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https://github.com/HybridDog/builtin_item.git
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always search nodes if lots of objects are pushed by water
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parent
f6629da1ba
commit
c41e61e346
17
init.lua
17
init.lua
@ -1,21 +1,24 @@
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local time = tonumber(os.clock())+10
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local time = tonumber(os.clock())+10
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local lastpos = vector.zero or {x=0, y=0, z=0}
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local lastpos = vector.zero or {x=0, y=0, z=0}
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local last_tab
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local last_tab
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local always_test
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local function get_nodes(pos)
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local function get_nodes(pos)
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if not always_test then
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local rnd_pos = vector.round(pos)
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local rnd_pos = vector.round(pos)
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local t = tonumber(os.clock())
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local t = tonumber(os.clock())
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local tmp = vector.equals(rnd_pos, lastpos)
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if vector.equals(rnd_pos, lastpos)
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if tmp
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and t-time < 10 then
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and t-time < 10 then
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return last_tab
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return last_tab
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end
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end
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if not tmp then
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time = t+10
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else
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time = t
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time = t
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end
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lastpos = rnd_pos
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lastpos = rnd_pos
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local near_objects = minetest.get_objects_inside_radius(pos, 1)
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if #near_objects >= 2 then
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always_test = true
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minetest.after(10, function() always_test = false end)
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end
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end
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local tab,n = {},1
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local tab,n = {},1
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for i = -1,1,2 do
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for i = -1,1,2 do
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for _,p in pairs({
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for _,p in pairs({
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@ -26,7 +29,9 @@ local function get_nodes(pos)
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n = n+1
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n = n+1
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end
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end
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end
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end
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if not always_test then
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last_tab = tab
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last_tab = tab
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end
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return tab
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return tab
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end
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end
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