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add ignore_light flag to crop and sapling growth, tidy code
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6
api.txt
6
api.txt
@ -15,7 +15,7 @@ Adding Crops
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------------
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bonemeal:add_crop({
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{ nodename_start, growing_steps, seed_name }
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{ nodename_start, growing_steps, seed_name, ignore_light }
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})
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This command is used to add new crops for bonemeal to work on.
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@ -25,6 +25,7 @@ e.g.
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bonemeal:add_crop({
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{"farming:cotton_", 8, "farming:seed_cotton"},
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{"farming:wheat_", 8, "farming:seed_wheat"},
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{"mymod:dark_wheat_", 8, "mymod:dark_wheat_seed", true}, -- can grow in darkness
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})
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@ -32,7 +33,7 @@ Adding Saplings
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---------------
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bonemeal:add_sapling({
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{ sapling_node, function, soil_type[sand, dirt, nodename] }
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{ sapling_node, function, soil_type["sand", "dirt", nodename, "group:"], ignore_light }
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})
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This command will add new saplings for bonemeal to grow on sand, soil or a
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@ -41,6 +42,7 @@ specified node type.
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bonemeal:add_sapling({
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{"ethereal:palm_sapling", ethereal.grow_palm_tree, "soil"},
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{"ethereal:palm_sapling", ethereal.grow_palm_tree, "sand"},
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{"mymod:dark_tree", mymod.dark_tree, "group:soil", true}, -- can grow in darkness
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})
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