central_message/init.lua

54 lines
1.4 KiB
Lua

cmsg = {}
cmsg.hudids = {}
cmsg.active_messages = {}
cmsg.default_color = 0xFFFFFF
cmsg.push_message_player = function(player, text, color)
local pname = player:get_player_name()
if color == nil then color = cmsg.default_color end
if cmsg.hudids[pname] == nil then
cmsg.hudids[pname] = {}
cmsg.active_messages[pname] = 0
else
-- move older HUD IDs up
for hudid,tbl in pairs(cmsg.hudids[pname]) do
minetest.after(0, function()
tbl.stackpos = tbl.stackpos + 1
player:hud_change(hudid, "offset", {x=0,y=-128-(18*tbl.stackpos)})
end)
end
end
local hudid = player:hud_add({
hud_elem_type = "text",
text = text,
number = color,
position = {x=0.5, y=0.5},
offset = {x=0,y=-128},
direction = 0,
alignment = {x=0,y=0},
scale = {x=300,y=18},
})
cmsg.hudids[pname][hudid] = {stackpos=0}
cmsg.active_messages[pname] = cmsg.active_messages[pname] + 1
minetest.after(5, function(param)
local pname = param.player:get_player_name()
param.player:hud_remove(param.hudid)
cmsg.hudids[pname][param.hudid] = nil
cmsg.active_messages[pname] = cmsg.active_messages[pname] - 1
end, {player=player, hudid = hudid})
end
cmsg.push_message_all = function(text, color)
local players = minetest.get_connected_players()
for i=1,#players do
cmsg.push_message_player(players[i], text, color)
end
end
minetest.register_on_leaveplayer(function(player)
cmsg.hudids[player:get_player_name()] = nil
end)