Allow switching with keys
@ -20,4 +20,4 @@ kddekadenz:
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Zeg9:
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cart.x
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cart.png
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cart.png
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@ -19,10 +19,45 @@ function boost_cart:is_rail(pos)
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return minetest.get_item_group(node, "rail") ~= 0
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end
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function boost_cart:get_rail_direction(pos_, dir_)
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function boost_cart:get_rail_direction(pos_, dir_, ctrl, old_switch)
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local pos = vector.round(pos_)
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local dir = vector.new(dir_)
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local cur = nil
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local left_check, right_check = true, true
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old_switch = old_switch or 0
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-- Check left and right
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local left = {x=0, y=0, z=0}
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local right = {x=0, y=0, z=0}
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if dir.z ~= 0 and dir.x == 0 then
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left.x = -dir.z
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right.x = dir.z
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elseif dir.x ~= 0 and dir.z == 0 then
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left.z = dir.x
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right.z = -dir.x
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end
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if ctrl then
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if old_switch == 1 then
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left_check = false
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elseif old_switch == 2 then
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right_check = false
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end
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if ctrl.left and left_check then
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cur = vector.add(pos, left)
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if boost_cart:is_rail(cur) then
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return left, 1
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end
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left_check = false
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end
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if ctrl.right and right_check then
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cur = vector.add(pos, right)
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if boost_cart:is_rail(cur) then
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return right, 2
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end
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right_check = true
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end
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end
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-- Front
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dir.y = 0
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@ -45,58 +80,20 @@ function boost_cart:get_rail_direction(pos_, dir_)
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return dir
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end
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-- Left, right
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dir.y = 0
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-- Check left and right
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local view, opposite, val
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if dir.x == 0 and dir.z ~= 0 then
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view = "z"
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other = "x"
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if dir.z < 0 then
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val = {1, -1}
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else
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val = {-1, 1}
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-- Left, if not already checked
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if left_check then
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cur = vector.add(pos, left)
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if boost_cart:is_rail(cur) then
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return left
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end
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elseif dir.z == 0 and dir.x ~= 0 then
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view = "x"
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other = "z"
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if dir.x > 0 then
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val = {1, -1}
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else
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val = {-1, 1}
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end
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-- Right, if not already checked
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if right_check then
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cur = vector.add(pos, right)
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if boost_cart:is_rail(cur) then
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return right
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end
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else
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return {x=0, y=0, z=0}
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end
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dir[view] = 0
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dir[other] = val[1]
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cur = vector.add(pos, dir)
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if boost_cart:is_rail(cur) then
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return dir
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end
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-- Down
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dir.y = -1
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cur = vector.add(pos, dir)
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if boost_cart:is_rail(cur) then
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return dir
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end
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dir.y = 0
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dir[other] = val[2]
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cur = vector.add(pos, dir)
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if boost_cart:is_rail(cur) then
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return dir
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end
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-- Down
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dir.y = -1
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cur = vector.add(pos, dir)
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if boost_cart:is_rail(cur) then
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return dir
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end
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return {x=0, y=0, z=0}
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26
init.lua
@ -29,7 +29,8 @@ boost_cart.cart = {
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punch = false, -- used to re-send velocity and position
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velocity = {x=0, y=0, z=0}, -- only used on punch
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old_dir = {x=0, y=0, z=0},
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old_pos = nil
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old_pos = nil,
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old_switch = nil
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}
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function boost_cart.cart:on_rightclick(clicker)
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@ -42,7 +43,7 @@ function boost_cart.cart:on_rightclick(clicker)
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clicker:set_detach()
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elseif not self.driver then
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self.driver = player_name
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clicker:set_attach(self.object, "", {x=0, y=5, z=0}, {x=0, y=0, z=0})
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clicker:set_attach(self.object, "", {x=0,y=0.5,z=0}, {x=0,y=0,z=0})
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end
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end
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@ -57,6 +58,7 @@ function boost_cart.cart:on_punch(puncher, time_from_last_punch, tool_capabiliti
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if puncher:get_player_control().sneak then
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if self.driver then
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default.player_attached[self.driver] = nil
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local player = minetest.get_player_by_name(self.driver)
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if player then
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player:set_detach()
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@ -111,7 +113,7 @@ function boost_cart.cart:on_step(dtime)
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return
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end
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local dir = false
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local dir, last_switch = nil, nil
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local pos = self.object:getpos()
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if self.old_pos and not self.punch then
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local flo_pos = vector.floor(pos)
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@ -120,12 +122,19 @@ function boost_cart.cart:on_step(dtime)
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return
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end
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end
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local ctrl = nil
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if self.driver then
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local player = minetest.get_player_by_name(self.driver)
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if player then
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ctrl = player:get_player_control()
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end
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end
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if self.old_pos then
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local diff = vector.subtract(self.old_pos, pos)
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for _,v in ipairs({"x","y","z"}) do
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if math.abs(diff[v]) > 1.2 then
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local expected_pos = vector.add(self.old_pos, self.old_dir)
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dir = boost_cart:get_rail_direction(pos, self.old_dir)
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dir, last_switch = boost_cart:get_rail_direction(pos, self.old_dir, ctrl, self.old_switch)
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if vector.equals(dir, {x=0, y=0, z=0}) then
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dir = false
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pos = vector.new(expected_pos)
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@ -154,7 +163,7 @@ function boost_cart.cart:on_step(dtime)
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local max_vel = boost_cart.speed_max
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if not dir then
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dir = boost_cart:get_rail_direction(pos, cart_dir)
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dir, last_switch = boost_cart:get_rail_direction(pos, cart_dir, ctrl, self.old_switch)
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end
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if vector.equals(dir, {x=0, y=0, z=0}) then
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vel = {x=0, y=0, z=0}
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@ -194,9 +203,13 @@ function boost_cart.cart:on_step(dtime)
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end
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end
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end
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acc = acc + (speed_mod * 7)
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acc = acc + (speed_mod * 8)
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else
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acc = acc - 0.4
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-- Handbrake
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if ctrl and ctrl.down then
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acc = acc - 0.8
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end
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end
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local new_acc = {
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@ -210,6 +223,7 @@ function boost_cart.cart:on_step(dtime)
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self.old_pos = vector.new(pos)
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self.old_dir = vector.new(dir)
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self.old_switch = last_switch
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-- Limits
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for _,v in ipairs({"x","y","z"}) do
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Before Width: | Height: | Size: 524 B After Width: | Height: | Size: 577 B |
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Before Width: | Height: | Size: 498 B After Width: | Height: | Size: 549 B |
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Before Width: | Height: | Size: 584 B After Width: | Height: | Size: 561 B |
BIN
textures/default_rail_t_junction.png
Normal file
After Width: | Height: | Size: 495 B |