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97
init.lua~
97
init.lua~
@ -1,97 +0,0 @@
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local function get_nodes(pos)
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local tab,n = {},1
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for i = -1,1,2 do
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for _,p in pairs({
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{x=pos.x+i, y=pos.y, z=pos.z},
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{x=pos.x, y=pos.y, z=pos.z+i}
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}) do
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tab[n] = {p, minetest.get_node(p)}
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n = n+1
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end
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end
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return tab
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end
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local function get_flowing_dir(pos)
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pos = vector.round(pos)
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local data = get_nodes(pos)
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local param2 = minetest.get_node(pos).param2
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if param2 > 7 then
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return
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end
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for _,i in pairs(data) do
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local nd = i[2]
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local name = nd.name
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local par2 = nd.param2
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if name == "default:water_flowing"
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and par2 < param2 then
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return i[1]
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end
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end
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for _,i in pairs(data) do
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local nd = i[2]
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local name = nd.name
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local par2 = nd.param2
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if name == "default:water_flowing"
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and par2 >= 11 then
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return i[1]
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end
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end
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for _,i in pairs(data) do
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local nd = i[2]
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local name = nd.name
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local par2 = nd.param2
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local tmp = minetest.registered_nodes[name]
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if tmp
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and not tmp.walkable
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and name ~= "default:water_flowing" then
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return i[1]
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end
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end
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end
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local item_entity = minetest.registered_entities["__builtin:item"]
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local old_on_step = item_entity.on_step or function()end
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item_entity.on_step = function(self, dtime)
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old_on_step(self, dtime)
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local p = self.object:getpos()
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local name = minetest.get_node(p).name
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if name == "default:lava_flowing"
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or name == "default:lava_source" then
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minetest.sound_play("builtin_item_lava", {pos=p})
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self.object:remove()
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return
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end
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local tmp = minetest.registered_nodes[name]
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if tmp
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and tmp.liquidtype == "flowing" then
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local vec = get_flowing_dir(self.object:getpos())
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if vec then
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local v = self.object:getvelocity()
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if vec.x-p.x > 0 then
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self.object:setvelocity({x=0.5,y=v.y,z=0})
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elseif vec.x-p.x < 0 then
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self.object:setvelocity({x=-0.5,y=v.y,z=0})
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elseif vec.z-p.z > 0 then
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self.object:setvelocity({x=0,y=v.y,z=0.5})
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elseif vec.z-p.z < 0 then
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self.object:setvelocity({x=0,y=v.y,z=-0.5})
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end
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self.object:setacceleration({x=0, y=-10, z=0})
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self.physical_state = true
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self.object:set_properties({
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physical = true
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})
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end
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end
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end
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minetest.register_entity(":__builtin:item", item_entity)
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if minetest.setting_get("log_mods") then
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minetest.log("action", "builtin_item loaded")
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end
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