Code tweaked and tidied thanks to MoNTE48

Этот коммит содержится в:
TenPlus1 2020-01-25 10:02:51 +00:00
родитель f3ad4abff1
Коммит f639917a98
7 изменённых файлов: 62 добавлений и 54 удалений

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@ -1,9 +1,13 @@
bonemeal = {}
local path = minetest.get_modpath("bonemeal")
local table_insert = table.insert
local min, max, random = math.min, math.max, math.random
-- Load support for intllib.
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP .. "/intllib.lua")
local S, NS = dofile(path .. "/intllib.lua")
-- creative check
@ -16,7 +20,7 @@ end
-- default crops
local crops = {
{"farming:cotton_", 8, "farming:seed_cotton"},
{"farming:wheat_", 8, "farming:seed_wheat"},
{"farming:wheat_", 8, "farming:seed_wheat"}
}
@ -45,7 +49,7 @@ local saplings = {
{"default:acacia_bush_sapling", default.grow_acacia_bush, "soil"},
{"default:large_cactus_seedling", default.grow_large_cactus, "sand"},
{"default:blueberry_bush_sapling", default.grow_blueberry_bush, "soil"},
{"default:pine_bush_sapling", default.grow_pine_bush, "soil"},
{"default:pine_bush_sapling", default.grow_pine_bush, "soil"}
}
-- helper tables ( "" denotes a blank item )
@ -59,15 +63,14 @@ local dry_grass = {
"default:dry_grass_5", "", ""
}
local flowers = {
"flowers:dandelion_white", "flowers:dandelion_yellow", "flowers:geranium",
"flowers:rose", "flowers:tulip", "flowers:viola", ""
}
-- add all in-game flowers except waterlily
local flowers = {}
-- 5.0 flower check
if minetest.registered_nodes["flowers:tulip_black"] then
flowers[#flowers + 1] = "flowers:tulip_black"
flowers[#flowers + 1] = "flowers:chrysanthemum_green"
for node, def in pairs(minetest.registered_nodes) do
if def.groups.flower and not node:find("waterlily") then
flowers[#flowers + 1] = node
end
end
-- add additional bakedclay flowers if enabled
@ -107,7 +110,7 @@ local function particle_effect(pos)
maxexptime = 1,
minsize = 1,
maxsize = 3,
texture = "bonemeal_particle.png",
texture = "bonemeal_particle.png"
})
end
@ -191,7 +194,7 @@ local function check_crops(pos, nodename, strength)
-- grow registered crops
for n = 1, #crops do
if string.find(nodename, crops[n][1])
if nodename:find(crops[n][1])
or nodename == crops[n][3] then
-- separate mod and node name
@ -200,7 +203,7 @@ local function check_crops(pos, nodename, strength)
-- get stage number or set to 0 for seed
stage = tonumber( crop:split("_")[2] ) or 0
stage = math.min(stage + strength, crops[n][2])
stage = min(stage + strength, crops[n][2])
-- check for place_param setting
nod = crops[n][1] .. stage
@ -222,7 +225,7 @@ local function check_soil(pos, nodename, strength)
-- set radius according to strength
local side = strength - 1
local tall = math.max(strength - 2, 0)
local tall = max(strength - 2, 0)
local floor
local groups = minetest.registered_items[nodename]
and minetest.registered_items[nodename].groups or {}
@ -264,17 +267,17 @@ local function check_soil(pos, nodename, strength)
pos2.y = pos2.y + 1
if math.random(1, 5) == 5 then
if random(5) == 5 then
if decor and #decor > 0 then
-- place random decoration (rare)
local dnum = #decor or 1
nod = decor[math.random(1, dnum)] or ""
nod = decor[random(dnum)] or ""
end
else
if grass and #grass > 0 then
-- place random grass (common)
local dgra = #grass or 1
nod = #grass > 0 and grass[math.random(1, dgra)] or ""
nod = #grass > 0 and grass[random(dgra)] or ""
end
end
@ -299,7 +302,7 @@ end
function bonemeal:add_sapling(list)
for n = 1, #list do
table.insert(saplings, list[n])
table_insert(saplings, list[n])
end
end
@ -310,7 +313,7 @@ end
function bonemeal:add_crop(list)
for n = 1, #list do
table.insert(crops, list[n])
table_insert(crops, list[n])
end
end
@ -330,11 +333,11 @@ function bonemeal:add_deco(list)
if list[l][1] == deco[n][1] then
-- adding grass types
