mirror of
https://github.com/SmallJoker/boost_cart.git
synced 2025-06-30 15:30:21 +02:00
Version MFF.
This commit is contained in:
436
init.lua
436
init.lua
@ -1,208 +1,410 @@
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-- TODO:
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-- Fix way-up
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-- Add rail-cross switching
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-- Prevent from floating carts
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-- Speed up and brake rails
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boost_cart = {}
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boost_cart.modpath = minetest.get_modpath("boost_cart")
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boost_cart.speed_max = 8
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carts = {}
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carts.modpath = minetest.get_modpath("carts")
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dofile(boost_cart.modpath.."/functions.lua")
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dofile(boost_cart.modpath.."/rails.lua")
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-- Maximal speed of the cart in m/s
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carts.speed_max = minetest.setting_get("movement_speed_walk")*3*0.9
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-- Minimal speed of the cart on brake rail
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carts.brake_speed_min = minetest.setting_get("movement_speed_walk")/2
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-- Set to nil to disable punching the cart from inside (min = -1)
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carts.punch_speed_min = 7
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-- 1 disable mesecons / 0 enable mesecons
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carts.mesecon_disabled = 1
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boost_cart.cart = {
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if not carts.modpath then
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error("\nWrong mod directory name! Please change it to 'carts'.\n" ..
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"See also: http://dev.minetest.net/Installing_Mods")
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end
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function vector.floor(v)
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return {
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x = math.floor(v.x),
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y = math.floor(v.y),
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z = math.floor(v.z)
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}
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end
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dofile(carts.modpath.."/functions.lua")
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dofile(carts.modpath.."/rails.lua")
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if not carts.mesecon_disabled and mesecon then
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dofile(carts.modpath.."/detector.lua")
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end
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-- Support for non-default games
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if not default.player_attached then
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default.player_attached = {}
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end
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carts.cart = {
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physical = false,
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collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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visual = "mesh",
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mesh = "cart.x",
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visual_size = {x=1, y=1},
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textures = {"cart.png"},
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driver = nil,
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punch = false, -- used to re-send velocity and position
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punched = false, -- used to re-send velocity and position
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velocity = {x=0, y=0, z=0}, -- only used on punch
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old_dir = {x=0, y=0, z=0},
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old_pos = nil
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old_dir = {x=1, y=0, z=0}, -- random value to start the cart on punch
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old_pos = nil,
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old_switch = 0,
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railtype = nil,
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attached_items = {}
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}
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function boost_cart.cart:on_rightclick(clicker)
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function carts.cart:on_rightclick(clicker)
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if not clicker or not clicker:is_player() then
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return
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end
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local player_name = clicker:get_player_name()
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if self.driver and player_name == self.driver then
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self.driver = nil
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clicker:set_detach()
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carts:manage_attachment(clicker, false)
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self.object:setacceleration({x=0, y=0, z=0}) -- Stops the cart when we leave it
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self.object:setvelocity({x=0, y=0, z=0})
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elseif not self.driver then
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self.driver = player_name
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clicker:set_attach(self.object, "", {x=0,y=5,z=0}, {x=0,y=0,z=0})
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carts:manage_attachment(clicker, true, self.object)
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end
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end
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function boost_cart.cart:on_activate(staticdata, dtime_s)
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function carts.cart:on_activate(staticdata, dtime_s)
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self.object:set_armor_groups({immortal=1})
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self.old_pos = self.object:getpos()
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if string.sub(staticdata, 1, string.len("return")) ~= "return" then
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return
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end
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local data = minetest.deserialize(staticdata)
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if not data or type(data) ~= "table" then
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return
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end
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self.railtype = data.railtype
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if data.old_dir then
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self.old_dir = data.old_dir
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end
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end
