diff --git a/README.txt b/README.txt index 3a5d295..93dd58f 100644 --- a/README.txt +++ b/README.txt @@ -1,6 +1,7 @@ Minetest mod: boost_cart ========================== Based on (and fully compatible with) the mod "carts" by PilzAdam +Also compatible with the carts mod in the subgame "minetest_game". Target: Run smoothly as possible even on laggy server @@ -16,7 +17,7 @@ Target: Run smoothly as possible even on laggy server License for everything ------------------------ -CC-0 +CC-0, if not specified otherwise below Authors @@ -36,6 +37,10 @@ kddekadenz cart_side.png cart_top.png +klankbeeld (CC-BY 3.0) + http://freesound.org/people/klankbeeld/sounds/174042/ + cart_rail.*.ogg + numberZero carts_rail_dtc.png carts_rail_dtc_on.png diff --git a/cart_entity.lua b/cart_entity.lua new file mode 100644 index 0000000..6c31a05 --- /dev/null +++ b/cart_entity.lua @@ -0,0 +1,380 @@ + +local HAVE_MESECONS_ENABLED = minetest.global_exists("mesecon") + +function boost_cart:on_rail_step(pos) + -- Play rail sound + if self.sound_counter <= 0 then + minetest.sound_play("cart_rail", { + pos = pos, + max_hear_distance = 40, + gain = 0.5 + }) + self.sound_counter = math.random(4, 15) + end + self.sound_counter = self.sound_counter - 1 + + if HAVE_MESECONS_ENABLED then + boost_cart:signal_detector_rail(pos) + end +end + +local cart_entity = { + physical = false, + collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, + visual = "mesh", + mesh = "cart.x", + visual_size = {x=1, y=1}, + textures = {"cart.png"}, + + driver = nil, + punched = false, -- used to re-send velocity and position + velocity = {x=0, y=0, z=0}, -- only used on punch + old_dir = {x=1, y=0, z=0}, -- random value to start the cart on punch + old_pos = nil, + old_switch = 0, + sound_counter = 0, + railtype = nil, + attached_items = {} +} + +function cart_entity:on_rightclick(clicker) + if not clicker or not clicker:is_player() then + return + end + local player_name = clicker:get_player_name() + if self.driver and player_name == self.driver then + self.driver = nil + boost_cart:manage_attachment(clicker, nil) + elseif not self.driver then + self.driver = player_name + boost_cart:manage_attachment(clicker, self.object) + end +end + +function cart_entity:on_activate(staticdata, dtime_s) + self.object:set_armor_groups({immortal=1}) + self.sound_counter = math.random(4, 15) + + if string.sub(staticdata, 1, string.len("return")) ~= "return" then + return + end + local data = minetest.deserialize(staticdata) + if not data or type(data) ~= "table" then + return + end + self.railtype = data.railtype + if data.old_dir then + self.old_dir = data.old_dir + end +end + +function cart_entity:get_staticdata() + return minetest.serialize({ + railtype = self.railtype, + old_dir = self.old_dir + }) +end + +function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities, direction) + local pos = self.object:getpos() + if not self.railtype then + local node = minetest.get_node(pos).name + self.railtype = minetest.get_item_group(node, "connect_to_raillike") + end + + if not puncher or not puncher:is_player() then + local cart_dir = boost_cart:get_rail_direction(pos, self.old_dir, nil, nil, self.railtype) + if vector.equals(cart_dir, {x=0, y=0, z=0}) then + return + end + self.velocity = vector.multiply(cart_dir, 3) + self.punched = true + return + end + + if puncher:get_player_control().sneak then + -- Pick up cart: Drop all attachments + if self.driver then + if self.old_pos then + self.object:setpos(self.old_pos) + end + local player = minetest.get_player_by_name(self.driver) + boost_cart:manage_attachment(player, nil) + end + for _, obj_ in pairs(self.attached_items) do + if obj_ then + obj_:set_detach() + end + end + + local leftover = puncher:get_inventory():add_item("main", "carts:cart") + if not leftover:is_empty() then + minetest.add_item(self.object:getpos(), leftover) + end + self.object:remove() + return + end + + local vel = self.object:getvelocity() + if puncher:get_player_name() == self.driver then + if math.abs(vel.x + vel.z) > boost_cart.punch_speed_max then + return + end + end + + local punch_dir = boost_cart:velocity_to_dir(puncher:get_look_dir()) + punch_dir.y = 0 + local cart_dir = boost_cart:get_rail_direction(pos, punch_dir, nil, nil, self.railtype) + if vector.equals(cart_dir, {x=0, y=0, z=0}) then + return + end + + local punch_interval = 1 + if tool_capabilities and tool_capabilities.full_punch_interval then + punch_interval = tool_capabilities.full_punch_interval + end + time_from_last_punch = math.min(time_from_last_punch or punch_interval, punch_interval) + local f = 3 * (time_from_last_punch / punch_interval) + + self.velocity = vector.multiply(cart_dir, f) + self.old_dir = cart_dir + self.punched = true +end + +function cart_entity:on_step(dtime) + local vel = self.object:getvelocity() + local update = {} + if self.punched then + vel = vector.add(vel, self.velocity) + self.object:setvelocity(vel) + self.old_dir.y = 0 + elseif vector.equals(vel, {x=0, y=0, z=0}) then + return + end + + local pos = self.object:getpos() + + if self.old_pos and not self.punched then + local flo_pos = vector.round(pos) + local flo_old = vector.round(self.old_pos) + if vector.equals(flo_pos, flo_old) then + -- Do not check one node multiple times + return + end + end + + local ctrl, player + + -- Get player controls + if self.driver then + player = minetest.get_player_by_name(self.driver) + if player then + ctrl = player:get_player_control() + end + end + + if self.old_pos then + -- Detection for "skipping" nodes + local expected_pos = vector.add(self.old_pos, self.old_dir) + local found_path = boost_cart:pathfinder( + pos, expected_pos, self.old_dir, ctrl, self.old_switch, self.railtype + ) + + if not found_path then + -- No rail found: reset back to the expected position + pos = vector.new(self.old_pos) + update.pos = true + end + end + + local cart_dir = boost_cart:velocity_to_dir(vel) + + -- dir: New moving direction of the cart + -- switch_keys: Currently pressed L/R key, used to ignore the key on the next rail node + local dir, switch_keys = boost_cart:get_rail_direction( + pos, cart_dir, ctrl, self.old_switch, self.railtype + ) + + local new_acc = {x=0, y=0, z=0} + if vector.equals(dir, {x=0, y=0, z=0}) then + vel = {x=0, y=0, z=0} + pos = vector.round(pos) + update.pos = true + update.vel = true + else + -- Direction change detected + if not vector.equals(dir, self.old_dir) then + vel = vector.multiply(dir, math.abs(vel.x + vel.z)) + update.vel = true + if dir.y ~= self.old_dir.y then + pos = vector.round(pos) + update.pos = true + end + end + -- Center on the rail + if dir.z ~= 0 and math.floor(pos.x + 0.5) ~= pos.x then + pos.x = math.floor(pos.x + 0.5) + update.pos = true + end + if dir.x ~= 0 and math.floor(pos.z + 0.5) ~= pos.z then + pos.z = math.floor(pos.z + 0.5) + update.pos = true + end + + -- Calculate current cart acceleration + local acc = nil + + local acc_meta = minetest.get_meta(pos):get_string("cart_acceleration") + if acc_meta == "halt" then + -- Stop rail + vel = {x=0, y=0, z=0} + acc = false + pos = vector.round(pos) + update.pos = true + update.vel = true + mod_found = true + end + if acc == nil then + -- Meta speed modifier + local speed_mod = tonumber(acc_meta) + if speed_mod and speed_mod ~= 0 then + -- Try to make it similar to the original carts mod + acc = speed_mod * 10 + end + end + if acc == nil and boost_cart.mtg_compat then + -- MTG Cart API adaption + local rail_node = minetest.get_node(vector.round(pos)) + local railparam = carts.railparams[rail_node.name] + if railparam and railparam.acceleration then + acc = railparam.acceleration + end + end + if acc == nil then + -- Handbrake + if