for _,extra in ipairs(list[l][2]) do
for _,extra in pairs(list[l][2]) do
if extra ~= "" then
for __,entry in ipairs(deco[n][2]) do
for _,entry in pairs(deco[n][2]) do
if extra == entry then
extra = false
@ -344,7 +347,7 @@ function bonemeal:add_deco(list)
end
if extra then
table.insert(deco[n][2], extra)
table_insert(deco[n][2], extra)
end
end
@ -353,7 +356,7 @@ function bonemeal:add_deco(list)
if extra ~= "" then
for __,entry in ipairs(deco[n][3]) do
for __,entry in pairs(deco[n][3]) do
if extra == entry then
extra = false
@ -363,7 +366,7 @@ function bonemeal:add_deco(list)
end
if extra then
table.insert(deco[n][3], extra)
table_insert(deco[n][3], extra)
end
end
@ -373,7 +376,7 @@ function bonemeal:add_deco(list)
end
if list[l] then
table.insert(deco, list[l])
table_insert(deco, list[l])
end
end
end
@ -397,7 +400,7 @@ function bonemeal:set_deco(list)
end
if list[l] then
table.insert(deco, list[l])
table_insert(deco, list[l])
end
end
end
@ -416,8 +419,8 @@ function bonemeal:on_use(pos, strength, node)
-- make sure strength is between 1 and 4
strength = strength or 1
strength = math.max(strength, 1)
strength = math.min(strength, 4)
strength = max(strength, 1)
strength = min(strength, 4)
-- papyrus and cactus
if node.name == "default:papyrus" then
@ -448,7 +451,7 @@ function bonemeal:on_use(pos, strength, node)
-- check for tree growth if pointing at sapling
-- if minetest.get_item_group(node.name, "sapling") > 0
if math.random(1, (5 - strength)) == 1 then
if random(5 - strength) == 1 then
check_sapling(pos, node.name)
return
end
@ -487,7 +490,7 @@ minetest.register_craftitem("bonemeal:mulch", {
bonemeal:on_use(pointed_thing.under, 1)
return itemstack
end,
end
})
@ -517,7 +520,7 @@ minetest.register_craftitem("bonemeal:bonemeal", {
bonemeal:on_use(pointed_thing.under, 2)
return itemstack
end,
end
})
@ -547,21 +550,21 @@ minetest.register_craftitem("bonemeal:fertiliser", {
bonemeal:on_use(pointed_thing.under, 3)
return itemstack
end,
end
})
-- bone
minetest.register_craftitem("bonemeal:bone", {
description = S("Bone"),
inventory_image = "bonemeal_bone.png",
inventory_image = "bonemeal_bone.png"
})
-- gelatin powder
minetest.register_craftitem("bonemeal:gelatin_powder", {
description = S("Gelatin Powder"),
inventory_image = "bonemeal_gelatin_powder.png",
groups = {food_gelatin = 1, flammable = 2},
groups = {food_gelatin = 1, flammable = 2}
})
@ -577,28 +580,28 @@ minetest.register_craft({
},
replacements = {
{"bucket:bucket_water", "bucket:bucket_empty 5"},
},
}
})
-- bonemeal (from bone)
minetest.register_craft({
type = "shapeless",
output = "bonemeal:bonemeal 2",
recipe = {"bonemeal:bone"},
recipe = {"bonemeal:bone"}
})
-- bonemeal (from player bones)
minetest.register_craft({
type = "shapeless",
output = "bonemeal:bonemeal 4",
recipe = {"bones:bones"},
recipe = {"bones:bones"}
})
-- bonemeal (from coral skeleton)
minetest.register_craft({
type = "shapeless",
output = "bonemeal:bonemeal 2",
recipe = {"default:coral_skeleton"},
recipe = {"default:coral_skeleton"}
})
-- mulch
@ -609,14 +612,14 @@ minetest.register_craft({
"group:tree", "group:leaves", "group:leaves",
"group:leaves", "group:leaves", "group:leaves",
"group:leaves", "group:leaves", "group:leaves"
},
}
})
-- fertiliser
minetest.register_craft({
type = "shapeless",
output = "bonemeal:fertiliser 2",
recipe = {"bonemeal:bonemeal", "bonemeal:mulch"},
recipe = {"bonemeal:bonemeal", "bonemeal:mulch"}
})
@ -627,10 +630,10 @@ minetest.override_item("default:dirt", {
items = {
{
items = {"bonemeal:bone"},
rarity = 30,
rarity = 30
},
{
items = {"default:dirt"},
items = {"default:dirt"}
}
}
},
@ -638,8 +641,6 @@ minetest.override_item("default:dirt", {
-- add support for other mods
local path = minetest.get_modpath("bonemeal")
dofile(path .. "/mods.lua")
dofile(path .. "/lucky_block.lua")