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function boost_cart.cart:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
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function carts.cart:get_staticdata()
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return minetest.serialize({
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railtype = self.railtype,
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old_dir = self.old_dir
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})
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end
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function carts.cart:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
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local pos = self.object:getpos()
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if not self.railtype then
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local bar = vector.floor(vector.add(pos, 0.1))
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local node = minetest.get_node(bar).name
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self.railtype = minetest.get_item_group(node, "connect_to_raillike")
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end
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if not puncher or not puncher:is_player() then
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local cart_dir = carts:get_rail_direction(pos, self.old_dir, nil, nil, self.railtype)
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if vector.equals(cart_dir, {x=0, y=0, z=0}) then
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return
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end
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self.velocity = vector.multiply(cart_dir, 3)
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self.old_pos = nil
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self.punched = true
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return
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end
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if puncher:get_player_control().sneak then
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-- Pick up cart: Drop all attachments
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if self.driver then
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if self.old_pos then
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self.object:setpos(self.old_pos)
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end
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local player = minetest.get_player_by_name(self.driver)
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if player then
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player:set_detach()
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carts:manage_attachment(player, false)
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end
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for _,obj_ in ipairs(self.attached_items) do
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if obj_ then
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obj_:set_detach()
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end
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end
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self.object:remove()
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puncher:get_inventory():add_item("main", "boost_cart:cart")
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local leftover = puncher:get_inventory():add_item("main", "carts:cart")
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if not leftover:is_empty() then
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minetest.add_item(self.object:getpos(), leftover)
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end
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self.object:remove()
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return
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end
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local vel = self.velocity
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local vel = self.object:getvelocity()
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if puncher:get_player_name() == self.driver then
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if math.abs(vel.x) > 2 or math.abs(vel.z) > 2 then
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if math.abs(vel.x + vel.z) > carts.punch_speed_min then
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return
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end
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--end --Only the driver can punch
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local punch_dir = carts:velocity_to_dir(puncher:get_look_dir())
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punch_dir.y = 0
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local cart_dir = carts:get_rail_direction(pos, punch_dir, nil, nil, self.railtype)
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if vector.equals(cart_dir, {x=0, y=0, z=0}) then
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return
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end
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local punch_interval = 1
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if tool_capabilities and tool_capabilities.full_punch_interval then
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punch_interval = tool_capabilities.full_punch_interval
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end
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time_from_last_punch = math.min(time_from_last_punch or punch_interval, punch_interval)
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local f = 3 * (time_from_last_punch / punch_interval)
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self.velocity = vector.multiply(cart_dir, f)
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self.old_dir = cart_dir
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self.old_pos = nil
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self.punched = true
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end
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end
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function carts.cart:on_step(dtime)
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local vel = self.object:getvelocity()
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local update = {}
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if self.punched then
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vel = vector.add(vel, self.velocity)
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self.object:setvelocity(vel)
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self.old_dir.y = 0
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elseif vector.equals(vel, {x=0, y=0, z=0}) then
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return
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end
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-- dir: New moving direction of the cart
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-- last_switch: Currently pressed L/R key, used to ignore the key on the next rail node
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local dir, last_switch
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local pos = self.object:getpos()
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local is_slow = ((vel.x ~= 0 and math.abs(vel.x) <= carts.brake_speed_min) or
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(vel.y ~= 0 and math.abs(vel.y) <= carts.brake_speed_min) or
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(vel.z ~= 0 and math.abs(vel.z) <= carts.brake_speed_min)) and
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string.match(minetest.get_node(pos).name, "brake")
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if self.old_pos and not self.punched then
