179 lines
4.8 KiB
Lua
179 lines
4.8 KiB
Lua
cmsg = {}
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cmsg.hudids = {}
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cmsg.messages = {}
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cmsg.settings = {}
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cmsg.next_msgids = {}
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cmsg.settings.max_messages = 7
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local setting = minetest.setting_get("central_message_max")
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if type(tonumber(setting)) == "number" then
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if tonumber(setting) == 0 then
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-- Infinite messages
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cmsg.settings.max_messages = nil
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else
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cmsg.settings.max_messages = tonumber(setting)
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end
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end
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cmsg.settings.color = 0xFFFFFF
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setting = minetest.setting_get("central_message_color")
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if setting then
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local r, g, b = string.match(setting, "%((%d+),(%d+),(%d+)%)")
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r = tonumber(r)
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g = tonumber(g)
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b = tonumber(b)
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if type(r) == "number" and type(g) == "number" and type(b) == "number" and
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r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 then
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cmsg.settings.color = r * 0x10000 + g * 0x100 + b
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else
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minetest.log("warning", "[central_message] Invalid syntax of central_message_color setting!")
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end
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end
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cmsg.settings.display_time = 5
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local setting = minetest.setting_get("central_message_time")
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if type(tonumber(setting)) == "number" then
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if tonumber(setting) >= 1 then
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cmsg.settings.display_time = tonumber(setting)
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else
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minetest.log("warning", "[central_message] Invalid value for central_message_time! Using default display time of 5 seconds.")
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end
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end
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local function update_display(player, pname)
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local messages = {}
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local start, stop
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stop = #cmsg.messages[pname]
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if cmsg.settings.max_messages ~= nil then
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local max = math.min(cmsg.settings.max_messages, #cmsg.messages[pname])
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if #cmsg.messages[pname] > cmsg.settings.max_messages then
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start = stop - max
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else
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start = 1
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end
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else
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start = 1
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end
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for i=start, stop do
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table.insert(messages, cmsg.messages[pname][i].text)
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end
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local concat = table.concat(messages, "\n")
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player:hud_change(cmsg.hudids[pname], "text", concat)
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end
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cmsg.push_message_player = function(player, text)
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local function push(tbl)
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-- Horrible Workaround code starts here
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if not (cmsg.last_push < cmsg.steps) then
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minetest.after(0, push, tbl)
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return
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end
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local player = tbl.player
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local text = tbl.text
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-- Horrible Workaround code ends here
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if not player then
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return
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end
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local pname = player:get_player_name()
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if (not pname) then
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return
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end
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if cmsg.hudids[pname] == nil then
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cmsg.hudids[pname] = player:hud_add({
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hud_elem_type = "text",
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text = text,
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number = cmsg.settings.color,
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position = {x=0.5, y=0.5},
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offset = {x=-0,y=-256},
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direction = 3,
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alignment = {x=0,y=1},
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scale = {x=800,y=20*cmsg.settings.max_messages},
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})
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cmsg.messages[pname] = {}
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cmsg.next_msgids[pname] = 0
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table.insert(cmsg.messages[pname], {text=text, msgid=cmsg.next_msgids[pname]})
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else
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cmsg.next_msgids[pname] = cmsg.next_msgids[pname] + 1
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table.insert(cmsg.messages[pname], {text=text, msgid=cmsg.next_msgids[pname]})
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update_display(player, pname)
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end
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minetest.after(cmsg.settings.display_time, function(param)
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if not param.player then
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return
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end
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local pname = param.player:get_player_name()
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if (not pname) or (not cmsg.messages[pname]) then
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return
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end
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for i=1, #cmsg.messages[pname] do
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if param.msgid == cmsg.messages[pname][i].msgid then
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table.remove(cmsg.messages[pname], i)
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break
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end
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end
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update_display(player, pname)
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end, {player=player, msgid=cmsg.next_msgids[pname]})
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-- Update timer for Horrible Workaround
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cmsg.last_push = cmsg.steps
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end
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if cmsg.last_push < cmsg.steps then
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push({player=player, text=text})
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else
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minetest.after(0, push, {player=player, text=text})
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end
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end
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cmsg.push_message_all = function(text)
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local players = minetest.get_connected_players()
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for i=1,#players do
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cmsg.push_message_player(players[i], text)
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end
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end
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minetest.register_on_leaveplayer(function(player)
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cmsg.hudids[player:get_player_name()] = nil
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end)
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minetest.register_privilege("announce", {
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description = "Can use /cmsg",
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give_to_singleplayer = false,
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})
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minetest.register_chatcommand("cmsg", {
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description = "Show message in the center of the screen to player (“*” sends to all players)",
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privs = {announce = true},
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params = {"<player> <text>"},
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func = function(name, params)
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local player = minetest.get_player_by_name(name)
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local targetname, text = string.match(params, "^(%S+)%s(.+)$")
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if not targetname then
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return false, "Invalid usage, see /help title"
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end
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if targetname == "*" then
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cmsg.push_message_all(text)
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return true, "Message sent."
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else
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local target = minetest.get_player_by_name(targetname)
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if not target then
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return false, core.colorize("#FF0000", "The player "..targetname.." is not online.")
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end
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cmsg.push_message_player(target, text)
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return true, "Message sent."
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end
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end,
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})
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-- Horrible Workaround code starts here
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cmsg.steps = 0
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cmsg.last_push = -1
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minetest.register_globalstep(function(dtime)
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cmsg.steps = cmsg.steps + 1
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end)
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-- Horrible Workaround code ends here
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