cmsg = {} cmsg.hudids = {} cmsg.messages = {} cmsg.settings = {} cmsg.next_msgids = {} cmsg.settings.max_messages = 7 local setting = minetest.setting_get("central_message_max") if type(tonumber(setting)) == "number" then if tonumber(setting) == 0 then -- Infinite messages cmsg.settings.max_messages = nil else cmsg.settings.max_messages = tonumber(setting) end end cmsg.settings.color = 0xFFFFFF setting = minetest.setting_get("central_message_color") if setting then local r, g, b = string.match(setting, "%((%d+),(%d+),(%d+)%)") r = tonumber(r) g = tonumber(g) b = tonumber(b) if type(r) == "number" and type(g) == "number" and type(b) == "number" and r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 then cmsg.settings.color = r * 0x10000 + g * 0x100 + b else minetest.log("warning", "[central_message] Invalid syntax of central_message_color setting!") end end cmsg.settings.display_time = 5 local setting = minetest.setting_get("central_message_time") if type(tonumber(setting)) == "number" then if tonumber(setting) >= 1 then cmsg.settings.display_time = tonumber(setting) else minetest.log("warning", "[central_message] Invalid value for central_message_time! Using default display time of 5 seconds.") end end local function update_display(player, pname) local messages = {} local start, stop stop = #cmsg.messages[pname] if cmsg.settings.max_messages ~= nil then local max = math.min(cmsg.settings.max_messages, #cmsg.messages[pname]) if #cmsg.messages[pname] > cmsg.settings.max_messages then start = stop - max else start = 1 end else start = 1 end for i=start, stop do table.insert(messages, cmsg.messages[pname][i].text) end local concat = table.concat(messages, "\n") player:hud_change(cmsg.hudids[pname], "text", concat) end cmsg.push_message_player = function(player, text) local function push(tbl) -- Horrible Workaround code starts here if not (cmsg.last_push < cmsg.steps) then minetest.after(0, push, tbl) return end local player = tbl.player local text = tbl.text -- Horrible Workaround code ends here if not player then return end local pname = player:get_player_name() if (not pname) then return end if cmsg.hudids[pname] == nil then cmsg.hudids[pname] = player:hud_add({ hud_elem_type = "text", text = text, number = cmsg.settings.color, position = {x=0.5, y=0.5}, offset = {x=-0,y=-256}, direction = 3, alignment = {x=0,y=1}, scale = {x=800,y=20*cmsg.settings.max_messages}, }) cmsg.messages[pname] = {} cmsg.next_msgids[pname] = 0 table.insert(cmsg.messages[pname], {text=text, msgid=cmsg.next_msgids[pname]}) else cmsg.next_msgids[pname] = cmsg.next_msgids[pname] + 1 table.insert(cmsg.messages[pname], {text=text, msgid=cmsg.next_msgids[pname]}) update_display(player, pname) end minetest.after(cmsg.settings.display_time, function(param) if not param.player then return end local pname = param.player:get_player_name() if (not pname) or (not cmsg.messages[pname]) then return end for i=1, #cmsg.messages[pname] do if param.msgid == cmsg.messages[pname][i].msgid then table.remove(cmsg.messages[pname], i) break end end update_display(player, pname) end, {player=player, msgid=cmsg.next_msgids[pname]}) -- Update timer for Horrible Workaround cmsg.last_push = cmsg.steps end if cmsg.last_push < cmsg.steps then push({player=player, text=text}) else minetest.after(0, push, {player=player, text=text}) end end cmsg.push_message_all = function(text) local players = minetest.get_connected_players() for i=1,#players do cmsg.push_message_player(players[i], text) end end minetest.register_on_leaveplayer(function(player) cmsg.hudids[player:get_player_name()] = nil end) minetest.register_privilege("announce", { description = "Can use /cmsg", give_to_singleplayer = false, }) minetest.register_chatcommand("cmsg", { description = "Show message in the center of the screen to player (“*” sends to all players)", privs = {announce = true}, params = " ", func = function(name, params) local player = minetest.get_player_by_name(name) local targetname, text = string.match(params, "^(%S+)%s(.+)$") if not targetname then return false, "Invalid usage, see /help title" end if targetname == "*" then cmsg.push_message_all(text) return true, "Message sent." else local target = minetest.get_player_by_name(targetname) if not target then return false, "The player "..targetname.." is not online." end cmsg.push_message_player(target, text) return true, "Message sent." end end, }) -- Horrible Workaround code starts here cmsg.steps = 0 cmsg.last_push = -1 minetest.register_globalstep(function(dtime) cmsg.steps = cmsg.steps + 1 end) -- Horrible Workaround code ends here