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Update to the "take items only if inventory is not full" behavior
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parent
913540214c
commit
7c071a45f5
6
init.lua
6
init.lua
@ -171,7 +171,11 @@ minetest.register_entity(":__builtin:item", {
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on_punch = function(self, hitter)
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on_punch = function(self, hitter)
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if self.itemstring ~= '' then
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if self.itemstring ~= '' then
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hitter:get_inventory():add_item("main", self.itemstring)
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local left = hitter:get_inventory():add_item("main", self.itemstring)
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if not left:is_empty() then
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self.itemstring = left:to_string()
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return
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end
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end
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end
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self.object:remove()
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self.object:remove()
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end,
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end,
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