# Bonemeal **Name**: `bonemeal` This mod adds four new items into the game, bones which can be dug from normal dirt which can be cooked into bonemeal, mulch which is is crafted using a tree and 8x leaves, and fertiliser which is a mixture of them both. Each item can be used on saplings and crops for a chance to grow them quicker as well as dirt which will generate random grass, flowers or whichever decoration is registered. Mulch has a strength of 1, Bonemeal 2 and Fertiliser 3. This means the stronger the item, the more chance of growing saplings in low light, making crops sprout quicker or simply decorate a larger area with grass and flowers. The [`api.txt`](https://notabug.org/TenPlus1/bonemeal/src/master/api.txt) document shows how to add your own saplings, crops and grasses to the list by using one of the 3 commands included and the mod.lua file gives you many examples by using some of the popular mods available. https://forum.minetest.net/viewtopic.php?f=9&t=16446 **Lucky Blocks**: 6 ## Changelog ### Version 0.1 * Initial release ### Version 0.2 * Added global `on_use` function for bonemeal growth ### Version 0.3 * Added strength to `on_use` global for new items (mulch and fertiliser) ### Version 0.4 * Added `Intllib` support and `fr.txt` file for French translation. ### Version 0.5 * Added support for default bush and acacia bush saplings ### Version 0.6 * Using newer functions. This means Minetest 0.4.16 and above needed to run ### Version 0.7 * Can be used on papyrus and cactus now * Added coral recipe * API addition ### Version 0.8 * Added support for farming redo's new garlic * Added pepper and onion crops ### Version 0.9 * Added support for farming redo's pea and beetroot crops * Checks for `place_param` ### Version 1.0 * `add_deco()` now adds to existing item list while `set_deco()` replaces item list (thanks `h-v-smacker`) ### Version 1.1 * Added `{can_bonemeal=1}` group for special nodes ### Version 1.2 * Added support for Minetest 5.0 cactus seedling, blueberry bush sapling and emergent jungle tree saplings, additional flowers and pine bush sapling ### Version 1.3 * Added ability to craft dye from mulch, bonemeal and fertiliser (thanks `orbea`) ### Version 1.4 * Added support for fern saplings from `plantlife` mod (thanks `nixnoxus`) ### Version 1.5 * Added support for farming redo's asparagus, eggplant, spinach ### Version 1.6 * Added helper function for position and protection check * Added ginger support * Added moretrees poplar sapling ### Version 1.7 * Added farming redo's barley, hemp, rye, oat, mint, sunflower, rice seeds * Added Everness saplings * Update readme