From ef937049d2e420d8e1549a6ca29b9ce56ab27e4c Mon Sep 17 00:00:00 2001 From: tenplus1 Date: Sat, 10 Jun 2023 08:01:13 +0100 Subject: [PATCH] Bones must be cooked to give bonemeal, player bones craft into 2x bones. --- README.md | 2 +- init.lua | 6 ++++-- 2 files changed, 5 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 2fc9400..65c0850 100644 --- a/README.md +++ b/README.md @@ -3,7 +3,7 @@ **Name**: `bonemeal` This mod adds four new items into the game, bones which can be dug from normal -dirt which can be made into bonemeal, mulch which is is crafted using a tree +dirt which can be cooked into bonemeal, mulch which is is crafted using a tree and 8x leaves, and fertiliser which is a mixture of them both. Each item can be used on saplings and crops for a chance to grow them quicker diff --git a/init.lua b/init.lua index e07907c..7bc13e8 100644 --- a/init.lua +++ b/init.lua @@ -670,15 +670,17 @@ minetest.register_craft({ -- bonemeal (from bone) minetest.register_craft({ + type = "cooking", output = "bonemeal:bonemeal 2", - recipe = {{"group:bone"}} + recipe = "group:bone", + cooktime = 4 }) -- bonemeal (from player bones) if minetest.settings:get_bool("bonemeal.disable_deathbones_recipe") ~= true then minetest.register_craft({ - output = "bonemeal:bonemeal 4", + output = "bonemeal:bone 2", recipe = {{"bones:bones"}} }) end