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https://github.com/SmallJoker/boost_cart.git
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Adjust 3rd person eye height
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parent
6e01bf2bf9
commit
307b5d1f92
@ -6,6 +6,25 @@ function boost_cart:get_sign(z)
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end
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end
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end
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end
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function boost_cart:manage_attachment(player, status, obj)
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if not player then
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return
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end
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local player_name = player:get_player_name()
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if default.player_attached[player_name] == status then
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return
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end
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default.player_attached[player_name] = status
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if status then
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player:set_attach(obj, "", {x=0, y=6, z=0}, {x=0, y=0, z=0})
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player:set_eye_offset({x=0, y=-4, z=0},{x=0, y=-4, z=0})
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else
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player:set_detach()
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player:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
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end
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end
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function boost_cart:velocity_to_dir(v)
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function boost_cart:velocity_to_dir(v)
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if math.abs(v.x) > math.abs(v.z) then
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if math.abs(v.x) > math.abs(v.z) then
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return {x=boost_cart:get_sign(v.x), y=boost_cart:get_sign(v.y), z=0}
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return {x=boost_cart:get_sign(v.x), y=boost_cart:get_sign(v.y), z=0}
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10
init.lua
10
init.lua
@ -55,11 +55,10 @@ function boost_cart.cart:on_rightclick(clicker)
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local player_name = clicker:get_player_name()
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local player_name = clicker:get_player_name()
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if self.driver and player_name == self.driver then
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if self.driver and player_name == self.driver then
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self.driver = nil
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self.driver = nil
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clicker:set_detach()
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boost_cart:manage_attachment(clicker, false)
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elseif not self.driver then
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elseif not self.driver then
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self.driver = player_name
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self.driver = player_name
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default.player_attached[player_name] = true
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boost_cart:manage_attachment(clicker, true, self.object)
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clicker:set_attach(self.object, "", {x=0, y=3, z=0}, {x=0, y=0, z=0})
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end
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end
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end
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end
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@ -90,11 +89,8 @@ function boost_cart.cart:on_punch(puncher, time_from_last_punch, tool_capabiliti
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if self.old_pos then
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if self.old_pos then
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self.object:setpos(self.old_pos)
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self.object:setpos(self.old_pos)
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end
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end
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default.player_attached[self.driver] = nil
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local player = minetest.get_player_by_name(self.driver)
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local player = minetest.get_player_by_name(self.driver)
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if player then
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boost_cart:manage_attachment(player, false)
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player:set_detach()
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end
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end
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end
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for _,obj_ in ipairs(self.attached_items) do
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for _,obj_ in ipairs(self.attached_items) do
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if obj_ then
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if obj_ then
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