-- add lucky blocks local function growy(pos, player) local dpos = minetest.find_node_near(pos, 1, "group:soil") if dpos then bonemeal:on_use(dpos, 5) end end if minetest.get_modpath("lucky_block") then lucky_block:add_blocks({ {"lig"}, {"dro", {"bonemeal:mulch", "bonemeal:bonemeal", "bonemeal:fertiliser"}, 10}, {"cus", growy}, }) end -- END IF