7
locale/ru.txt Обычный файл
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@ -0,0 +1,7 @@
# init.lua
Mulch = Мульча
Bone Meal = Костная Мука
Fertiliser = Удобрение
Bone = Кость
[MOD] bonemeal loaded = [MOD] костная мука загружена

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@ -5,7 +5,7 @@ if minetest.get_modpath("animalmaterials") then
minetest.register_craft({
type = "shapeless",
output = "bonemeal:bonemeal 2",
recipe = {"animalmaterials:bone"},
recipe = {"animalmaterials:bone"}
})
end
@ -38,7 +38,7 @@ if farming and farming.mod and farming.mod == "redo" then
{"farming:beetroot_", 5},
{"farming:rye_", 8},
{"farming:oat_", 8},
{"farming:rice_", 8},
{"farming:rice_", 8}
})
end
@ -47,7 +47,7 @@ if minetest.get_modpath("ethereal") then
bonemeal:add_crop({
{"ethereal:strawberry_", 8},
{"ethereal:onion_", 5},
{"ethereal:onion_", 5}
})
bonemeal:add_sapling({
@ -63,7 +63,7 @@ if minetest.get_modpath("ethereal") then
{"ethereal:orange_tree_sapling", ethereal.grow_orange_tree, "soil"},
{"ethereal:bamboo_sprout", ethereal.grow_bamboo_tree, "soil"},
{"ethereal:birch_sapling", ethereal.grow_birch_tree, "soil"},
{"ethereal:sakura_sapling", ethereal.grow_sakura_tree, "soil"},
{"ethereal:sakura_sapling", ethereal.grow_sakura_tree, "soil"}
})
local grass = {"default:grass_3", "default:grass_4", "default:grass_5", ""}
@ -79,7 +79,7 @@ if minetest.get_modpath("ethereal") then
{"ethereal:mushroom_dirt", {}, {"flowers:mushroom_red", "flowers:mushroom_brown", "", "", ""}},
{"ethereal:jungle_dirt", grass, {"default:junglegrass", "", "", ""}},
{"ethereal:grove_dirt", grass, {"ethereal:fern", "", "", ""}},
{"ethereal:bamboo_dirt", grass, {}},
{"ethereal:bamboo_dirt", grass, {}}
})
end
@ -115,13 +115,13 @@ if minetest.get_modpath("moretrees") then
{"moretrees:poplar_sapling", moretrees.spawn_poplar_object, "soil"},
{"moretrees:willow_sapling", moretrees.spawn_willow_object, "soil"},
{"moretrees:rubber_tree_sapling", moretrees.spawn_rubber_tree_object, "soil"},
{"moretrees:fir_sapling", fir_grow, "soil"},
{"moretrees:fir_sapling", fir_grow, "soil"}
})
elseif minetest.get_modpath("technic_worldgen") then
bonemeal:add_sapling({
{"moretrees:rubber_tree_sapling", technic.rubber_tree_model, "soil"},
{"moretrees:rubber_tree_sapling", technic.rubber_tree_model, "soil"}
})
end
@ -138,6 +138,6 @@ if minetest.get_modpath("caverealms") then
end
bonemeal:add_sapling({
{"caverealms:mushroom_sapling", add_shroom, "soil"},
{"caverealms:mushroom_sapling", add_shroom, "soil"}
})
end

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