mirror of
https://github.com/SmallJoker/boost_cart.git
synced 2024-11-14 23:00:20 +01:00
264 lines
6.4 KiB
Lua
264 lines
6.4 KiB
Lua
-- TODO:
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-- Add rail-cross switching
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-- Prevent from floating carts
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boost_cart = {}
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boost_cart.modpath = minetest.get_modpath("boost_cart")
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boost_cart.speed_max = 10
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function vector.floor(v)
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return {
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x = math.floor(v.x),
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y = math.floor(v.y),
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z = math.floor(v.z)
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}
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end
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dofile(boost_cart.modpath.."/functions.lua")
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dofile(boost_cart.modpath.."/rails.lua")
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boost_cart.cart = {
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physical = false,
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collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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visual = "mesh",
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mesh = "cart.x",
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visual_size = {x=1, y=1},
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textures = {"cart.png"},
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driver = nil,
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punch = false, -- used to re-send velocity and position
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velocity = {x=0, y=0, z=0}, -- only used on punch
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old_dir = {x=0, y=0, z=0},
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old_pos = nil
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}
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function boost_cart.cart:on_rightclick(clicker)
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if not clicker or not clicker:is_player() then
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return
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end
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local player_name = clicker:get_player_name()
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if self.driver and player_name == self.driver then
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self.driver = nil
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clicker:set_detach()
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elseif not self.driver then
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self.driver = player_name
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clicker:set_attach(self.object, "", {x=0, y=5, z=0}, {x=0, y=0, z=0})
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end
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end
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function boost_cart.cart:on_activate(staticdata, dtime_s)
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self.object:set_armor_groups({immortal=1})
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end
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function boost_cart.cart:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
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if not puncher or not puncher:is_player() then
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return
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end
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if puncher:get_player_control().sneak then
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if self.driver then
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local player = minetest.get_player_by_name(self.driver)
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if player then
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player:set_detach()
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end
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end
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self.object:remove()
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puncher:get_inventory():add_item("main", "carts:cart")
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return
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end
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local vel = self.velocity
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if puncher:get_player_name() == self.driver then
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if math.abs(vel.x) + math.abs(vel.z) > 4 then
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return
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end
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end
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local cart_dir = boost_cart:velocity_to_dir(direction)
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if cart_dir.x == 0 and cart_dir.z == 0 then
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local fd = minetest.dir_to_facedir(puncher:get_look_dir())
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if fd == 0 then
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cart_dir.x = 1
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elseif fd == 1 then
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cart_dir.z = -1
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elseif fd == 2 then
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cart_dir.x = -1
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elseif fd == 3 then
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cart_dir.z = 1
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end
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end
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if time_from_last_punch > tool_capabilities.full_punch_interval then
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time_from_last_punch = tool_capabilities.full_punch_interval
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end
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local dir = boost_cart:get_rail_direction(self.object:getpos(), cart_dir)
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local f = 4 * (time_from_last_punch / tool_capabilities.full_punch_interval)
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vel.x = dir.x * f
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vel.y = dir.y * f
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vel.z = dir.z * f
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self.velocity = vel
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self.old_pos = nil
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self.punch = true
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end
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function boost_cart.cart:on_step(dtime)
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local vel = self.object:getvelocity()
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if self.punch then
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vel = vector.add(vel, self.velocity)
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self.velocity = {x=0, y=0, z=0}
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elseif vector.equals(vel, {x=0, y=0, z=0}) then
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return
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end
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local dir = false
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local pos = self.object:getpos()
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if self.old_pos and not self.punch then
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local flo_pos = vector.floor(pos)
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local flo_old = vector.floor(self.old_pos)
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if vector.equals(flo_pos, flo_old) then
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return
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end
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end
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if self.old_pos then
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local diff = vector.subtract(self.old_pos, pos)
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for _,v in ipairs({"x","y","z"}) do
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if math.abs(diff[v]) > 1.2 then
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local expected_pos = vector.add(self.old_pos, self.old_dir)
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dir = boost_cart:get_rail_direction(pos, self.old_dir)
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if vector.equals(dir, {x=0, y=0, z=0}) then
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dir = false
