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mirror of https://github.com/HybridDog/builtin_item.git synced 2024-12-22 17:00:27 +01:00

Bugfix in pushing items of water

This commit is contained in:
PilzAdam 2012-10-04 20:26:55 +02:00
parent c9ef93e758
commit 60b15341fa

View File

@ -126,14 +126,15 @@ minetest.register_entity(":__builtin:item", {
local vec = get_flowing_dir(self) local vec = get_flowing_dir(self)
if vec then if vec then
local v = self.object:getvelocity()
if vec and vec.x-p.x > 0 then if vec and vec.x-p.x > 0 then
self.object:setvelocity({x=0.5,y=0,z=0}) self.object:setvelocity({x=0.5,y=v.y,z=0})
elseif vec and vec.x-p.x < 0 then elseif vec and vec.x-p.x < 0 then
self.object:setvelocity({x=-0.5,y=0,z=0}) self.object:setvelocity({x=-0.5,y=v.y,z=0})
elseif vec and vec.z-p.z > 0 then elseif vec and vec.z-p.z > 0 then
self.object:setvelocity({x=0,y=0,z=0.5}) self.object:setvelocity({x=0,y=v.y,z=0.5})
elseif vec and vec.z-p.z < 0 then elseif vec and vec.z-p.z < 0 then
self.object:setvelocity({x=0,y=0,z=-0.5}) self.object:setvelocity({x=0,y=v.y,z=-0.5})
end end
self.object:setacceleration({x=0, y=-10, z=0}) self.object:setacceleration({x=0, y=-10, z=0})
self.physical_state = true self.physical_state = true