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local flo_pos = vector.round(pos)
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local flo_old = vector.round(self.old_pos)
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if vector.equals(flo_pos, flo_old) and not is_slow then -- Do not check one node multiple times (but check if low speed)
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return
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end
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end
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local cart_dir = boost_cart:velocity_to_dir(direction)
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if cart_dir.x == 0 and cart_dir.z == 0 then
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local fd = minetest.dir_to_facedir(puncher:get_look_dir())
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if fd == 0 then
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cart_dir.x = 1
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elseif fd == 1 then
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cart_dir.z = -1
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elseif fd == 2 then
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cart_dir.x = -1
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elseif fd == 3 then
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cart_dir.z = 1
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local ctrl, player
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-- Get player controls
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if self.driver then
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player = minetest.get_player_by_name(self.driver)
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if player then
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ctrl = player:get_player_control()
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end
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end
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if time_from_last_punch > tool_capabilities.full_punch_interval then
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time_from_last_punch = tool_capabilities.full_punch_interval
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end
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local dir = boost_cart:get_rail_direction(self.object:getpos(), cart_dir)
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local f = 3 * (time_from_last_punch / tool_capabilities.full_punch_interval)
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vel.x = dir.x * f
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vel.z = dir.y * f
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vel.z = dir.z * f
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self.velocity = vel
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self.punch = true
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end
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if self.old_pos then
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-- Detection for "skipping" nodes
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local expected_pos = vector.add(self.old_pos, self.old_dir)
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local found_path = carts:pathfinder(
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pos, expected_pos, self.old_dir, ctrl, self.old_switch, self.railtype
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)
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function boost_cart.cart:on_step(dtime)
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local vel = self.object:getvelocity()
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if self.punch then
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vel = vector.add(vel, self.velocity)
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self.velocity = {x=0,y=0,z=0}
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elseif vector.equals(vel, {x=0,y=0,z=0}) then
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return
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if not found_path and not is_slow then
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-- No rail found: reset back to the expected position
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pos = expected_pos
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update.pos = true
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end
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end
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local pos = self.object:getpos()
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local fpos, fold_pos = vector.round(pos), vector.round(self.old_pos)
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if vector.equals(fpos, fold_pos) and not self.punch then
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return
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local cart_dir = carts:velocity_to_dir(vel)
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local max_vel = carts.speed_max
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if not dir then
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dir, last_switch = carts:get_rail_direction(
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pos, cart_dir, ctrl, self.old_switch, self.railtype
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)
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end
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self.old_pos = vector.new(pos)
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local cart_dir = {
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x = boost_cart:get_sign(vel.x),
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y = boost_cart:get_sign(vel.y),
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z = boost_cart:get_sign(vel.z)
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}
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local dir = boost_cart:get_rail_direction(pos, cart_dir)
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local new_acc = {x=0, y=0, z=0}
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local speed_mod = 0
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if vector.equals(dir, {x=0, y=0, z=0}) then
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vel = {x=0, y=0, z=0}
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self.object:setacceleration({x=0, y=0, z=0})
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self.punch = true
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pos = vector.round(pos)
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update.pos = true
|
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update.vel = true
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else
|
||||
-- If the direction changed
|
||||
if dir.x ~= 0 and self.old_dir.z ~= 0 then
|
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vel.x = dir.x * math.abs(vel.z)
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||||
vel.z = 0
|
||||
pos.z = math.floor(pos.z + 0.5)
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||||
self.punch = true
|
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update.pos = true
|
||||
end
|
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if dir.z ~= 0 and self.old_dir.x ~= 0 then
|
||||
vel.z = dir.z * math.abs(vel.x)
|
||||
vel.x = 0
|
||||
pos.x = math.floor(pos.x + 0.5)
|
||||
self.punch = true
|
||||
update.pos = true
|
||||
end
|
||||
-- Up, down?
|
||||
if dir.y ~= self.old_dir.y then
|
||||
vel.y = dir.y * (math.abs(vel.x) + math.abs(vel.z))
|
||||
pos.y = math.floor(pos.y + 0.5)
|
||||
self.punch = true
|
||||
vel.y = dir.y * math.abs(vel.x + vel.z)
|
||||
pos = vector.round(pos)
|
||||
update.pos = true
|
||||
end
|
||||
|
||||
-- Slow down or speed up in slopes..
|
||||
local acc = dir.y * -1.8
|
||||
|
||||
-- MFF : Some rails have bad acceleration property, reinit them !
