange_ -> bitchange.
- Better coding style
- Run OptiPNG
2015-04-16 15:06:22 +02:00

342 lines
11 KiB
Lua

--Created by Krock for the BitChange mod
--Parts of codes, images and ideas from Dan Duncombe's exchange shop
-- https://forum.minetest.net/viewtopic.php?id=7002
--License: WTFPL
local exchange_shop = {}
local function get_exchange_shop_formspec(number,pos,title)
local formspec = ""
local name = "nodemeta:"..pos.x..","..pos.y..","..pos.z
if number == 1 then
-- customer
formspec = ("size[8,9;]"..
"label[0,0;Exchange shop]"..
"label[1,0.5;Owner needs:]"..
"list["..name..";cust_ow;1,1;2,2;]"..
"button[3,2.4;2,1;exchange;Exchange]"..
"label[5,0.5;Owner gives:]"..
"list["..name..";cust_og;5,1;2,2;]"..
"label[0.7,3.5;Ejected items:]"..
"label[0.7,3.8;(Remove me!)]"..
"list["..name..";cust_ej;3,3.5;4,1;]"..
"list[current_player;main;0,5;8,4;]")
elseif number == 2 or number == 3 then
-- owner
formspec = ("size[11,10;]"..
"label[0.3,0.1;Title:]"..
"field[1.5,0.5;3,0.5;title;;"..title.."]"..
"button[4.1,0.24;1,0.5;set_title;Set]"..
"label[0,0.7;You need:]"..
"list["..name..";cust_ow;0,1.2;2,2;]"..
"label[3,0.7;You give:]"..
"list["..name..";cust_og;3,1.2;2,2;]"..
"label[0.3,3.5;Ejected items: (Remove me!)]"..
"list["..name..";custm_ej;0,4;4,1;]"..
"label[6,0;You are viewing:]"..
"label[6,0.3;(Click to switch)]")
if number == 2 then
formspec = (formspec.."button[8.5,0.2;2.5,0.5;vstock;Customers stock]"..
"list["..name..";custm;6,1;5,4;]")
else
formspec = (formspec.."button[8.5,0.2;2.5,0.5;vcustm;Your stock]"..
"list["..name..";stock;6,1;5,4;]")
end
formspec = (formspec..
"label[1,5;Use (E) + (Right click) for customer interface]"..
"list[current_player;main;1,6;8,4;]")
end
return formspec
end
local function get_exchange_shop_tube_config(mode)
if bitchange.exchangeshop_pipeworks then
if mode == 1 then
return {choppy=2, oddly_breakable_by_hand=2, tubedevice=1, tubedevice_receiver=1}
else
return {
insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:add_item("stock",stack)
end,
can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:room_for_item("stock",stack)
end,
input_inventory="custm",
connect_sides = {left=1, right=1, back=1, top=1, bottom=1}
}
end
else
if mode == 1 then
return {choppy=2,oddly_breakable_by_hand=2}
else
return {
insert_object = function(pos, node, stack, direction)
return false
end,
can_insert = function(pos, node, stack, direction)
return false
end,
connect_sides = {}
}
end
end
end
minetest.register_on_player_receive_fields(function(sender, formname, fields)
if formname ~= "bitchange:shop_formspec" then
return
end
local player_name = sender:get_player_name()
local pos = exchange_shop[player_name]
local meta = minetest.get_meta(pos)
local title = meta:get_string("title") or ""
local shop_owner = meta:get_string("owner")
if fields.quit then
exchange_shop[player_name] = nil
return
end
if fields.set_title then
if fields.title and title ~= fields.title then
if fields.title ~= "" then
meta:set_string("infotext", "'"..fields.title.."' (owned by "..shop_owner..")")
else
meta:set_string("infotext", "Exchange shop (owned by "..shop_owner..")")
end
meta:set_string("title", fields.title)
end
end
if fields.exchange then
local shop_inv = meta:get_inventory()
if shop_inv:is_empty("cust_ow") and shop_inv:is_empty("cust_og") then
return
end
if not shop_inv:is_empty("cust_ej") or not shop_inv:is_empty("custm_ej") then
minetest.chat_send_player(player_name, "Exchange shop: Error, ejected items detected!")
end
local player_inv = sender:get_inventory()
local err_msg = ""
local cust_ow = shop_inv:get_list("cust_ow")
local cust_og = shop_inv:get_list("cust_og")
local cust_ow_legal = true
local cust_og_legal = true
--?shop configured well
for i1, item1 in pairs(cust_ow) do
for i2, item2 in pairs(cust_ow) do
if item1:get_name() == item2:get_name() and i1 ~= i2 and item1:get_name() ~= "" then
cust_ow_legal = false
--break
end
end
if not cust_ow_legal then
break
end
end
if not cust_ow_legal then
err_msg = "The 'Owner needs' field can not contain multiple times the same items, contact the shop owner."
end
if err_msg == "" then --?shop configured well
for i1, item1 in pairs(cust_og) do
for i2, item2 in pairs(cust_og) do
if item1:get_name() == item2:get_name() and i1 ~= i2 and item1:get_name() ~= "" then
cust_og_legal = false
break
end
end
if not cust_og_legal then
break
end
end
if not cust_og_legal then
err_msg = "The 'Owner gives' field can not contain multiple times the same items, contact the shop owner."
