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Fix item collection
Broken since 5.3.0-dev Co-authored-by: SmallJoker <mk939@ymail.com>
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@ -340,10 +340,13 @@ function cart_entity:on_step(dtime)
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if self.punched then
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-- Collect dropped items
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for _, obj_ in pairs(minetest.get_objects_inside_radius(pos, 1)) do
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if not obj_:is_player() and
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obj_:get_luaentity() and
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not obj_:get_luaentity().physical_state and
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obj_:get_luaentity().name == "__builtin:item" then
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local ent = obj_:get_luaentity()
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-- Careful here: physical_state and disable_physics are item-internal APIs
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if ent and ent.name == "__builtin:item" and ent.physical_state then
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-- Check API to support 5.2.0 and older
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if ent.disable_physics then
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ent:disable_physics()
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end
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obj_:set_attach(self.object, "", {x=0, y=0, z=0}, {x=0, y=0, z=0})
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self.attached_items[#self.attached_items + 1] = obj_
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