|
||||
-- this code would be commented when all rails will be corrected
|
||||
local rail = minetest.get_node(pos)
|
||||
if string.match(rail.name, "power")
|
||||
then minetest.get_meta(pos):set_string("cart_acceleration", "1")
|
||||
elseif string.match(rail.name, "brake") then minetest.get_meta(pos):set_string("cart_acceleration", "-1")
|
||||
else minetest.get_meta(pos):set_string("cart_acceleration", "0")
|
||||
end
|
||||
|
||||
-- Change acceleration by rail (power/brake)
|
||||
local speed_mod_string = minetest.get_meta(pos):get_string("cart_acceleration")
|
||||
if speed_mod_string and speed_mod_string ~= ""
|
||||
then speed_mod = tonumber(speed_mod_string)
|
||||
else speed_mod = 0
|
||||
end
|
||||
|
||||
-- Slow down or speed up..
|
||||
local acc = -2 * dir.y - 0.4
|
||||
self.object:setacceleration({
|
||||
x = dir.x * acc,
|
||||
y = dir.y * (math.abs(dir.x) + math.abs(dir.z)) * acc,
|
||||
z = dir.z * acc
|
||||
})
|
||||
if speed_mod > 0 then speed_mod = 2
|
||||
elseif speed_mod < 0 then speed_mod = -2
|
||||
else speed_mod = 0
|
||||
end
|
||||
|
||||
|
||||
--[[if speed_mod_string == "halt" then --stop rail, not used in MFF
|
||||
vel = {x=0, y=0, z=0}
|
||||
acc = 0
|
||||
pos = vector.round(pos)
|
||||
update.pos = true
|
||||
update.vel = true
|
||||
else--]]if speed_mod and speed_mod ~= 0 then
|
||||
acc = acc + (speed_mod * 10)
|
||||
else
|
||||
--acc = acc - 0.4 --No friction (to be set as an option)
|
||||
-- Handbrake
|
||||
if ctrl and ctrl.down then
|
||||
acc = acc - 1.2
|
||||
end
|
||||
end
|
||||
|
||||
if self.old_dir.y == 0 and not self.punched then
|
||||
-- Stop the cart swing between two rail parts (handbrake)
|
||||
if vector.equals(vector.multiply(self.old_dir, -1), dir) then
|
||||
vel = {x=0, y=0, z=0}
|
||||
acc = 0
|
||||
if self.old_pos then
|
||||
pos = vector.new(self.old_pos)
|
||||
update.pos = true
|
||||
end
|
||||
dir = vector.new(self.old_dir)
|
||||
update.vel = true
|
||||
end
|
||||
end
|
||||
|
||||
new_acc = vector.multiply(dir, acc)
|
||||
end
|
||||
|
||||
if not carts.mesecon_disabled and mesecon then
|
||||
carts:signal_detector_rail(vector.round(pos))
|
||||
end
|
||||
|
||||
self.old_dir = vector.new(dir)
|
||||
|
||||
|
||||
-- Limits
|
||||
for _,v in ipairs({"x","y","z"}) do
|
||||
if math.abs(vel[v]) > boost_cart.speed_max then
|
||||
vel[v] = boost_cart:get_sign(vel[v]) * boost_cart.speed_max
|
||||
self.punch = true
|
||||
if speed_mod > 0 and math.abs(vel[v]) > max_vel then
|
||||
vel[v] = carts:get_sign(vel[v]) * max_vel
|
||||
new_acc[v] = 0
|
||||
update.vel = true
|
||||
elseif speed_mod < 0 and vel[v] ~= 0 and math.abs(vel[v]) <= carts.brake_speed_min then
|
||||
vel[v] = carts:get_sign(vel[v]) * carts.brake_speed_min
|
||||
new_acc[v] = 0
|
||||
update.vel = true
|
||||
end
|
||||
end
|
||||
|
||||
if dir.x < 0 then
|
||||
self.object:setyaw(math.pi / 2)
|
||||
elseif dir.x > 0 then
|
||||
self.object:setyaw(3 * math.pi / 2)
|
||||
elseif dir.z < 0 then
|
||||
self.object:setyaw(math.pi)
|
||||
elseif dir.z > 0 then
|
||||
self.object:setyaw(0)
