builtin_item/init.lua

202 lines
4.6 KiB
Lua

local time = minetest.get_us_time()+10*1000000
local lastpos = {x=0, y=0, z=0}
local last_tab, always_test
if not core.get_gravity then
local gravity,grav_updating = 10
function core.get_gravity()
if not grav_updating then
gravity = tonumber(core.setting_get("movement_gravity")) or gravity
grav_updating = true
core.after(50, function()
grav_updating = false
end)
end
return gravity
end
local set_setting = core.setting_set
function core.setting_set(name, v, ...)
if name == "gravity" then
name = "movement_gravity"
gravity = tonumber(v) or gravity
end
return set_setting(name, v, ...)
end
local get_setting = core.setting_get
function core.setting_get(name, ...)
if name == "gravity" then
name = "movement_gravity"
end
return get_setting(name, ...)
end
end
local function get_nodes(pos)
if not always_test then
local t = minetest.get_us_time()
if vector.equals(pos, lastpos)
and t-time < 10*1000000 then
return last_tab
end
time = t
lastpos = pos
local near_objects = minetest.get_objects_inside_radius(pos, 1)
if #near_objects >= 2 then
always_test = true
minetest.after(10, function() always_test = false end)
end
end
local tab,n = {},1
for i = -1,1,2 do
for _,p in pairs({
{x=pos.x+i, y=pos.y, z=pos.z},
{x=pos.x, y=pos.y, z=pos.z+i}
}) do
tab[n] = {p, minetest.get_node(p)}
n = n+1
end
end
if not always_test then
last_tab = tab
end
return tab
end
local function get_flowing_dir(pos)
local data = get_nodes(pos)
local param2 = minetest.get_node(pos).param2
if param2 > 7 then
return
end
for _,i in pairs(data) do
local nd = i[2]
local name = nd.name
local par2 = nd.param2
if name == "default:water_flowing"
and par2 < param2 then
return i[1]
end
end
for _,i in pairs(data) do
local nd = i[2]
local name = nd.name
local par2 = nd.param2
if name == "default:water_flowing"
and par2 >= 11 then
return i[1]
end
end
for _,i in pairs(data) do
local nd = i[2]
local name = nd.name
local par2 = nd.param2
local tmp = minetest.registered_nodes[name]
if tmp
and not tmp.walkable
and name ~= "default:water_flowing" then
return i[1]
end
end
end
local item_entity = minetest.registered_entities["__builtin:item"]
local old_on_step = item_entity.on_step or function()end
item_entity.makes_footstep_sound = true
item_entity.bt_timer = 0
item_entity.on_step = function(self, dtime)
old_on_step(self, dtime)
if self.bt_acc
and not vector.equals(self.object:getacceleration(), self.bt_acc) then
self.object:setacceleration(self.bt_acc)
end
if self.bt_vel
and not vector.equals(self.object:getvelocity(), self.bt_vel) then
self.object:setvelocity(self.bt_vel)
end
if self.bt_phys ~= nil
and self.physical_state ~= self.bt_phys then
self.physical_state = self.bt_phys
self.object:set_properties({
physical = self.bt_phys
})
end
self.bt_timer = self.bt_timer+dtime
if self.bt_timer < 1 then
return
end
self.bt_timer = 0
local p = self.object:getpos()
local pos = vector.round(p)
local name = minetest.get_node(pos).name
if name == "default:lava_flowing"
or name == "default:lava_source" then -- update to newest default please
minetest.sound_play("builtin_item_lava", {pos=p})
minetest.add_particlespawner({
amount = 3,
time = 0.1,
minpos = {x=p.x, y=p.y, z=p.z},
maxpos = {x=p.x, y=p.y+0.2, z=p.z},
minacc = {x=-0.5,y=5,z=-0.5},
maxacc = {x=0.5,y=5,z=0.5},
minexptime = 0.1,
minsize = 2,
maxsize = 4,
texture = "smoke_puff.png"
})
minetest.add_particlespawner ({
amount = 1, time = 0.4,
minpos = {x = p.x, y= p.y + 0.25, z= p.z},
maxpos = {x = p.x, y= p.y + 0.5, z= p.z},
minexptime = 0.2, maxexptime = 0.4,
minsize = 4, maxsize = 6,
collisiondetection = false,
vertical = false,
texture = "fire_basic_flame.png",
})
self.object:remove()
return
end
local tmp = minetest.registered_nodes[name]
if not tmp then
return
end
local acc
if tmp.liquidtype then
acc = {x=0, y=core.get_gravity()*(((p.y-.5)%1)*.9-1), z=0}
self.object:setacceleration(acc)
self.bt_acc = acc
else
self.bt_acc = nil
end
if tmp.liquidtype == "flowing" then
local vec = get_flowing_dir(pos)
if vec then
local v = vector.add(
self.object:getvelocity(),
vector.multiply(vector.subtract(vec, pos),.5)
)
self.bt_vel = v
self.object:setvelocity(v)
self.physical_state = true
self.bt_phys = true
self.object:set_properties({
physical = true
})
return
end
end
self.bt_vel = nil
end
minetest.register_entity(":__builtin:item", item_entity)
if minetest.setting_get("log_mods") then
minetest.log("action", "builtin_item loaded")
end