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Lowered chance to get stuck
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commit
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43
init.lua
43
init.lua
@ -69,7 +69,7 @@ function boost_cart.cart:on_punch(puncher, time_from_last_punch, tool_capabiliti
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local vel = self.velocity
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if puncher:get_player_name() == self.driver then
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if math.abs(vel.x) + math.abs(vel.z) > 6 then
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if math.abs(vel.x) + math.abs(vel.z) > 4 then
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return
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end
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end
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@ -111,6 +111,7 @@ function boost_cart.cart:on_step(dtime)
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return
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end
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local dir = false
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local pos = self.object:getpos()
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if self.old_pos and not self.punch then
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local flo_pos = vector.floor(pos)
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@ -118,25 +119,45 @@ function boost_cart.cart:on_step(dtime)
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if vector.equals(flo_pos, flo_old) then
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return
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end
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end
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if self.old_pos then
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local diff = vector.subtract(self.old_pos, pos)
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for _,v in ipairs({"x","y","z"}) do
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if math.abs(diff[v]) > 1.4 then
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pos = vector.add(self.old_pos, self.old_dir)
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self.punch = true
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--minetest.log("action", "Cart moving too fast at "..minetest.pos_to_string(pos))
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if math.abs(diff[v]) > 1.2 then
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local expected_pos = vector.add(self.old_pos, self.old_dir)
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dir = boost_cart:get_rail_direction(pos, self.old_dir)
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if vector.equals(dir, {x=0, y=0, z=0}) then
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dir = false
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pos = vector.new(expected_pos)
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self.punch = true
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--else
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-- pos = vector.add(self.old_pos, self.old_dir)
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end
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--minetest.log("action", "Cart moving too fast at "..minetest.pos_to_string(expected_pos))
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break
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end
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end
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end
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local ro_vel = vector.round(vel)
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if vel.y == 0 then
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for _,v in ipairs({"x", "z"}) do
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if vel[v] ~= 0 and math.abs(vel[v]) < 0.9 then
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vel[v] = 0
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self.punch = true
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end
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end
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end
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local cart_dir = {
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x = boost_cart:get_sign(ro_vel.x),
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y = boost_cart:get_sign(ro_vel.y),
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z = boost_cart:get_sign(ro_vel.z)
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x = boost_cart:get_sign(vel.x),
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y = boost_cart:get_sign(vel.y),
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z = boost_cart:get_sign(vel.z)
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}
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local max_vel = boost_cart.speed_max
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local dir = boost_cart:get_rail_direction(pos, cart_dir)
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if not dir then
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dir = boost_cart:get_rail_direction(pos, cart_dir)
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end
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if vector.equals(dir, {x=0, y=0, z=0}) then
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vel = {x=0, y=0, z=0}
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self.object:setacceleration({x=0, y=0, z=0})
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