ctrl and ctrl.down then + acc = -2 + else + acc = -0.4 + end + end + + -- Slow down or speed up, depending on Y direction + if acc then + acc = acc + dir.y * -2.5 + else + acc = 0 + end + + if self.old_dir.y ~= 1 and not self.punched then + -- Stop the cart swing between two rail parts (handbrake) + if vector.equals(vector.multiply(self.old_dir, -1), dir) then + vel = {x=0, y=0, z=0} + acc = 0 + if self.old_pos then + pos = vector.new(self.old_pos) + update.pos = true + end + dir = vector.new(self.old_dir) + update.vel = true + end + end + + new_acc = vector.multiply(dir, acc) + end + boost_cart.on_rail_step(self, vector.round(pos)) + + -- Limits + local max_vel = boost_cart.speed_max + for _,v in pairs({"x","y","z"}) do + if math.abs(vel[v]) > max_vel then + vel[v] = boost_cart:get_sign(vel[v]) * max_vel + new_acc[v] = 0 + update.vel = true + end + end + + self.object:setacceleration(new_acc) + self.old_pos = pos + if not vector.equals(dir, {x=0, y=0, z=0}) then + self.old_dir = dir + end + self.old_switch = switch_keys + + + if self.punched then + -- Collect dropped items + for _, obj_ in pairs(minetest.get_objects_inside_radius(pos, 1)) do + if not obj_:is_player() and + obj_:get_luaentity() and + not obj_:get_luaentity().physical_state and + obj_:get_luaentity().name == "__builtin:item" then + + obj_:set_attach(self.object, "", {x=0, y=0, z=0}, {x=0, y=0, z=0}) + self.attached_items[#self.attached_items + 1] = obj_ + end + end + self.punched = false + update.vel = true + end + + if not (update.vel or update.pos) then + return + end + + local yaw = 0 + if self.old_dir.x < 0 then + yaw = 0.5 + elseif self.old_dir.x > 0 then + yaw = 1.5 + elseif self.old_dir.z < 0 then + yaw = 1 + end + self.object:setyaw(yaw * math.pi) + + local anim = {x=0, y=0} + if dir.y == -1 then + anim = {x=1, y=1} + elseif dir.y == 1 then + anim = {x=2, y=2} + end + self.object:set_animation(anim, 1, 0) + + self.object:setvelocity(vel) + if update.pos then + self.object:setpos(pos) + end + update = nil +end + +minetest.register_entity(":carts:cart", cart_entity) +minetest.register_craftitem(":carts:cart", { + description = "Cart (Sneak+Click to pick up)", + inventory_image = minetest.inventorycube("cart_top.png", "cart_side.png", "cart_side.png"), + wield_image = "cart_side.png", + on_place = function(itemstack, placer, pointed_thing) + if not pointed_thing.type == "node" then + return + end + if boost_cart:is_rail(pointed_thing.under) then + minetest.add_entity(pointed_thing.under, "carts:cart") + elseif boost_cart:is_rail(pointed_thing.above) then + minetest.add_entity(pointed_thing.above, "carts:cart") + else + return + end + + if not minetest.setting_getbool("creative_mode") then + itemstack:take_item() + end + return itemstack + end, +}) + +minetest.register_craft({ + output = "carts:cart", + recipe = { + {"default:steel_ingot", "", "default:steel_ingot"}, + {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, + }, +}) diff --git a/depends.txt b/depends.txt index bfb43df..705a8eb 100644 --- a/depends.txt +++ b/depends.txt @@ -1,3 +1,4 @@ default mesecons? -moreores? \ No newline at end of file +moreores? +carts? \ No newline at end of file diff --git a/init.lua b/init.lua index 2538822..7dd5c44 100644 --- a/init.lua +++ b/init.lua @@ -13,354 +13,23 @@ if not boost_cart.modpath then "See also: http://dev.minetest.net/Installing_Mods") end -dofile(boost_cart.modpath.."/functions.lua") -dofile(boost_cart.modpath.."/rails.lua") - -local HAVE_MESECONS_ENABLED = minetest.global_exists("mesecon") -if HAVE_MESECONS_ENABLED then - dofile(boost_cart.modpath.."/detector.lua") -end - -- Support for non-default games if not default.player_attached then default.player_attached = {} end -boost_cart.cart = { - physical = false, - collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, - visual = "mesh", - mesh = "cart.x", - visual_size = {x=1, y=1}, - textures = {"cart.png"}, +dofile(boost_cart.modpath.."