central_message/init.lua

182 lines
4.9 KiB
Lua

local S = minetest.get_translator("central_message")
cmsg = {}
cmsg.hudids = {}
cmsg.messages = {}
cmsg.settings = {}
cmsg.next_msgids = {}
cmsg.settings.max_messages = 7
local setting = minetest.setting_get("central_message_max")
if type(tonumber(setting)) == "number" then
if tonumber(setting) == 0 then
-- Infinite messages
cmsg.settings.max_messages = nil
else
cmsg.settings.max_messages = tonumber(setting)
end
end
cmsg.settings.color = 0xFFFFFF
setting = minetest.setting_get("central_message_color")
if setting then
local r, g, b = string.match(setting, "%((%d+),(%d+),(%d+)%)")
r = tonumber(r)
g = tonumber(g)
b = tonumber(b)
if type(r) == "number" and type(g) == "number" and type(b) == "number" and
r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 then
cmsg.settings.color = r * 0x10000 + g * 0x100 + b
else
minetest.log("warning", "[central_message] Invalid syntax of central_message_color setting!")
end
end
cmsg.settings.display_time = 5
local setting = minetest.setting_get("central_message_time")
if type(tonumber(setting)) == "number" then
if tonumber(setting) >= 1 then
cmsg.settings.display_time = tonumber(setting)
else
minetest.log("warning", "[central_message] Invalid value for central_message_time! Using default display time of 5 seconds.")
end
end
local function update_display(player, pname)
local messages = {}
local start, stop
stop = #cmsg.messages[pname]
if cmsg.settings.max_messages ~= nil then
local max = math.min(cmsg.settings.max_messages, #cmsg.messages[pname])
if #cmsg.messages[pname] > cmsg.settings.max_messages then
start = stop - max
else
start = 1
end
else
start = 1
end
for i=start, stop do
table.insert(messages, cmsg.messages[pname][i].text)
end
local concat = table.concat(messages, "\n")
player:hud_change(cmsg.hudids[pname], "text", concat)
end
cmsg.push_message_player = function(player, text)
local function push(tbl)
-- Horrible Workaround code starts here
if not (cmsg.last_push < cmsg.steps) then
minetest.after(0, push, tbl)
return
end
local player = tbl.player
local text = tbl.text
-- Horrible Workaround code ends here
if not player then
return
end
local pname = player:get_player_name()
if (not pname) then
return
end
if cmsg.hudids[pname] == nil then
cmsg.hudids[pname] = player:hud_add({
hud_elem_type = "text",
text = text,
number = cmsg.settings.color,
position = {x=0.5, y=0.5},
offset = {x=-0,y=-256},
direction = 3,
alignment = {x=0,y=1},
scale = {x=800,y=20*cmsg.settings.max_messages},
z_index = 10,
})
cmsg.messages[pname] = {}
cmsg.next_msgids[pname] = 0
table.insert(cmsg.messages[pname], {text=text, msgid=cmsg.next_msgids[pname]})
else
cmsg.next_msgids[pname] = cmsg.next_msgids[pname] + 1
table.insert(cmsg.messages[pname], {text=text, msgid=cmsg.next_msgids[pname]})
update_display(player, pname)
end
minetest.after(cmsg.settings.display_time, function(param)
if not param.player then
return
end
local pname = param.player:get_player_name()
if (not pname) or (not cmsg.messages[pname]) then
return
end
for i=1, #cmsg.messages[pname] do
if param.msgid == cmsg.messages[pname][i].msgid then
table.remove(cmsg.messages[pname], i)
break
end
end
update_display(player, pname)
end, {player=player, msgid=cmsg.next_msgids[pname]})
-- Update timer for Horrible Workaround
cmsg.last_push = cmsg.steps
end
if cmsg.last_push < cmsg.steps then
push({player=player, text=text})
else
minetest.after(0, push, {player=player, text=text})
end
end
cmsg.push_message_all = function(text)
local players = minetest.get_connected_players()
for i=1,#players do
cmsg.push_message_player(players[i], text)
end
end
minetest.register_on_leaveplayer(function(player)
cmsg.hudids[player:get_player_name()] = nil
end)
minetest.register_privilege("announce", {
description = S("Can use /cmsg"),
give_to_singleplayer = false,
})
minetest.register_chatcommand("cmsg", {
description = S("Show message in the center of the screen to player (“*” sends to all players)"),
privs = {announce = true},
params = S("<player> <text>"),
func = function(name, params)
local player = minetest.get_player_by_name(name)
local targetname, text = string.match(params, "^(%S+)%s(.+)$")
if not targetname then
return false, S("Invalid usage, see “/help cmsg”.")
end
if targetname == "*" then
cmsg.push_message_all(text)
return true, S("Message sent.")
else
local target = minetest.get_player_by_name(targetname)
if not target then
return false, S("The player @1 is not online.", targetname)
end
cmsg.push_message_player(target, text)
return true, S("Message sent.")
end
end,
})
-- Horrible Workaround code starts here
cmsg.steps = 0
cmsg.last_push = -1
minetest.register_globalstep(function(dtime)
cmsg.steps = cmsg.steps + 1
end)
-- Horrible Workaround code ends here