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mirror of https://codeberg.org/tenplus1/bonemeal.git synced 2024-11-13 19:50:16 +01:00
bonemeal/init.lua
2017-01-15 20:34:17 +00:00

343 lines
6.9 KiB
Lua

bonemeal = {}
-- bone item
minetest.register_craftitem("bonemeal:bone", {
description = "Bone",
inventory_image = "bonemeal_bone.png",
})
-- bonemeal recipes
minetest.register_craft({
type = "shapeless",
output = "bonemeal:bonemeal 2",
recipe = {"bonemeal:bone"},
})
minetest.register_craft({
type = "shapeless",
output = "bonemeal:bonemeal 4",
recipe = {"bones:bones"},
})
-- have animalmaterials found, craft bone into bonemeal
if minetest.get_modpath("animalmaterials") then
minetest.register_craft({
type = "shapeless",
output = "bonemeal:bonemeal 2",
recipe = {"animalmaterials:bone"},
})
end
-- add bones to dirt
minetest.override_item("default:dirt", {
drop = {
max_items = 1,
items = {
{
items = {"bonemeal:bone", "default:dirt"},
rarity = 30,
},
{
items = {"default:dirt"},
}
}
},
})
-- particles
local function particle_effect(pos)
minetest.add_particlespawner({
amount = 4,
time = 0.15,
minpos = pos,
maxpos = pos,
minvel = {x = -1, y = 2, z = -1},
maxvel = {x = 1, y = 4, z = 1},
minacc = {x = -1, y = -1, z = -1},
maxacc = {x = 1, y = 1, z = 1},
minexptime = 1,
maxexptime = 1,
minsize = 1,
maxsize = 3,
texture = "bonemeal_particle.png",
})
end
-- default crops
local crops = {
{"farming:cotton_", 8, "farming:seed_cotton"},
{"farming:wheat_", 8, "farming:seed_wheat"},
}
-- add to crop list to force grow
-- {crop name start_, growth steps, seed node (if required)}
-- e.g. {"farming:wheat_", 8, "farming:seed_wheat"}
function bonemeal:add_crop(list)
for n = 1, #list do
table.insert(crops, list[n])
end
end
-- default plants
local plants = {
"air",
"flowers:dandelion_white",
"flowers:dandelion_yellow",
"flowers:geranium",
"flowers:rose",
"flowers:tulip",
"flowers:viola",
}
-- add to plant list to grow among grass
-- "plant node name"
-- e.g. "flowers:rose"
function bonemeal:add_plant(list)
for n = 1, #list do
table.insert(plants, list[n])
end
end
-- special pine check for snow
local function pine_grow(pos)
if minetest.find_node_near(pos, 1,
{"default:snow", "default:snowblock", "default:dirt_with_snow"}) then
default.grow_new_snowy_pine_tree(pos)
else
default.grow_new_pine_tree(pos)
end
end
-- default saplings
local saplings = {
{"default:sapling", default.grow_new_apple_tree, "soil"},
{"default:junglesapling", default.grow_new_jungle_tree, "soil"},
{"default:acacia_sapling", default.grow_new_acacia_tree, "soil"},
{"default:aspen_sapling", default.grow_new_aspen_tree, "soil"},
{"default:pine_sapling", pine_grow, "soil"},
}
-- add to sapling list
-- {sapling node, schematic or function name, "soil"|"sand"|specific_node}
--e.g. {"default:sapling", default.grow_new_apple_tree, "soil"}
function bonemeal:add_sapling(list)
for n = 1, #list do
table.insert(saplings, list[n])
end
end
-- moretrees specific function
local function more_tree(pos, object)
if type(object) == "table" and object.axiom then
-- grow L-system tree
minetest.remove_node(pos)
minetest.spawn_tree(pos, object)
elseif type(object) == "string" and minetest.registered_nodes[object] then
-- place node
minetest.set_node(pos, {name = object})
elseif type(object) == "function" then
-- function
object(pos)
end
end
-- sapling check
local function check_sapling(pos, nodename)
-- 1 in 2 chance of spawning sapling
if math.random(1, 2) == 1 then
return
end
-- what is sapling placed on?
local under = minetest.get_node({
x = pos.x,
y = pos.y - 1,
z = pos.z
})
local can_grow, grow_on
-- check list for sapling and function
for n = 1, #saplings do
if saplings[n][1] == nodename then
grow_on = saplings[n][3]
-- sapling grows on top of specific node
if grow_on
and grow_on ~= "soil"
and grow_on ~= "sand"
and grow_on == under.name then
can_grow = true
end
-- sapling grows on top of soil (default)
if can_grow == nil
and (grow_on == nil or grow_on == "soil")
and minetest.get_item_group(under.name, "soil") > 0 then
can_grow = true
end
-- sapling grows on top of sand
if can_grow == nil
and grow_on == "sand"
and minetest.get_item_group(under.name, "sand") > 0 then
can_grow = true
end
-- check if we can grow sapling
if can_grow then
particle_effect(pos)
more_tree(pos, saplings[n][2])
return
end
end
end
end
-- crops check
local function check_crops(pos, nodename)
local stage = ""
-- grow registered crops
for n = 1, #crops do
if string.find(nodename, crops[n][1])
or nodename == crops[n][3] then
-- get stage number or set to 0 for seed
stage = tonumber( nodename:split("_")[2] ) or 0
stage = math.min(stage + math.random(1, 4), crops[n][2])
minetest.set_node(pos, {name = crops[n][1] .. stage})
particle_effect(pos)
return
end
end
end
-- soil check
local function check_soil(pos, nodename)
local dirt = minetest.find_nodes_in_area_under_air(
{x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
{x = pos.x + 2, y = pos.y + 1, z = pos.z + 2},
{"group:soil"})
for _,n in pairs(dirt) do
local pos2 = n
pos2.y = pos2.y + 1
if math.random(0, 5) > 3 then
minetest.swap_node(pos2,
{name = plants[math.random(1, #plants)]})
else
if nodename == "default:dirt_with_dry_grass" then
minetest.swap_node(pos2,
{name = "default:dry_grass_" .. math.random(1, 5)})
else
minetest.swap_node(pos2,
{name = "default:grass_" .. math.random(1, 5)})
end
end
particle_effect(pos2)
end
end
-- growing routine
local function growth(pointed_thing)
local pos = pointed_thing.under
local node = minetest.get_node(pos)
-- return if nothing there
if node.name == "ignore" then
return
end
-- check for tree growth if pointing at sapling
if minetest.get_item_group(node.name, "sapling") > 0 then
check_sapling(pos, node.name)
return
end
-- check for crop growth
check_crops(pos, node.name)
-- grow grass and flowers
if minetest.get_item_group(node.name, "soil") > 0 then
check_soil(pos, node.name)
end
end
-- bonemeal item
minetest.register_craftitem("bonemeal:bonemeal", {
description = "Bone Meal",
inventory_image = "bonemeal_item.png",
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type == "node" then
-- Check if node protected
if minetest.is_protected(pointed_thing.under, user:get_player_name()) then
return
end
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
growth(pointed_thing)
return itemstack
end
end,
})
-- add support for other mods
dofile(minetest.get_modpath("bonemeal") .. "/mods.lua")
print ("[MOD] Bonemeal loaded")