/functions.lua") +dofile(boost_cart.modpath.."/rails.lua") - driver = nil, - punched = false, -- used to re-send velocity and position - velocity = {x=0, y=0, z=0}, -- only used on punch - old_dir = {x=1, y=0, z=0}, -- random value to start the cart on punch - old_pos = nil, - old_switch = 0, - railtype = nil, - attached_items = {} -} - -function boost_cart.cart:on_rightclick(clicker) - if not clicker or not clicker:is_player() then - return - end - local player_name = clicker:get_player_name() - if self.driver and player_name == self.driver then - self.driver = nil - boost_cart:manage_attachment(clicker, nil) - elseif not self.driver then - self.driver = player_name - boost_cart:manage_attachment(clicker, self.object) - end +if minetest.global_exists("mesecon") then + dofile(boost_cart.modpath.."/detector.lua") +--else +-- minetest.register_alias("carts:powerrail", "boost_cart:detectorrail") +-- minetest.register_alias("carts:powerrail", "boost_cart:detectorrail_on") end -function boost_cart.cart:on_activate(staticdata, dtime_s) - self.object:set_armor_groups({immortal=1}) - if string.sub(staticdata, 1, string.len("return")) ~= "return" then - return - end - local data = minetest.deserialize(staticdata) - if not data or type(data) ~= "table" then - return - end - self.railtype = data.railtype - if data.old_dir then - self.old_dir = data.old_dir - end +boost_cart.mtg_compat = minetest.global_exists("carts") and carts.pathfinder +if boost_cart.mtg_compat then + minetest.log("action", "[boost_cart] Overwriting definitions of similar carts mod") end - -function boost_cart.cart:get_staticdata() - return minetest.serialize({ - railtype = self.railtype, - old_dir = self.old_dir - }) -end - -function boost_cart.cart:on_punch(puncher, time_from_last_punch, tool_capabilities, direction) - local pos = self.object:getpos() - if not self.railtype then - local node = minetest.get_node(pos).name - self.railtype = minetest.get_item_group(node, "connect_to_raillike") - end - - if not puncher or not puncher:is_player() then - local cart_dir = boost_cart:get_rail_direction(pos, self.old_dir, nil, nil, self.railtype) - if vector.equals(cart_dir, {x=0, y=0, z=0}) then - return - end - self.velocity = vector.multiply(cart_dir, 3) - self.punched = true - return - end - - if puncher:get_player_control().sneak then - -- Pick up cart: Drop all attachments - if self.driver then - if self.old_pos then - self.object:setpos(self.old_pos) - end - local player = minetest.get_player_by_name(self.driver) - boost_cart:manage_attachment(player, nil) - end - for _,obj_ in ipairs(self.attached_items) do - if obj_ then - obj_:set_detach() - end - end - - local leftover = puncher:get_inventory():add_item("main", "carts:cart") - if not leftover:is_empty() then - minetest.add_item(self.object:getpos(), leftover) - end - self.object:remove() - return - end - - local vel = self.object:getvelocity() - if puncher:get_player_name() == self.driver then - if math.abs(vel.x + vel.z) > boost_cart.punch_speed_max then - return - end - end - - local punch_dir = boost_cart:velocity_to_dir(puncher:get_look_dir()) - punch_dir.y = 0 - local cart_dir = boost_cart:get_rail_direction(pos, punch_dir, nil, nil, self.railtype) - if vector.equals(cart_dir, {x=0, y=0, z=0}) then - return - end - - local punch_interval = 1 - if tool_capabilities and tool_capabilities.full_punch_interval then - punch_interval = tool_capabilities.full_punch_interval - end - time_from_last_punch = math.min(time_from_last_punch or punch_interval, punch_interval) - local f = 3 * (time_from_last_punch / punch_interval) - - self.velocity = vector.multiply(cart_dir, f) - self.old_dir = cart_dir - self.punched = true -end - -function boost_cart.cart:on_step(dtime) - local vel = self.object:getvelocity() - local update = {} - if self.punched then - vel = vector.add(vel, self.velocity) - self.object:setvelocity(vel) - self.old_dir.y = 0 - elseif vector.equals(vel, {x=0, y=0, z=0}) then - return - end - - local pos = self.object:getpos() - - if self.old_pos and not self.punched then - local flo_pos = vector.round(pos) - local flo_old = vector.round(self.old_pos) - if vector.equals(flo_pos, flo_old) then - -- Do not check one node multiple times - return - end - end - - local ctrl, player - - -- Get player controls - if self.driver then - player = minetest.get_player_by_name(self.driver) - if player then - ctrl = player:get_player_control() - end - end - - if self.old_pos then - -- Detection for "skipping" nodes - local expected_pos = vector.add(self.old_pos, self.old_dir) - local found_path = boost_cart:pathfinder( - pos, expected_pos, self.old_dir, ctrl, self.old_switch, self.railtype - ) - - if not found_path then - -- No rail found: reset back to the expected position - pos = vector.new(self.old_pos) - update.pos = true - end - end - - local cart_dir = boost_cart:velocity_to_dir(vel) - - -- dir: New moving direction of the cart - -- switch_keys: Currently pressed L/R key, used to ignore the key on the next rail node - local dir, switch_keys = boost_cart:get_rail_direction( - pos, cart_dir, ctrl, self.old_switch, self.railtype - ) - - local new_acc = {x=0, y=0, z=0} - if vector.equals(dir, {x=0, y=0, z=0}) then - vel = {x=0, y=0, z=0} - pos = vector.round(pos) - update.pos = true - update.vel = true - else - -- Direction change detected - if not vector.equals(dir, self.old_dir) then - vel = vector.multiply(dir, math.abs(vel.x + vel.z)) - update.vel = true - if dir.y ~= self.old_dir.y then - pos = vector.round(pos) - update.pos = true - end - end - -- Center on the rail - if dir.z ~= 0 and math.floor(pos.x + 0.5) ~= pos.x then - pos.x = math.floor(pos.x + 0.5) - update.pos = true - end - if dir.x ~= 0 and math.floor(pos.z + 0.5) ~= pos.z then - pos.z = math.floor(pos.z + 0.5) - update.pos = true - end - - -- Slow down or speed up.. - local acc = dir.y * -1.8 - - local speed_mod_string = minetest.get_meta(pos):get_string("cart_acceleration") - local speed_mod = tonumber(speed_mod_string) - if speed_mod_string == "halt" then - vel = {x=0, y=0, z=0} - acc = 0 - pos = vector.round(pos) - update.pos = true - update.vel = true - elseif speed_mod and speed_mod ~= 0 then - -- Try to make it similar to the original carts mod - acc = acc + (speed_mod * 10) - else - -- Handbrake - if ctrl and ctrl.down then - acc = acc - 1.6 - else - acc = acc - 0.4 - end - end - - if self.old_dir.y ~= 1 and not self.punched then - -- Stop the cart swing between two rail parts (handbrake) - if vector.equals(vector.multiply(self.old_dir, -1), dir) then - vel = {x=0, y=0, z=0} - acc = 0 - if self.old_pos then - pos = vector.new(self.old_pos) - update.pos = true - end - dir = vector.new(self.old_dir) - update.vel = true - end - end - - new_acc = vector.multiply(dir, acc) - end - - if HAVE_MESECONS_ENABLED then - boost_cart:signal_detector_rail(vector.round(pos)) - end - - -- Limits - local max_vel = boost_cart.speed_max - for _,v in ipairs({"x","y","z"}) do - if math.abs(vel[v]) > max_vel then - vel[v] = boost_cart:get_sign(vel[v]) * max_vel - new_acc[v] = 0 - update.vel = true - end - end - - self.object:setacceleration(new_acc) - self.old_pos = vector.new(pos) - if not vector.equals(dir, {x=0, y=0, z=0}) then - self.old_dir = vector.new(dir) - end - self.old_switch = switch_keys - - - if self.punched then - -- Collect dropped items - for _,obj_ in ipairs(minetest.get_objects_inside_radius(pos, 1)) do - if not obj_:is_player() and - obj_:get_luaentity() and - not obj_:get_luaentity().physical_state and - obj_:get_luaentity().name == "__builtin:item" then - - obj_:set_attach(self.object, "", {x=0, y=0, z=0}, {x=0, y=0, z=0}) - self.attached_items[#self.attached_items + 1] = obj_ - end - end - self.punched = false - update.vel = true - end - - if not (update.vel or update.pos) then - return - end - - local yaw = 0 - if self.old_dir.x < 0 then - yaw = 0.5 - elseif self.old_dir.x > 0 then - yaw = 1.5 - elseif self.old_dir.z < 0 then - yaw = 1 - end - self.object:setyaw(yaw * math.pi) - - local anim = {x=0, y=0} - if dir.y == -1 then - anim = {x=1, y=1} - elseif dir.y == 1 then - anim = {x=2, y=2} - end - self.object:set_animation(anim, 1, 0) - - self.object:setvelocity(vel) - if update.pos then - self.object:setpos(pos) - end - update = nil -end - -minetest.register_entity(":carts:cart", boost_cart.cart) -minetest.register_craftitem(":carts:cart", { - description = "Cart (Sneak+Click to pick up)", - inventory_image = minetest.inventorycube("cart_top.png", "cart_side.png", "cart_side.png"), - wield_image = "cart_side.png", - on_place = function(itemstack, placer, pointed_thing) - if not pointed_thing.type == "node" then - return - end - if boost_cart:is_rail(pointed_thing.under) then - minetest.add_entity(pointed_thing.under, "carts:cart") - elseif boost_cart:is_rail(pointed_thing.above) then - minetest.add_entity(pointed_thing.above, "carts:cart") - else - return - end - - if not minetest.setting_getbool("creative_mode") then - itemstack:take_item() - end - return itemstack - end, -}) - -minetest.register_craft({ - output = "carts:cart", - recipe = { - {"default:steel_ingot", "", "default:steel_ingot"}, - {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, - }, -}) +dofile(boost_cart.modpath.."/cart_entity.lua") diff --git a/rails.lua b/rails.lua index 04d86b8..e5b2f42 100644 --- a/rails.lua +++ b/rails.lua @@ -1,21 +1,10 @@ -minetest.register_node(":default:rail", { +boost_cart:register_rail(":default:rail", { description = "Rail", - drawtype = "raillike", tiles = { "default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png" }, - inventory_image = "default_rail.png", - wield_image = "default_rail.png", - paramtype = "light", - sunlight_propagates = true, - is_ground_content = true, - walkable = false, - selection_box = { - type = "fixed", - fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, - }, - groups = boost_cart:get_rail_groups(), + groups = boost_cart:get_rail_groups() }) if minetest.get_modpath("moreores") then @@ -28,7 +17,7 @@ else "carts_rail_cp.png", "carts_rail_curved_cp.png", "carts_rail_t_junction_cp.png", "carts_rail_crossing_cp.png" }, - groups = boost_cart:get_rail_groups(), + groups = boost_cart:get_rail_groups() }) minetest.register_craft({ @@ -62,7 +51,6 @@ boost_cart:register_rail(":carts:powerrail", { action_on = function(pos, node) boost_cart:boost_rail(pos, 0.5) end, - action_off = function(pos, node) minetest.get_meta(pos):set_string("cart_acceleration", "0") end, @@ -98,7 +86,6 @@ boost_cart:register_rail(":carts:brakerail", { action_on = function(pos, node) minetest.get_meta(pos):set_string("cart_acceleration", "-0.3") end, - action_off = function(pos, node) minetest.get_meta(pos):set_string("cart_acceleration", "0") end, @@ -134,7 +121,6 @@ boost_cart:register_rail("boost_cart:startstoprail", { action_on = function(pos, node) boost_cart:boost_rail(pos, 0.5) end, - action_off = function(pos, node) minetest.get_meta(pos):set_string("cart_acceleration", "halt") end, diff --git a/sounds/cart_rail.1.ogg b/sounds/cart_rail.1.ogg new file mode 100644 index 0000000..ba2d9ef Binary files /dev/null and b/sounds/cart_rail.1.ogg differ diff --git a/sounds/cart_rail.2.ogg b/sounds/cart_rail.2.ogg new file mode 100644 index 0000000..1b930f0 Binary files /dev/null and b/sounds/cart_rail.2.ogg differ diff --git a/sounds/cart_rail.3.ogg b/sounds/cart_rail.3.ogg new file mode 100644 index 0000000..2db4991 Binary files /dev/null and b/sounds/cart_rail.3.ogg differ