minetest.register_entity(":__builtin:item", { initial_properties = { hp_max = 1, physical = true, collisionbox = {-0.17,-0.17,-0.17, 0.17,0.17,0.17}, visual = "sprite", visual_size = {x=0.5, y=0.5}, textures = {""}, spritediv = {x=1, y=1}, initial_sprite_basepos = {x=0, y=0}, is_visible = false, timer = 0, }, itemstring = '', physical_state = true, set_item = function(self, itemstring) self.itemstring = itemstring local stack = ItemStack(itemstring) local itemtable = stack:to_table() local itemname = nil if itemtable then itemname = stack:to_table().name end local item_texture = nil local item_type = "" if minetest.registered_items[itemname] then item_texture = minetest.registered_items[itemname].inventory_image item_type = minetest.registered_items[itemname].type end prop = { is_visible = true, visual = "sprite", textures = {"unknown_item.png"} } if item_texture and item_texture ~= "" then prop.visual = "sprite" prop.textures = {item_texture} prop.visual_size = {x=0.50, y=0.50} else prop.visual = "wielditem" prop.textures = {itemname} prop.visual_size = {x=0.20, y=0.20} prop.automatic_rotate = math.pi * 0.25 end self.object:set_properties(prop) end, get_staticdata = function(self) --return self.itemstring return minetest.serialize({ itemstring = self.itemstring, always_collect = self.always_collect, timer = self.timer, }) end, on_activate = function(self, staticdata, dtime_s) if string.sub(staticdata, 1, string.len("return")) == "return" then local data = minetest.deserialize(staticdata) if data and type(data) == "table" then self.itemstring = data.itemstring self.always_collect = data.always_collect self.timer = data.timer if not self.timer then self.timer = 0 end self.timer = self.timer+dtime_s end else self.itemstring = staticdata end self.object:set_armor_groups({immortal=1}) self.object:setvelocity({x=0, y=2, z=0}) self.object:setacceleration({x=0, y=-10, z=0}) self:set_item(self.itemstring) end, on_step = function(self, dtime) local time = minetest.setting_get("remove_items") if not time then time = 300 end if not self.timer then self.timer = 0 end self.timer = self.timer + dtime if time ~= 0 and (self.timer > time) then self.object:remove() end local p = self.object:getpos() local name = minetest.env:get_node(p).name if name == "default:lava_flowing" or name == "default:lava_source" then minetest.sound_play("builtin_item_lava", {pos=self.object:getpos()}) self.object:remove() return end if minetest.registered_nodes[name].liquidtype == "flowing" then get_flowing_dir = function(self) local pos = self.object:getpos() local param2 = minetest.env:get_node(pos).param2 for i,d in ipairs({-1, 1, -1, 1}) do if i<3 then pos.x = pos.x+d else pos.z = pos.z+d end local name = minetest.env:get_node(pos).name local par2 = minetest.env:get_node(pos).param2 if name == "default:water_flowing" and par2 < param2 then return pos end if i<3 then pos.x = pos.x-d else pos.z = pos.z-d end end end local vec = get_flowing_dir(self) if vec then if vec and vec.x-p.x > 0 then self.object:setvelocity({x=0.5,y=0,z=0}) elseif vec and vec.x-p.x < 0 then self.object:setvelocity({x=-0.5,y=0,z=0}) elseif vec and vec.z-p.z > 0 then self.object:setvelocity({x=0,y=0,z=0.5}) elseif vec and vec.z-p.z < 0 then self.object:setvelocity({x=0,y=0,z=-0.5}) end self.object:setacceleration({x=0, y=-10, z=0}) self.physical_state = true self.object:set_properties({ physical = true }) return end end p.y = p.y - 0.3 local nn = minetest.env:get_node(p).name -- If node is not registered or node is walkably solid if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable then if self.physical_state then self.object:setvelocity({x=0,y=0,z=0}) self.object:setacceleration({x=0, y=0, z=0}) self.physical_state = false self.object:set_properties({ physical = false }) end else if not self.physical_state then self.object:setvelocity({x=0,y=0,z=0}) self.object:setacceleration({x=0, y=-10, z=0}) self.physical_state = true self.object:set_properties({ physical = true }) end end end, on_punch = function(self, hitter) if self.itemstring ~= '' then hitter:get_inventory():add_item("main", self.itemstring) end self.object:remove() end, })