end
end
if err_msg == "" then --?shop has space
local shop_has_space = true
for i, item in pairs(cust_ow) do
if not shop_inv:room_for_item("custm", item) then
shop_has_space = false
break
end
end
if not shop_has_space then
err_msg = "The stock in the shop is full."
end
end
if err_msg == "" then --?shop has items
local shop_has_items = true
for i, item in pairs(cust_og) do
if not shop_inv:contains_item("stock", item) then
shop_has_items = false
break
end
end
if not shop_has_items then
err_msg = "The shop is empty and can not give you anything."
end
end
if err_msg == "" then --?player has space
local player_has_space = true
for i, item in pairs(cust_og) do
if not player_inv:room_for_item("main", item) then
player_has_space = false
break
end
end
if not player_has_space then
err_msg = "You do not have the space in your inventory."
end
end
if err_msg == "" then --?player has items
local player_has_items = true
for i, item in pairs(cust_ow) do
if not player_inv:contains_item("main", item) then
player_has_items = false
break
end
end
if not player_has_items then
err_msg = "You do not have the needed items."
end
end
if err_msg == "" then --?exchange
local fully_exchanged = true
for i, item in pairs(cust_ow) do
player_inv:remove_item("main", item) --player inv. to stock else to eject fields
if shop_inv:room_for_item("custm", item) then
shop_inv:add_item("custm", item)
else
shop_inv:add_item("custm_ej", item)
fully_exchanged = false
end
end
for i, item in pairs(cust_og) do
shop_inv:remove_item("stock", item) --stock to player inv. else to eject fields
if player_inv:room_for_item("main", item) then
player_inv:add_item("main", item)
else
shop_inv:add_item("cust_ej", item)
fully_exchanged = false
end
end
if not fully_exchanged then
err_msg = "Fatal error! Stocks are overflowing somewhere!"
end
end
if err_msg ~= "" then
minetest.chat_send_player(player_name, "Exchange shop: "..err_msg)
end
elseif bitchange.has_access(shop_owner, player_name) then
local num = 0
if fields.vcustm then
num = 2
elseif fields.vstock then
num = 3
else
return
end
minetest.show_formspec(player_name, "bitchange:shop_formspec", get_exchange_shop_formspec(num, pos, title))
end
end)
minetest.register_node("bitchange:shop", {
description = "Shop",
tiles = {"bitchange_shop_top.png", "bitchange_shop_top.png",
"bitchange_shop_side.png", "bitchange_shop_side.png",
"bitchange_shop_side.png", "bitchange_shop_front.png"},
paramtype2 = "facedir",
groups = get_exchange_shop_tube_config(1),
tube = get_exchange_shop_tube_config(2),
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name())
meta:set_string("infotext", "Exchange shop (owned by "..
meta:get_string("owner")..")")
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Exchange shop (constructing)")
meta:set_string("formspec", "")
meta:set_string("owner", "")
local inv = meta:get_inventory()
inv:set_size("stock", 5*4) -- needed stock for exchanges
inv:set_size("custm", 5*4) -- stock of the customers exchanges
inv:set_size("custm_ej", 4) -- ejected items if shop has no inventory room
inv:set_size("cust_ow", 2*2) -- owner wants
inv:set_size("cust_og", 2*2) -- owner gives
inv:set_size("cust_ej", 4) -- ejected items if player has no inventory room
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
if (inv:is_empty("stock") and inv:is_empty("custm") and
inv:is_empty("custm_ej") and inv:is_empty("cust_ow") and
inv:is_empty("cust_og") and inv:is_empty("cust_ej")) then
return true
end
minetest.chat_send_player(player:get_player_name(), "Can not dig exchange shop, one or multiple stocks are in use.")
return false
end,
on_rightclick = function(pos, node, clicker, itemstack)
local meta = minetest.get_meta(pos)
local player_name = clicker:get_player_name()
local view = 0
exchange_shop[player_name] = pos
if player_name == meta:get_string("owner") then
if clicker:get_player_control().aux1 then
view = 1
else
view = 2
end
else
view = 1
end
minetest.show_formspec(player_name, "bitchange:shop_formspec", get_exchange_shop_formspec(view, pos, meta:get_string("title")))
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if bitchange.has_access(meta:get_string("owner"), player:get_player_name()) then
return count
end
return 0
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if player:get_player_name() == ":pipeworks" then
return stack:get_count()
end
if listname == "custm" then
minetest.chat_send_player(player:get_player_name(), "Exchange shop: Please press 'Customers stock' and insert your items there.")
return 0
end
local meta = minetest.get_meta(pos)
if bitchange.has_access(meta:get_string("owner"), player:get_player_name()) and
listname ~= "cust_ej" and listname ~= "custm_ej" then
return stack:get_count()
end
return 0
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
if player:get_player_name() == ":pipeworks" then
return stack:get_count()
end
local meta = minetest.get_meta(pos)
if bitchange.has_access(meta:get_string("owner"), player:get_player_name()) or listname == "cust_ej" then
return stack:get_count()
end
return 0
end,
})
minetest.register_craft({
output = "bitchange:shop",
recipe = {
{"default:sign_wall"},
{"default:chest_locked"},
}
})