boost_cart API ============== This file provides information about the API of boost_cart for the use in mods. The API might change slightly when the development goes on, so avoid using internal tables or functions which are not documented here. Types ----- * `SwitchIgnore` -> `number/nil` * Specifies which player control was pressed. This value is used to prefer straight rails instead of preferring left and right rail checks. * `1`: Ignore left rail * `2`: Ignore right rail * `nil`: Ignore no rail Entity movement --------------- These functions are grouped so that they make sense and then sorted alphabetically. * `boost_cart:manage_attachment(player, obj)` * Attaches or detaches the player to/from an object, depending on what is supplied to `obj`. * `player`: `ObjectRef` of the player * `obj`: `ObjectRef` (to attach) or `nil` (to detach) * `boost_cart:get_sign(n)` -> `number` * Returns the sign for the given number. Values: `-1`, `0`, `1` * `n`: any `number` * `boost_cart:velocity_to_dir(vel)` -> `vector` * Returns the cart direction depending on `vel`. Each coordinate can have one of the `get_sign()` return values. * `vel`: velocity as `vector` * `boost_cart:boost_rail(pos, amount)` * Sets the rail acceleration for the given position to `amount` and punches carts which are at the given position. * `pos`: `vector`, rail position * `amount`: `number`, negative to brake, positive to boost * `boost_cart:get_rail_direction(pos, dir, ctrl, old_switch, railtype)` -> `vector, SwitchIgnore` * Returns the direction to where the next rail is, and which player control that should be ignored in the next call. * `pos`: `vector`, position of the cart * `dir`: `vector`, movement direction of the cart (see `velocity_to_dir()`) * `ctrl`: Player controls table or `nil` (no player) * `old_switch`: `SwitchIgnore` * `railtype`: (optional) `number`, gets passed indirectly to `is_rail()` Rail helper functions --------------------- * `boost_cart:get_rail_groups(groups)` -> `table` * Returns a group table with preset values for a common rail node * `groups`: (optional) `table`, additional groups append (or overwrite) * Hint: To register an incompatible rail type, set the group `connect_to_raillike` to the value returned by `minetest.raillike_group(new_rail_type)` * `boost_cart:is_rail(pos, [railtype])` -> `boolean` * Returns whether the node at `pos` is a rail. When `railtype` is specified, `true` is only returned when the node is in the same rail group. * `pos`: `vector` of the node to check * `railtype`: (optional) `number`, rail group number * `boost_cart:register_rail(name, def)` * Registers a new rail with preset node definition defaults as fallback * `name`: `string`, node name of the new rail * `def`: Node definition table, containing at least the following keys: * `description` * `groups` * `tiles`