local time = tonumber(os.clock())+10 local lastpos = vector.zero or {x=0, y=0, z=0} local last_tab, always_test if not core.get_gravity then local gravity,grav_updating = 10 function core.get_gravity() if not grav_updating then gravity = tonumber(core.setting_get("movement_gravity")) or gravity grav_updating = true core.after(50, function() grav_updating = false end) end return gravity end local set_setting = core.setting_set function core.setting_set(name, v, ...) if name == "gravity" then name = "movement_gravity" gravity = tonumber(v) or gravity end return set_setting(name, v, ...) end local get_setting = core.setting_get function core.setting_get(name, ...) if name == "gravity" then name = "movement_gravity" end return get_setting(name, ...) end end local function get_nodes(pos) if not always_test then local rnd_pos = vector.round(pos) local t = tonumber(os.clock()) if vector.equals(rnd_pos, lastpos) and t-time < 10 then return last_tab end time = t lastpos = rnd_pos local near_objects = minetest.get_objects_inside_radius(pos, 1) if #near_objects >= 2 then always_test = true minetest.after(10, function() always_test = false end) end end local tab,n = {},1 for i = -1,1,2 do for _,p in pairs({ {x=pos.x+i, y=pos.y, z=pos.z}, {x=pos.x, y=pos.y, z=pos.z+i} }) do tab[n] = {p, minetest.get_node(p)} n = n+1 end end if not always_test then last_tab = tab end return tab end local function get_flowing_dir(pos) local data = get_nodes(pos) local param2 = minetest.get_node(pos).param2 if param2 > 7 then return end for _,i in pairs(data) do local nd = i[2] local name = nd.name local par2 = nd.param2 if name == "default:water_flowing" and par2 < param2 then return i[1] end end for _,i in pairs(data) do local nd = i[2] local name = nd.name local par2 = nd.param2 if name == "default:water_flowing" and par2 >= 11 then return i[1] end end for _,i in pairs(data) do local nd = i[2] local name = nd.name local par2 = nd.param2 local tmp = minetest.registered_nodes[name] if tmp and not tmp.walkable and name ~= "default:water_flowing" then return i[1] end end end local item_entity = minetest.registered_entities["__builtin:item"] local old_on_step = item_entity.on_step or function()end item_entity.makes_footstep_sound = true item_entity.on_step = function(self, dtime) old_on_step(self, dtime) local p = self.object:getpos() local name = minetest.get_node(p).name if name == "default:lava_flowing" or name == "default:lava_source" then minetest.sound_play("builtin_item_lava", {pos=p}) minetest.add_particlespawner({ amount = 3, time = 0.1, minpos = {x=p.x, y=p.y, z=p.z}, maxpos = {x=p.x, y=p.y+0.2, z=p.z}, minacc = {x=-0.5,y=5,z=-0.5}, maxacc = {x=0.5,y=5,z=0.5}, minexptime = 0.1, minsize = 2, maxsize = 4, texture = "smoke_puff.png" }) minetest.add_particlespawner ({ amount = 1, time = 0.4, minpos = {x = p.x, y= p.y + 0.25, z= p.z}, maxpos = {x = p.x, y= p.y + 0.5, z= p.z}, minexptime = 0.2, maxexptime = 0.4, minsize = 4, maxsize = 6, collisiondetection = false, vertical = false, texture = "fire_basic_flame.png", }) self.object:remove() return end local tmp = minetest.registered_nodes[name] if tmp and tmp.liquidtype == "flowing" then local vec = get_flowing_dir(self.object:getpos()) if vec then local v = self.object:getvelocity() if vec.x-p.x > 0 then self.object:setvelocity({x=0.5,y=v.y,z=0}) elseif vec.x-p.x < 0 then self.object:setvelocity({x=-0.5,y=v.y,z=0}) elseif vec.z-p.z > 0 then self.object:setvelocity({x=0,y=v.y,z=0.5}) elseif vec.z-p.z < 0 then self.object:setvelocity({x=0,y=v.y,z=-0.5}) end self.object:setacceleration({x=0, y=-core.get_gravity(), z=0}) self.physical_state = true self.object:set_properties({ physical = true }) end end end minetest.register_entity(":__builtin:item", item_entity) if minetest.setting_get("log_mods") then minetest.log("action", "builtin_item loaded") end