cmsg = {} cmsg.hudids = {} cmsg.active_messages = {} cmsg.default_color = 0xFFFFFF cmsg.push_message_player = function(player, text, color) local pname = player:get_player_name() if color == nil then color = cmsg.default_color end if cmsg.hudids[pname] == nil then cmsg.hudids[pname] = {} cmsg.active_messages[pname] = 0 else -- move older HUD IDs up for hudid,tbl in pairs(cmsg.hudids[pname]) do minetest.after(0, function() tbl.stackpos = tbl.stackpos + 1 player:hud_change(hudid, "offset", {x=0,y=-128-(18*tbl.stackpos)}) end) end end local hudid = player:hud_add({ hud_elem_type = "text", text = text, number = color, position = {x=0.5, y=0.5}, offset = {x=0,y=-128}, direction = 0, alignment = {x=0,y=0}, scale = {x=300,y=18}, }) cmsg.hudids[pname][hudid] = {stackpos=0} cmsg.active_messages[pname] = cmsg.active_messages[pname] + 1 minetest.after(5, function(param) local pname = param.player:get_player_name() param.player:hud_remove(param.hudid) cmsg.hudids[pname][param.hudid] = nil cmsg.active_messages[pname] = cmsg.active_messages[pname] - 1 end, {player=player, hudid = hudid}) end cmsg.push_message_all = function(text, color) local players = minetest.get_connected_players() for i=1,#players do cmsg.push_message_player(players[i], text, color) end end minetest.register_on_leaveplayer(function(player) cmsg.hudids[player:get_player_name()] = nil end)