christmas_craft/init.lua

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dofile(minetest.get_modpath("christmas_craft").."/mod_files/multi-node.lua")
dofile(minetest.get_modpath("christmas_craft").."/mod_files/node.lua")
dofile(minetest.get_modpath("christmas_craft").."/mod_files/items.lua")
--load configuration file from world folder
local MODPATH = minetest.get_modpath("christmas_craft")
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local worldpath = minetest.get_worldpath()
local config = Settings(worldpath.."/christmas_craft.conf")
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local conf_table = config:to_table()
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--look into readme.md how to change settings
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local defaults = {
enable_snowing = "true",
enable_crafts = "true",
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}
--if not in conf file, create it.
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for k, v in pairs(defaults) do
if conf_table[k] == nil then
config:set(k, v)
config:write();
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end
end
-- if mtfood is installed
if minetest.get_modpath("mtfoods") ~=nil then
minetest.log("info", "found mtfoods mod. execute mtfoods.lua")
dofile(MODPATH .."/mod_support/mtfoods.lua")--if the 4seasons mod is installed execute this file
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end
--if snow enabled, let it snow
if config:get("enable_snowing") == "true" then
minetest.log("info","let it snow, let it snow, let it snow.")
dofile(MODPATH .."/snow.lua")--if snow enabled, execute this file
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end
--if crafts enabled, register the craft recieps
if config:get("enable_crafts") == "true" then
minetest.log("info","registering craft rezieps for snow mod")
dofile(MODPATH .."/mod_files/crafts.lua")--if snow enabled, execute this file
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end
--overwrite the default stick
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minetest.register_node(":default:stick", {
description = "stick",
drawtype = "torchlike",
--tiles = {"default_torch_on_floor.png", "default_torch_on_ceiling.png", "default_torch.png"},
tiles = {"side_stick.png"},
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inventory_image = "side_stick.png",
wield_image = "side_stick.png",
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paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "wallmounted",
wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1},
},
groups = {choppy=2,dig_immediate=3,flammable=1,stick=1},
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legacy_wallmounted = true,
sounds = default.node_sound_defaults(),
})
-- complex node --
--[[
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snowball_DAMAGE=0.5
snowball_GRAVITY=9
snowball_VELOCITY=19
--Shoot snowball.
local snow_shoot_snowball=function (item, player, pointed_thing)
local playerpos=player:getpos()
local obj=minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, "christmas_craft:snowball_entity")
local dir=player:get_look_dir()
obj:setvelocity({x=dir.x*snowball_VELOCITY, y=dir.y*snowball_VELOCITY, z=dir.z*snowball_VELOCITY})
obj:setacceleration({x=dir.x*-3, y=-snowball_GRAVITY, z=dir.z*-3})
item:take_item()
return item
end
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--The snowball Entity
snow_snowball_ENTITY={
physical = false,
timer=0,
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damage=1,
gravity=10,
velocity=19,
range=1,
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textures = {"snowball.png"},
lastpos={},
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collisionbox = {-0.25,-0.25,-0.25, 0.25,0.25,0.25},
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}
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--Snowball_entity.on_step()--> called when snowball is moving.
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snow_snowball_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
local pos = self.object:getpos()
local node = minetest.env:get_node(pos)
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--Become item when hitting a node.
if self.lastpos.x~=nil then --If there is no lastpos for some reason.
if node.name ~= "air" then
self.object:remove()
end
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if node.name == "default:water_source" then
minetest.sound_play("snowball_splash",
{pos = pos, gain = 1.0, max_hear_distance = 32,})
self.object:remove()
end
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end
self.lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Node will be added at last pos outside the node
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end
minetest.register_entity("christmas_craft:snowball_entity", snow_snowball_ENTITY)
--Snowball.
minetest.register_craftitem("christmas_craft:snowball", {
Description = "Snowball",
inventory_image = "snowball.png",
on_use = snow_shoot_snowball,
})
--Snow.
minetest.register_node("christmas_craft:snow", {
tiles = {"snow.png"},
drawtype = "nodebox",
sunlight_propagates = true,
paramtype = "light",
param2 = nil,
--param2 is reserved for what vegetation is hiding inside.
--mapgen defines the vegetation.
--1 = Moss
groups = {crumbly=3,melts=1,falling_node=1},
buildable_to = true,
drop = 'christmas_craft:snowball',
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.35, 0.5}
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.35, 0.5}
},
},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_gravel_footstep", gain=0.45},
}),
})
]]--