Bonemeal mod [bonemeal] This mod adds four new items into the game, bones which can be dug from normal dirt which can be made into bonemeal, mulch which is is crafted using a tree and 8x leaves, and fertiliser which is a mixture of them both. Each item can be used on saplings and crops for a chance to grow them quicker as well as dirt which will generate random grass, flowers or whichever decoration is registered. Mulch has a strength of 1, Bonemeal 2 and Fertiliser 3 which means the stronger the item, the more chance of growing saplings in low light, making crops sprout quicker or simply decorate a larger area with grass and flowers. The api.txt document shows how to add your own saplings, crops and grasses to the list by using one of the 3 commands included and the mod.lua file gives you many examples by using some of the popular mods available. https://forum.minetest.net/viewtopic.php?f=9&t=16446 Changelog: - 0.1 - Initial release - 0.2 - Added global on_use function for bonemeal growth - 0.3 - Added strength to on_use global for new items (mulch and fertiliser) - 0.4 - Added Intllib support and fr.txt file - 0.5 - Added support for default bush and acacia bush saplings - 0.6 - Using newer functions, Minetest 0.4.16 and above needed to run - 0.7 - Can be used on papyrus and cactus now, added coral recipe, api addition - 0.8 - Added support for farming redo's new garlic, pepper and onion crops - 0.9 - Added support for farming redo's pea and beetroot crops, checks for place_param - 1.0 - add_deco() now adds to existing item list while set_deco() replaces item list (thanks h-v-smacker) - 1.1 - Added {can_bonemeal=1} group for special nodes - 1.2 - Added support for minetest 5.0 cactus seedling, blueberry bush sapling and emergent jungle tree saplings, additional flowers and pine bush sapling. - 1.3 - Ability to craft dye from mulch, bonemeal and fertiliser (thanks orbea) Lucky Blocks: 6