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pos = vector.new(expected_pos)
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self.punch = true
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end
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--minetest.log("action", "Cart moving too fast at "..minetest.pos_to_string(expected_pos))
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break
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end
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end
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end
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if vel.y == 0 then
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for _,v in ipairs({"x", "z"}) do
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if vel[v] ~= 0 and math.abs(vel[v]) < 0.9 then
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vel[v] = 0
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self.punch = true
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end
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end
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end
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local cart_dir = {
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x = boost_cart:get_sign(vel.x),
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y = boost_cart:get_sign(vel.y),
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z = boost_cart:get_sign(vel.z)
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}
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local max_vel = boost_cart.speed_max
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if not dir then
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dir = boost_cart:get_rail_direction(pos, cart_dir)
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end
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if vector.equals(dir, {x=0, y=0, z=0}) then
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vel = {x=0, y=0, z=0}
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self.object:setacceleration({x=0, y=0, z=0})
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self.punch = true
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else
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-- If the direction changed
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if dir.x ~= 0 and self.old_dir.z ~= 0 then
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vel.x = dir.x * math.abs(vel.z)
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vel.z = 0
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pos.z = math.floor(pos.z + 0.5)
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self.punch = true
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end
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if dir.z ~= 0 and self.old_dir.x ~= 0 then
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vel.z = dir.z * math.abs(vel.x)
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vel.x = 0
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pos.x = math.floor(pos.x + 0.5)
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self.punch = true
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end
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-- Up, down?
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if dir.y ~= self.old_dir.y then
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vel.y = dir.y * (math.abs(vel.x) + math.abs(vel.z))
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pos = vector.round(pos)
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self.punch = true
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end
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-- Slow down or speed up..
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local acc = dir.y * -1.8
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local speed_mod = tonumber(minetest.get_meta(pos):get_string("cart_acceleration"))
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if speed_mod and speed_mod ~= 0 then
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if speed_mod > 0 then
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for _,v in ipairs({"x","y","z"}) do
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if math.abs(vel[v]) >= max_vel then
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speed_mod = 0
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break
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end
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end
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end
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acc = acc + (speed_mod * 7)
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else
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acc = acc - 0.4
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end
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local new_acc = {
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x = dir.x * acc,
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y = dir.y * acc,
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z = dir.z * acc
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}
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self.object:setacceleration(new_acc)
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end
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self.old_pos = vector.new(pos)
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self.old_dir = vector.new(dir)
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-- Limits
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for _,v in ipairs({"x","y","z"}) do
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if math.abs(vel[v]) > max_vel then
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vel[v] = boost_cart:get_sign(vel[v]) * max_vel
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self.punch = true
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end
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end
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if dir.x < 0 then
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self.object:setyaw(math.pi / 2)
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elseif dir.x > 0 then
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self.object:setyaw(3 * math.pi / 2)
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elseif dir.z < 0 then
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self.object:setyaw(math.pi)
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elseif dir.z > 0 then
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self.object:setyaw(0)
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end
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if dir.y == -1 then
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self.object:set_animation({x=1, y=1}, 1, 0)
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elseif dir.y == 1 then
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self.object:set_animation({x=2, y=2}, 1, 0)
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else
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self.object:set_animation({x=0, y=0}, 1, 0)
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end
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if self.punch then
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self.object:setvelocity(vel)
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self.object:setpos(pos)
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end
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self.punch = false
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end
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minetest.register_entity(":carts:cart", boost_cart.cart)
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minetest.register_craftitem(":carts:cart", {
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description = "Cart",
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inventory_image = minetest.inventorycube("cart_top.png", "cart_side.png", "cart_side.png"),
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wield_image = "cart_side.png",
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on_place = function(itemstack, placer, pointed_thing)
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if not pointed_thing.type == "node" then
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return
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end
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if boost_cart:is_rail(pointed_thing.under) then
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minetest.add_entity(pointed_thing.under, "carts:cart")
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elseif boost_cart:is_rail(pointed_thing.above) then
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minetest.add_entity(pointed_thing.above, "carts:cart")
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else return end
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itemstack:take_item()
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return itemstack
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end,
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}) |