-- add lucky blocks local function growy(pos, player) local dpos = minetest.find_node_near(pos, 1, "group:soil") if dpos then bonemeal:on_use(dpos, 5) end end lucky_block:add_blocks({ {"lig"}, {"dro", {"bonemeal:mulch"}, 10}, {"dro", {"bonemeal:bonemeal"}, 10}, {"dro", {"bonemeal:fertiliser"}, 10}, {"cus", growy}, {"nod", "default:chest", 0, { {name = "bonemeal:mulch", max = 20}, {name = "bonemeal:bonemeal", max = 15}, {name = "bonemeal:fertiliser", max = 10} }} })