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https://codeberg.org/tenplus1/bonemeal.git
synced 2025-07-12 13:20:28 +02:00
add_deco() now adds to item list, set_deco() replaces item list (thanks h-v-smacker)
This commit is contained in:
82
init.lua
82
init.lua
@ -290,10 +290,87 @@ end
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-- add grass and flower/plant decoration for specific dirt types
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-- {dirt_node, {grass_nodes}, {flower_nodes}
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-- e.g. {"default:dirt_with_dry_grass", dry_grass, flowers}
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-- if an entry already exists for a given dirt type, it will add new entries and all empty
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-- entries, allowing to both add decorations and decrease their frequency.
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function bonemeal:add_deco(list)
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for n = 1, #list do
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table.insert(deco, list[n])
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for l = 1, #list do
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for n = 1, #deco do
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-- update existing entry
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if list[l][1] == deco[n][1] then
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-- adding grass types
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for _,extra in ipairs(list[l][2]) do
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if extra ~= "" then
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for __,entry in ipairs(deco[n][2]) do
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if extra == entry then
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extra = false
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break
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end
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end
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end
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if extra then
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table.insert(deco[n][2], extra)
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end
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end
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-- adding decoration types
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for _,extra in ipairs(list[l][3]) do
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if extra ~= "" then
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for __,entry in ipairs(deco[n][3]) do
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if extra == entry then
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extra = false
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break
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end
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end
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end
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if extra then
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table.insert(deco[n][3], extra)
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end
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end
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list[l] = false
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break
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end
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end
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if list[l] then
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table.insert(deco, list[l])
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end
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end
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end
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-- definitively set a decration scheme
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-- this function will either add a new entry as is, or replace the existing one
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function bonemeal:set_deco(list)
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for l = 1, #list do
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for n = 1, #deco do
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-- replace existing entry
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if list[l][1] == deco[n][1] then
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deco[n][2] = list[l][2]
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deco[n][3] = list[l][3]
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list[l] = false
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break
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end
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end
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if list[l] then
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table.insert(deco, list[l])
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end
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end
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end
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@ -385,6 +462,7 @@ minetest.register_craftitem("bonemeal:mulch", {
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end,
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})
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-- bonemeal (strength 2)
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minetest.register_craftitem("bonemeal:bonemeal", {
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description = S("Bone Meal"),
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