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check for place_param
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@ -28,5 +28,6 @@ Changelog:
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- 0.6 - Using newer functions, Minetest 0.4.16 and above needed to run
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- 0.6 - Using newer functions, Minetest 0.4.16 and above needed to run
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- 0.7 - Can be used on papyrus and cactus now, added coral recipe, api addition
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- 0.7 - Can be used on papyrus and cactus now, added coral recipe, api addition
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- 0.8 - Added support for farming redo's new garlic, pepper and onion crops
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- 0.8 - Added support for farming redo's new garlic, pepper and onion crops
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- 0.9 - Added support for farming redo's pea and beetroot crops, checks for place_param
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Lucky Blocks: 5
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Lucky Blocks: 5
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25
init.lua
25
init.lua
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@ -176,7 +176,7 @@ end
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-- crops check
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-- crops check
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local function check_crops(pos, nodename, strength)
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local function check_crops(pos, nodename, strength)
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local stage = ""
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local stage, nod, def
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-- grow registered crops
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-- grow registered crops
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for n = 1, #crops do
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for n = 1, #crops do
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@ -188,7 +188,12 @@ local function check_crops(pos, nodename, strength)
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stage = tonumber( nodename:split("_")[2] ) or 0
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stage = tonumber( nodename:split("_")[2] ) or 0
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stage = math.min(stage + strength, crops[n][2])
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stage = math.min(stage + strength, crops[n][2])
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minetest.set_node(pos, {name = crops[n][1] .. stage})
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-- check for place_param setting
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nod = crops[n][1] .. stage
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def = minetest.registered_nodes[nod]
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def = def and def.place_param2 or 0
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minetest.set_node(pos, {name = nod, param2 = def})
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particle_effect(pos)
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particle_effect(pos)
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@ -228,7 +233,7 @@ local function check_soil(pos, nodename, strength)
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end
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end
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end
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end
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local pos2, nod
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local pos2, nod, def
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-- loop through soil
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-- loop through soil
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for _,n in pairs(dirt) do
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for _,n in pairs(dirt) do
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@ -237,18 +242,18 @@ local function check_soil(pos, nodename, strength)
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pos2.y = pos2.y + 1
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pos2.y = pos2.y + 1
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-- place random decoration (rare)
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if math.random(1, 5) == 5 then
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if math.random(1, 5) == 5 then
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-- place random decoration (rare)
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nod = decor[math.random(1, #decor)] or ""
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nod = decor[math.random(1, #decor)] or ""
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if nod ~= "" then
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minetest.set_node(pos2, {name = nod})
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end
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else
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else
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-- place random grass (common)
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-- place random grass (common)
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nod = #grass > 0 and grass[math.random(1, #grass)] or ""
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nod = #grass > 0 and grass[math.random(1, #grass)] or ""
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if nod ~= "" then
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end
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minetest.set_node(pos2, {name = nod})
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end
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if nod and nod ~= "" then
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def = minetest.registered_nodes[nod]
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def = def and def.place_param2 or 0
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minetest.set_node(pos2, {name = nod, param2 = def})
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end
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end
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particle_effect(pos2)
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particle_effect(pos2)
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