|
||||
|
||||
self.object:setacceleration(new_acc)
|
||||
self.old_pos = vector.new(pos)
|
||||
if not vector.equals(dir, {x=0, y=0, z=0}) then
|
||||
self.old_dir = vector.new(dir)
|
||||
end
|
||||
self.old_switch = last_switch
|
||||
|
||||
|
||||
if self.punched then
|
||||
-- Collect dropped items
|
||||
for _,obj_ in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
|
||||
if not obj_:is_player() and
|
||||
obj_:get_luaentity() and
|
||||
not obj_:get_luaentity().physical_state and
|
||||
obj_:get_luaentity().name == "__builtin:item" then
|
||||
|
||||
obj_:set_attach(self.object, "", {x=0, y=0, z=0}, {x=0, y=0, z=0})
|
||||
self.attached_items[#self.attached_items + 1] = obj_
|
||||
end
|
||||
end
|
||||
self.punched = false
|
||||
update.vel = true -- update player animation
|
||||
end
|
||||
|
||||
if not (update.vel or update.pos) then
|
||||
return
|
||||
end
|
||||
|
||||
local yaw = 0
|
||||
if self.old_dir.x < 0 then
|
||||
yaw = 0.5
|
||||
elseif self.old_dir.x > 0 then
|
||||
yaw = 1.5
|
||||
elseif self.old_dir.z < 0 then
|
||||
yaw = 1
|
||||
end
|
||||
self.object:setyaw(yaw * math.pi)
|
||||
|
||||
local anim = {x=0, y=0}
|
||||
if dir.y == -1 then
|
||||
self.object:set_animation({x=1, y=1}, 1, 0)
|
||||
anim = {x=1, y=1}
|
||||
elseif dir.y == 1 then
|
||||
self.object:set_animation({x=2, y=2}, 1, 0)
|
||||
else
|
||||
self.object:set_animation({x=0, y=0}, 1, 0)
|
||||
anim = {x=2, y=2}
|
||||
end
|
||||
if self.punch then
|
||||
self.object:setvelocity(vel)
|
||||
self.object:set_animation(anim, 1, 0)
|
||||
|
||||
self.object:setvelocity(vel)
|
||||
if update.pos then
|
||||
self.object:setpos(pos)
|
||||
self.old_pos = {x=0, y=0, z=0}
|
||||
end
|
||||
self.punch = false
|
||||
update = nil
|
||||
end
|
||||
|
||||
minetest.register_entity("boost_cart:cart", boost_cart.cart)
|
||||
minetest.register_craftitem("boost_cart:cart", {
|
||||
description = "Cart",
|
||||
minetest.register_entity(":carts:cart", carts.cart)
|
||||
minetest.register_craftitem(":carts:cart", {
|
||||
description = "Cart (Sneak+Click to pick up)",
|
||||
inventory_image = minetest.inventorycube("cart_top.png", "cart_side.png", "cart_side.png"),
|
||||
wield_image = "cart_side.png",
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if not pointed_thing.type == "node" then
|
||||
return
|
||||
end
|
||||
if boost_cart:is_rail(pointed_thing.under) then
|
||||
minetest.add_entity(pointed_thing.under, "boost_cart:cart")
|
||||
elseif boost_cart:is_rail(pointed_thing.above) then
|
||||
minetest.add_entity(pointed_thing.above, "boost_cart:cart")
|
||||
if carts:is_rail(pointed_thing.under) then
|
||||
minetest.add_entity(pointed_thing.under, "carts:cart")
|
||||
elseif carts:is_rail(pointed_thing.above) then
|
||||
minetest.add_entity(pointed_thing.above, "carts:cart")
|
||||
else return end
|
||||
|
||||
|
||||
itemstack:take_item()
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "carts:cart",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
},
|
||||
})
|
||||
|
Reference in New Issue
Block a user