diff --git a/init.lua b/init.lua index 535bfc3..0d42f58 100644 --- a/init.lua +++ b/init.lua @@ -32,7 +32,7 @@ boost_cart.cart = { mesh = "cart.x", visual_size = {x=1, y=1}, textures = {"cart.png"}, - + driver = nil, punched = false, -- used to re-send velocity and position velocity = {x=0, y=0, z=0}, -- only used on punch @@ -68,7 +68,7 @@ function boost_cart.cart:on_punch(puncher, time_from_last_punch, tool_capabiliti local node = minetest.get_node(vector.floor(pos)).name self.railtype = minetest.get_item_group(node, "connect_to_raillike") end - + if not puncher or not puncher:is_player() then local cart_dir = boost_cart:get_rail_direction(pos, {x=1, y=0, z=0}, nil, nil, self.railtype) if vector.equals(cart_dir, {x=0, y=0, z=0}) then @@ -96,29 +96,33 @@ function boost_cart.cart:on_punch(puncher, time_from_last_punch, tool_capabiliti obj_:set_detach() end end - + self.object:remove() puncher:get_inventory():add_item("main", "carts:cart") return end - + local vel = self.object:getvelocity() if puncher:get_player_name() == self.driver then if math.abs(vel.x + vel.z) > 7 then return end end - + local punch_dir = boost_cart:velocity_to_dir(puncher:get_look_dir()) punch_dir.y = 0 local cart_dir = boost_cart:get_rail_direction(pos, punch_dir, nil, nil, self.railtype) if vector.equals(cart_dir, {x=0, y=0, z=0}) then return end - - time_from_last_punch = math.min(time_from_last_punch, tool_capabilities.full_punch_interval) - local f = 3 * (time_from_last_punch / tool_capabilities.full_punch_interval) - + + local punch_interval = 1 + if tool_capabilities and tool_capabilities.full_punch_interval then + punch_interval = tool_capabilities.full_punch_interval + end + time_from_last_punch = math.min(time_from_last_punch or punch_interval, punch_interval) + local f = 3 * (time_from_last_punch / punch_interval) + self.velocity = vector.multiply(cart_dir, f) self.old_pos = nil self.punched = true @@ -134,7 +138,7 @@ function boost_cart.cart:on_step(dtime) elseif vector.equals(vel, {x=0, y=0, z=0}) then return end - + local dir, last_switch = nil, nil local pos = self.object:getpos() if self.old_pos and not self.punched then @@ -144,7 +148,7 @@ function boost_cart.cart:on_step(dtime) return end end - + local ctrl, player = nil, nil if self.driver then player = minetest.get_player_by_name(self.driver) @@ -167,7 +171,7 @@ function boost_cart.cart:on_step(dtime) end end end - + if vel.y == 0 then for _,v in ipairs({"x", "z"}) do if vel[v] ~= 0 and math.abs(vel[v]) < 0.9 then @@ -176,13 +180,13 @@ function boost_cart.cart:on_step(dtime) end end end - + local cart_dir = boost_cart:velocity_to_dir(vel) local max_vel = boost_cart.speed_max if not dir then dir, last_switch = boost_cart:get_rail_direction(pos, cart_dir, ctrl, self.old_switch, self.railtype) end - + local new_acc = {x=0, y=0, z=0} if vector.equals(dir, {x=0, y=0, z=0}) then vel = {x=0, y=0, z=0} @@ -207,10 +211,10 @@ function boost_cart.cart:on_step(dtime) pos = vector.round(pos) update.pos = true end - + -- Slow down or speed up.. local acc = dir.y * -1.8 - + local speed_mod = tonumber(minetest.get_meta(pos):get_string("cart_acceleration")) if speed_mod and speed_mod ~= 0 then if speed_mod > 0 then @@ -229,19 +233,19 @@ function boost_cart.cart:on_step(dtime) acc = acc - 1.2 end end - + new_acc = vector.multiply(dir, acc) end - + if mesecon then boost_cart:signal_detector_rail(vector.floor(pos)) end - + self.object:setacceleration(new_acc) self.old_pos = vector.new(pos) self.old_dir = vector.new(dir) self.old_switch = last_switch - + -- Limits for _,v in ipairs({"x","y","z"}) do if math.abs(vel[v]) > max_vel then @@ -249,7 +253,7 @@ function boost_cart.cart:on_step(dtime) update.vel = true end end - + if self.punched then -- Collect dropped items for _,obj_ in ipairs(minetest.get_objects_inside_radius(pos, 1)) do @@ -263,11 +267,11 @@ function boost_cart.cart:on_step(dtime) end self.punched = false end - + if not (update.vel or update.pos) then return end - + local yaw = 0 if dir.x < 0 then yaw = 0.5 @@ -277,7 +281,7 @@ function boost_cart.cart:on_step(dtime) yaw = 1 end self.object:setyaw(yaw * math.pi) - + local anim = {x=0, y=0} if dir.y == -1 then anim = {x=1, y=1} @@ -285,7 +289,7 @@ function boost_cart.cart:on_step(dtime) anim = {x=2, y=2} end self.object:set_animation(anim, 1, 0) - + self.object:setvelocity(vel) if update.pos then self.object:setpos(pos) @@ -307,7 +311,7 @@ minetest.register_craftitem(":carts:cart", { elseif boost_cart:is_rail(pointed_thing.above) then minetest.add_entity(pointed_thing.above, "carts:cart") else return end - + itemstack:take_item() return itemstack end,