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Do not update everytime
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15
init.lua
15
init.lua
@ -119,6 +119,7 @@ end
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function boost_cart.cart:on_step(dtime)
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local vel = self.object:getvelocity()
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local is_realpunch = self.punch
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if self.punch then
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vel = vector.add(vel, self.velocity)
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self.velocity = {x=0, y=0, z=0}
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@ -246,6 +247,10 @@ function boost_cart.cart:on_step(dtime)
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end
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end
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if not self.punch then
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return
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end
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local yaw = 0
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if dir.x < 0 then
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yaw = 0.5
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@ -255,7 +260,7 @@ function boost_cart.cart:on_step(dtime)
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yaw = 1
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end
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self.object:setyaw(yaw * math.pi)
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local anim = {x=0, y=0}
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if dir.y == -1 then
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anim = {x=1, y=1}
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@ -264,10 +269,10 @@ function boost_cart.cart:on_step(dtime)
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end
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self.object:set_animation(anim, 1, 0)
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if self.punch then
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self.object:setvelocity(vel)
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self.object:setpos(pos)
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self.object:setvelocity(vel)
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self.object:setpos(pos)
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if is_realpunch then
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for _,obj_ in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
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if not obj_:is_player() and
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obj_:get_luaentity() and
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