diff --git a/README.md b/README.md index be01af3..294fdc2 100644 --- a/README.md +++ b/README.md @@ -26,5 +26,6 @@ Changelog: - 0.4 - Added Intllib support and fr.txt file - 0.5 - Added support for default bush and acacia bush saplings - 0.6 - Using newer functions, Minetest 0.4.16 and above needed to run +- 0.7 - Can be used on papyrus and cactus now, added coral recipe, api addition Lucky Blocks: 5 diff --git a/api.txt b/api.txt index 3140ac5..bc450fd 100644 --- a/api.txt +++ b/api.txt @@ -57,13 +57,14 @@ bonemeal:add_deco({"default:dirt_with_dry_grass", {"default:dry_grass_1", ""}, Global ON_USE Function ---------------------- -bonemeal:on_use(pos, strength) +bonemeal:on_use(pos, strength, node) This function can be called from other mods to grow plants using alternative bonemeal items and have the same effect. {pos} is the location to apply growing {strength} is how strong to grow [low of 1 to high of 4] + {node} is the node at pos, but can be left nil to get_node itself Note: Higher strength items require lower light levels, and a strength of 4 needs no light at all. diff --git a/init.lua b/init.lua index dc75fd7..1201c60 100644 --- a/init.lua +++ b/init.lua @@ -294,10 +294,10 @@ end -- global on_use function for bonemeal -function bonemeal:on_use(pos, strength) +function bonemeal:on_use(pos, strength, node) -- get node pointed at - local node = minetest.get_node(pos) + local node = node or minetest.get_node(pos) -- return if nothing there if node.name == "ignore" then @@ -305,10 +305,25 @@ function bonemeal:on_use(pos, strength) end -- make sure strength is between 1 and 4 - strength = strength or 2 + strength = strength or 1 strength = math.max(strength, 1) strength = math.min(strength, 4) + -- papyrus and cactus + if node.name == "default:papyrus" then + + default.grow_papyrus(pos, node) + particle_effect(pos) + + return + elseif node.name == "default:cactus" then + + default.grow_cactus(pos, node) + particle_effect(pos) + + return + end + -- grow grass and flowers if minetest.get_item_group(node.name, "soil") > 0 or minetest.get_item_group(node.name, "sand") > 0 then @@ -449,6 +464,13 @@ minetest.register_craft({ recipe = {"bones:bones"}, }) +-- bonemeal (from coral skeleton) +minetest.register_craft({ + type = "shapeless", + output = "bonemeal:bonemeal 2", + recipe = {"default:coral_skeleton"}, +}) + -- mulch minetest.register_craft({ type = "shapeless", @@ -487,6 +509,7 @@ minetest.override_item("default:dirt", { -- add support for other mods local path = minetest.get_modpath("bonemeal") + dofile(path .. "/mods.lua") dofile(path .. "/lucky_block.lua")